CnC_Remastered_Collection/REDALERT/FLASHER.CPP

130 lines
7.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/FLASHER.CPP 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : FLASHER.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : May 28, 1994 *
* *
* Last Update : October 17, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
* FlasherClass::Process -- Performs the logic processing for the flashing ability. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
#ifdef CHEAT_KEYS
/***********************************************************************************************
* FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
* *
* This utility function will output the current status of the FlasherClass to the mono *
* screen. It is through this display that bugs may be fixed or detected. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 05/31/1994 JLB : Created. *
*=============================================================================================*/
void FlasherClass::Debug_Dump(MonoClass * mono) const
{
mono->Set_Cursor(50, 7);
mono->Printf("%2d", FlashCount);
}
#endif
/***********************************************************************************************
* FlasherClass::Process -- Performs the logic processing for the flashing ability. *
* *
* The ability for an object to flash is controlled by this logic processing routine. It *
* should be called once per game tick per unit. *
* *
* INPUT: none *
* *
* OUTPUT: bool; Should the associated object be redrawn? *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 05/28/1994 JLB : Created. *
* 06/20/1994 JLB : Is now independent of object it represents. *
*=============================================================================================*/
bool FlasherClass::Process(void)
{
// 2019/09/20 JAS - Flashing info needs to exist per player
for (int i = 0; i < HOUSE_COUNT; i++)
{
if (FlashCountPerPlayer[i])
{
FlashCountPerPlayer[i]--;
}
}
if (FlashCount) {
FlashCount--;
IsBlushing = false;
if (FlashCount & 0x01) {
IsBlushing = true;
}
return(true);
}
return(false);
}
/***********************************************************************************************
* FlasherClass::Get_Flashing_Flags -- *
* *
* Gets the flags tell which players this object should flash for. *
* *
* INPUT: none *
* *
* OUTPUT: unsigned int; Flag representing the players to flash for *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 2019/09/20 JAS : Created. *
*=============================================================================================*/
unsigned int FlasherClass::Get_Flashing_Flags() const
{
unsigned flags = 0;
for (int i = 0; i < HOUSE_COUNT; ++i)
{
if (FlashCountPerPlayer[i] > 0)
{
flags |= (1 << i);
}
}
return flags;
}