CnC_Remastered_Collection/REDALERT/FILEPCX.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

75 lines
3.3 KiB
C

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : iff *
;* *
;* File Name : FILEPCX.H *
;* *
;* Programmer : Julio R. Jerez *
;* *
;* Start Date : May 2, 1995 *
;* *
;* Last Update : May 2, 1995 [JRJ] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* GraphicBufferClass* Read_PCX_File (char* name, BYTE* palette,void *buff, long size);
;* GraphicBufferClass* Read_PCX_File (char* name, BYTE* palette, BufferClass& Buff);
;* int Write_PCX_File (char* name, GraphicViewPortClass& pic, BYTE* palette );*
;*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
#include <gbuffer.h>
#include <string.h>
#include <buffer.h>
#include <file.h>
#ifndef PCX_H
#define PCX_H
typedef struct {
char red ;
char green ;
char blue ;
} RGB ;
typedef struct {
char id ;
char version ;
char encoding ;
char pixelsize ;
short x ;
short y ;
short width ;
short height ;
short xres ;
short yres ;
RGB ega_palette [ 16 ] ;
char nothing ;
char color_planes ;
short byte_per_line ;
short palette_type ;
char filler [ 58 ] ;
} PCX_HEADER ;
GraphicBufferClass* Read_PCX_File (char* name, char* palette= NULL,void *buff=NULL, long size=0);
GraphicBufferClass* Read_PCX_File (char* name, BufferClass& Buff,char* palette= NULL) ;
int Write_PCX_File (char* name, GraphicViewPortClass& pic, unsigned char* palette );
#endif