CnC_Remastered_Collection/REDALERT/CREDITS.H

73 lines
3.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/CREDITS.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CREDIT.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 19, 1994 *
* *
* Last Update : April 19, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CREDITS_H
#define CREDITS_H
class HouseClass;
extern HouseClass *PlayerPtr;
/****************************************************************************
** The animating credit counter display is controlled by this class.
*/
class CreditClass {
public:
long Credits; // Value of credits trying to update display to.
/*---------------------------------------------------------------------
** Constructors, Destructors, and overloaded operators.
*/
CreditClass(void);
CreditClass(NoInitClass const & ) {};
/*---------------------------------------------------------------------
** Member function prototypes.
*/
void Update(bool forced=false, bool redraw=false);
void Graphic_Logic(bool forced=false);
void AI(bool forced=false, HouseClass *player_ptr = PlayerPtr, bool logic_only = false); // Added house and logic_only parameters. ST - 10/16/2019 2:26PM
long Current; // Credit value currently displayed.
unsigned IsToRedraw:1;
unsigned IsUp:1;
unsigned IsAudible:1;
private:
int Countdown; // Delay between ticks.
};
#endif