CnC_Remastered_Collection/REDALERT/LZW.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

87 lines
3.7 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/LZW.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LZW.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 08/28/96 *
* *
* Last Update : August 28, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _LZW_H
#define _LZW_H
#include "buff.h"
class LZWEngine
{
public:
LZWEngine(void);
int Compress(Buffer const & input, Buffer const & output);
int Uncompress(Buffer const & input, Buffer const & output);
void Reset(void);
private:
typedef short CodeType;
struct CodeClass {
CodeType CodeValue;
CodeType ParentCode;
char CharValue;
CodeClass(void) {}
CodeClass(CodeType code, CodeType parent, char c) : CodeValue(code), ParentCode(parent), CharValue(c) {}
enum {UNUSED=-1};
void Make_Unused(void) {CodeValue = UNUSED;}
bool Is_Unused(void) const {return(CodeValue == UNUSED);}
bool Is_Matching(CodeType code, char c) const {return(ParentCode == code && CharValue == c);}
};
enum {
BITS=12,
MAX_CODE=((1 << BITS ) - 1),
FIRST_CODE=257,
END_OF_STREAM=256,
TABLE_SIZE=5021
};
CodeClass dict[TABLE_SIZE];
char decode_stack[TABLE_SIZE];
int Find_Child_Node(CodeType parent_code, char child_character);
int Decode_String(char * ptr, CodeType code);
static int Make_LZW_Hash(CodeType code, char character);
};
int LZW_Compress(Buffer const & inbuff, Buffer const & outbuff);
int LZW_Uncompress(Buffer const & inbuff, Buffer const & outbuff);
#endif