CnC_Remastered_Collection/REDALERT/CARGO.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

91 lines
3.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/CARGO.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CARGO.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 23, 1994 *
* *
* Last Update : April 23, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CARGO_H
#define CARGO_H
class FootClass;
/****************************************************************************
** This class handles the basic cargo logic.
*/
class CargoClass {
public:
/*---------------------------------------------------------------------
** Constructors, Destructors, and overloaded operators.
*/
CargoClass(void) : Quantity(0), CargoHold(0) {};
CargoClass(NoInitClass const & ) {};
~CargoClass(void) {CargoHold=0;};
/*---------------------------------------------------------------------
** Member function prototypes.
*/
#ifdef CHEAT_KEYS
void Debug_Dump(MonoClass *mono) const;
#endif
void AI(void) {};
int How_Many(void) const {return Quantity;};
bool Is_Something_Attached(void) const {return (CargoHold != 0);};
FootClass * Attached_Object(void) const;
FootClass * Detach_Object(void);
void Attach(FootClass * object);
/*
** File I/O.
*/
void Code_Pointers(void);
void Decode_Pointers(void);
private:
/*
** This is the number of objects attached to this cargo hold. For transporter
** objects, they might contain more than one object.
*/
unsigned char Quantity;
/*
** This is the target value of any attached object. A value of zero indicates
** that no object is attached.
*/
FootClass * CargoHold;
};
#endif