CnC_Remastered_Collection/REDALERT/GOPTIONS.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

97 lines
3.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/GOPTIONS.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : OPTIONS.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : June 8, 1994 *
* *
* Last Update : June 8, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef GOPTIONS_H
#define GOPTIONS_H
#include "options.h"
#include "gadget.h"
class GameOptionsClass : public OptionsClass {
enum GameOptionsButtonEnum {
BUTTON_LOAD=1,
BUTTON_SAVE,
BUTTON_DELETE,
BUTTON_GAME,
BUTTON_QUIT,
#ifdef FIXIT_VERSION_3 // Stalemate games.
BUTTON_DRAW,
#endif
BUTTON_RESUME,
BUTTON_RESTATE,
BUTTON_COUNT
};
enum GameOptionsEnum {
OPTION_WIDTH=(216+8),
OPTION_HEIGHT=100,
OPTION_X=((320 - (216+8)) / 2),
OPTION_Y=((200 - 100) / 2),
#ifdef FRENCH
BUTTON_WIDTH=142,
#else
BUTTON_WIDTH=130,
#endif
NUMBER_OF_BUTTONS=6, // ajw Not used.
CAPTION_Y_POS=5,
BUTTON_Y=21,
BORDER1_LEN=72,
BORDER2_LEN=16,
BUTTON_RESUME_Y=(100-15)
};
public:
GameOptionsClass(void): OptionsClass () { };
void Adjust_Variables_For_Resolution(void);
void Process(void);
private:
int OptionWidth;
int OptionHeight;
int OptionX;
int OptionY;
int ButtonWidth;
int OButtonHeight;
int CaptionYPos;
int ButtonY;
int Border1Len;
int Border2Len;
int ButtonResumeY;
};
#endif