CnC_Remastered_Collection/REDALERT/DIAL8.H

74 lines
3.2 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/DIAL8.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : DIAL8.H *
* *
* Programmer : Bill Randolph *
* *
* Start Date : 02/06/95 *
* *
* Last Update : February 6, 1995 [BR] *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef DIAL8_H
#define DIAL8_H
class Dial8Class : public ControlClass
{
public:
/*
** Constructor/Destructor
*/
Dial8Class(int id, int x, int y, int w, int h, DirType dir);
/*
** Get/Set the direction the dial is currently pointing
*/
DirType Get_Direction(void) const;
void Set_Direction(DirType dir);
/*
** Overloaded draw routine
*/
virtual int Draw_Me(int forced = false);
protected:
/*
** Overloaded event processing routine
*/
virtual int Action(unsigned flags, KeyNumType &key);
private:
int FaceX; // x-coord of center of face
int FaceY; // y-coord of center of face
int FacePoint[8][2]; // coords of the little dial decorations
int FaceLine[8][2]; // coords for drawing the dial hand
DirType Direction; // 0-255 numerical direction of dial
FacingType Facing; // numerical facing direction of dial (0 - 7)
FacingType OldFacing; // previous Facing value
};
#endif