CnC_Remastered_Collection/REDALERT/CRATE.H

77 lines
3.4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/CRATE.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CRATE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 08/26/96 *
* *
* Last Update : August 26, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CRATE_H
#define CRATE_H
#include "ftimer.h"
#include "jshell.h"
/*
** The "bool" integral type was defined by the C++ comittee in
** November of '94. Until the compiler supports this, use the following
** definition.
*/
#ifndef __BORLANDC__
#ifndef TRUE_FALSE_DEFINED
#define TRUE_FALSE_DEFINED
enum {false=0,true=1};
typedef int bool;
#endif
#endif
class CrateClass {
public:
CrateClass(void) : Timer(NoInitClass()), Cell(-1) {}
void Init(void) {Make_Invalid();}
bool Create_Crate(CELL cell);
bool Is_Here(CELL cell) const {return(Is_Valid() && cell == Cell);}
bool Remove_It(void);
bool Is_Expired(void) const {return(Is_Valid() && Timer == 0);}
bool Is_Valid(void) const {return(Cell != -1);}
private:
static bool Put_Crate(CELL & cell);
static bool Get_Crate(CELL cell);
void Make_Invalid(void) {Cell = -1;Timer.Stop();}
CDTimerClass<FrameTimerClass> Timer;
CELL Cell;
};
#endif