CnC_Remastered_Collection/REDALERT/CCPTR.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

111 lines
5.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/CCPTR.CPP 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CCPTR.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 06/07/96 *
* *
* Last Update : July 6, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* CCPtr<T>::operator > -- Greater than comparison operator. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
template class CCPtr<AircraftClass>;
template class CCPtr<AircraftTypeClass>;
template class CCPtr<AnimClass>;
template class CCPtr<AnimTypeClass>;
template class CCPtr<BuildingClass>;
template class CCPtr<BuildingTypeClass>;
template class CCPtr<BulletClass>;
template class CCPtr<BulletTypeClass>;
template class CCPtr<FactoryClass>;
template class CCPtr<HouseClass>;
template class CCPtr<HouseTypeClass>;
template class CCPtr<InfantryClass>;
template class CCPtr<InfantryTypeClass>;
template class CCPtr<OverlayClass>;
template class CCPtr<OverlayTypeClass>;
template class CCPtr<SmudgeClass>;
template class CCPtr<SmudgeTypeClass>;
template class CCPtr<TeamClass>;
template class CCPtr<TeamTypeClass>;
template class CCPtr<TemplateClass>;
template class CCPtr<TemplateTypeClass>;
template class CCPtr<TerrainClass>;
template class CCPtr<TerrainTypeClass>;
template class CCPtr<TriggerClass>;
template class CCPtr<TriggerTypeClass>;
template class CCPtr<UnitClass>;
template class CCPtr<UnitTypeClass>;
template class CCPtr<VesselClass>;
template class CCPtr<VesselTypeClass>;
template class CCPtr<WarheadTypeClass>;
template class CCPtr<WeaponTypeClass>;
template<class T> FixedIHeapClass* CCPtr<T>::Heap = NULL;
/*
** These member functions for the CCPtr class cannot be declared inside the
** class definition since they could refer to other objects that themselves
** contain CCPtr objects. The recursive nature of this type of declaration
** is not handled by Watcom, hence the body declaration is dislocated here.
*/
template<class T>
CCPtr<T>::CCPtr(T * ptr) : ID(-1)
{
if (ptr != NULL) {
ID = ptr->ID;
}
}
/***********************************************************************************************
* CCPtr<T>::operator > -- Greater than comparison operator. *
* *
* This will compare two pointer value to see if the left hand value is greater than the *
* right hand. The values are compared by comparing based on their Name() functions. *
* *
* INPUT: rvalue -- The right handle CCPtr value. *
* *
* OUTPUT: Is the left hand value greater than the right hand value? *
* *
* WARNINGS: The values pointed to by CCPtr must have a Name() function defined. *
* *
* HISTORY: *
* 07/06/1996 JLB : Created. *
*=============================================================================================*/
template<class T>
bool CCPtr<T>::operator > (CCPtr<T> const & rvalue) const
{
return (stricmp((*this)->Name(), rvalue->Name()) > 0);
}