CnC_Remastered_Collection/REDALERT/BIGCHECK.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

72 lines
1.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
// Bigcheck.h
// ajw 9/14/98
#ifdef WOLAPI_INTEGRATION
#ifndef BIGCHECKBOX_H
#define BIGCHECKBOX_H
#include "toggle.h"
#define BIGCHECK_OFFSETX 20
#define BIGCHECK_OFFSETY 0
//***********************************************************************************************
class BigCheckBoxClass : public ToggleClass
{
public:
BigCheckBoxClass( unsigned id, int x, int y, int w, int h, const char* szCaptionIn, TextPrintType TextFlags,
bool bInitiallyChecked = false ) :
ToggleClass( id, x, y, w, h ),
TextFlags( TextFlags )
{
szCaption = new char[ strlen( szCaptionIn ) + 1 ];
strcpy( szCaption, szCaptionIn );
if( bInitiallyChecked )
Turn_On();
IsToggleType = 1;
}
virtual ~BigCheckBoxClass()
{
delete [] szCaption;
}
virtual int Draw_Me(int forced=false);
virtual int Action(unsigned flags, KeyNumType & key);
bool Toggle()
{
if( IsOn )
{
Turn_Off();
return false;
}
Turn_On();
return true;
}
protected:
TextPrintType TextFlags;
char* szCaption;
};
#endif
#endif