CnC_Remastered_Collection/REDALERT/CONFDLG.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

244 lines
7.9 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c0\vcs\code\confdlg.cpv 4.67 27 Aug 1996 15:46:52 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CONFDLG.CPP *
* *
* Programmer : Maria del Mar McCready Legg *
* Joe L. Bostic *
* *
* Start Date : Jan 30, 1995 *
* *
* Last Update : Jan 30, 1995 [MML] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* ConfirmationClass::Process -- Handles all the options graphic interface. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
#include "confdlg.h"
bool ConfirmationClass::Process(int text)
{
text;
return true;
//return(Process(Text_String(text)));
}
#if (0) // ST - 5/8/2019
/***********************************************************************************************
* ConfirmationClass::Process -- Handles all the options graphic interface. *
* *
* This dialog uses an edit box to confirm a deletion. *
* *
* INPUT: char * string - display in edit box. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: 12/31/1994 MML : Created. *
*=============================================================================================*/
bool ConfirmationClass::Process(char const * string)
{
enum {
NUM_OF_BUTTONS = 2
};
char buffer[80*3];
int result = true;
int width;
int bwidth, bheight; // button width and height
int height;
int selection = 0;
bool pressed;
int curbutton;
TextButtonClass * buttons[NUM_OF_BUTTONS];
/*
** Set up the window. Window x-coords are in bytes not pixels.
*/
strcpy(buffer, string);
Fancy_Text_Print(TXT_NONE, 0, 0, TBLACK, TBLACK, TPF_6PT_GRAD | TPF_NOSHADOW);
Format_Window_String(buffer, 200, width, height);
width += 60;
height += 60;
int x = (320 - width) / 2;
int y = (200 - height) / 2;
Set_Logic_Page(SeenBuff);
/*
** Create Buttons. Button coords are in pixels, but are window-relative.
*/
bheight = FontHeight + FontYSpacing + 2;
bwidth = max( (String_Pixel_Width( Text_String( TXT_YES ) ) + 8), 30);
TextButtonClass yesbtn(BUTTON_YES, TXT_YES,
TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
x + 10, y + height - (bheight + 5), bwidth );
TextButtonClass nobtn(BUTTON_NO, TXT_NO,
TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
x + width - (bwidth + 10),
y + height - (bheight + 5), bwidth );
nobtn.Add_Tail(yesbtn);
curbutton = 1;
buttons[0] = &yesbtn;
buttons[1] = &nobtn;
buttons[curbutton]->Turn_On();
/*
** This causes left mouse button clicking within the confines of the dialog to
** be ignored if it wasn't recognized by any other button or slider.
*/
GadgetClass dialog(x, y, width, height, GadgetClass::LEFTPRESS);
dialog.Add_Tail(yesbtn);
/*
** This causes a right click anywhere or a left click outside the dialog region
** to be equivalent to clicking on the return to options dialog.
*/
ControlClass background(BUTTON_NO, 0, 0, 320, 200, GadgetClass::LEFTPRESS|GadgetClass::RIGHTPRESS);
background.Add_Tail(yesbtn);
/*
** Main Processing Loop.
*/
bool display = true;
bool process = true;
pressed = false;
while (process) {
/*
** Invoke game callback.
*/
if (Session.Type == GAME_NORMAL) {
Call_Back();
} else {
if (Main_Loop()) {
process = false;
result = false;
}
}
/*
** Refresh display if needed.
*/
if (display) {
Hide_Mouse();
/*
** Draw the background.
*/
Dialog_Box(x, y, width, height);
Draw_Caption(TXT_CONFIRMATION, x, y, width);
Fancy_Text_Print(buffer, x+20, y+30, GadgetClass::Get_Color_Scheme(), TBLACK, TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
/*
** Draw the titles.
*/
yesbtn.Draw_All();
Show_Mouse();
display = false;
}
/*
** Get user input.
*/
KeyNumType input = yesbtn.Input();
/*
** Process Input.
*/
switch (input) {
case KeyNumType(BUTTON_YES | KN_BUTTON):
selection = BUTTON_YES;
pressed = true;
break;
case (KN_ESC):
case KeyNumType(BUTTON_NO | KN_BUTTON):
selection = BUTTON_NO;
pressed = true;
break;
case (KN_LEFT):
buttons[curbutton]->Turn_Off();
buttons[curbutton]->Flag_To_Redraw();
curbutton--;
if (curbutton < 0) {
curbutton = NUM_OF_BUTTONS - 1;
}
buttons[curbutton]->Turn_On();
buttons[curbutton]->Flag_To_Redraw();
break;
case (KN_RIGHT):
buttons[curbutton]->Turn_Off();
buttons[curbutton]->Flag_To_Redraw();
curbutton++;
if (curbutton > (NUM_OF_BUTTONS - 1) ) {
curbutton = 0;
}
buttons[curbutton]->Turn_On();
buttons[curbutton]->Flag_To_Redraw();
break;
case (KN_RETURN):
selection = curbutton + BUTTON_YES;
pressed = true;
break;
default:
break;
}
if (pressed) {
switch (selection) {
case (BUTTON_YES):
result = true;
process = false;
break;
case (BUTTON_NO):
result = false;
process = false;
break;
default:
break;
}
pressed = false;
}
}
return(result);
}
#endif