CnC_Remastered_Collection/REDALERT/BMP8.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

40 lines
1.2 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
#ifndef BMP8_H
#define BMP8_H
//#include<stdlib.h>
//#include<stdio.h>
//#include "wstypes.h"
//#include "winblows.h"
class BMP8
{
public:
BMP8() : hBMP( NULL ), hPal( NULL ), hWnd( NULL ) {}
~BMP8();
bool Init( const char* szFile, HWND hWnd );
bool Draw(void); // call this from your WM_PAINT message
private:
HBITMAP hBMP;
HPALETTE hPal;
HWND hWnd;
};
#endif