CnC_Remastered_Collection/CnCTDRAMapEditor/Utility/UndoRedoList.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

114 lines
3.3 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MobiusEditor.Utility
{
public class UndoRedoList<T>
{
private const int DefaultMaxUndoRedo = 50;
private readonly List<(Action<T> Undo, Action<T> Redo)> undoRedoActions = new List<(Action<T> Undo, Action<T> Redo)>();
private readonly int maxUndoRedo;
private int undoRedoPosition = 0;
public event EventHandler<EventArgs> Tracked;
public event EventHandler<EventArgs> Undone;
public event EventHandler<EventArgs> Redone;
public bool CanUndo => undoRedoPosition > 0;
public bool CanRedo => undoRedoActions.Count > undoRedoPosition;
public UndoRedoList(int maxUndoRedo)
{
this.maxUndoRedo = maxUndoRedo;
}
public UndoRedoList()
: this(DefaultMaxUndoRedo)
{
}
public void Clear()
{
undoRedoActions.Clear();
undoRedoPosition = 0;
OnTracked();
}
public void Track(Action<T> undo, Action<T> redo)
{
if (undoRedoActions.Count > undoRedoPosition)
{
undoRedoActions.RemoveRange(undoRedoPosition, undoRedoActions.Count - undoRedoPosition);
}
undoRedoActions.Add((undo, redo));
if (undoRedoActions.Count > maxUndoRedo)
{
undoRedoActions.RemoveRange(0, undoRedoActions.Count - maxUndoRedo);
}
undoRedoPosition = undoRedoActions.Count;
OnTracked();
}
public void Undo(T context)
{
if (!CanUndo)
{
throw new InvalidOperationException();
}
undoRedoPosition--;
undoRedoActions[undoRedoPosition].Undo(context);
OnUndone();
}
public void Redo(T context)
{
if (!CanRedo)
{
throw new InvalidOperationException();
}
undoRedoActions[undoRedoPosition].Redo(context);
undoRedoPosition++;
OnRedone();
}
protected virtual void OnTracked()
{
Tracked?.Invoke(this, new EventArgs());
}
protected virtual void OnUndone()
{
Undone?.Invoke(this, new EventArgs());
}
protected virtual void OnRedone()
{
Redone?.Invoke(this, new EventArgs());
}
}
}