CnC_Remastered_Collection/CnCTDRAMapEditor/Tools/InfantryTool.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

540 lines
20 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Controls;
using MobiusEditor.Event;
using MobiusEditor.Interface;
using MobiusEditor.Model;
using MobiusEditor.Render;
using MobiusEditor.Utility;
using MobiusEditor.Widgets;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace MobiusEditor.Tools
{
public class InfantryTool : ViewTool
{
private readonly TypeComboBox infantryTypeComboBox;
private readonly MapPanel infantryTypeMapPanel;
private readonly ObjectProperties objectProperties;
private Map previewMap;
protected override Map RenderMap => previewMap;
private bool placementMode;
private readonly Infantry mockInfantry;
private Infantry selectedInfantry;
private ObjectPropertiesPopup selectedObjectProperties;
private InfantryType selectedInfantryType;
private InfantryType SelectedInfantryType
{
get => selectedInfantryType;
set
{
if (selectedInfantryType != value)
{
if (placementMode && (selectedInfantryType != null))
{
mapPanel.Invalidate(map, navigationWidget.MouseCell);
}
selectedInfantryType = value;
infantryTypeComboBox.SelectedValue = selectedInfantryType;
if (placementMode && (selectedInfantryType != null))
{
mapPanel.Invalidate(map, navigationWidget.MouseCell);
}
mockInfantry.Type = selectedInfantryType;
RefreshMapPanel();
}
}
}
public InfantryTool(MapPanel mapPanel, MapLayerFlag layers, ToolStripStatusLabel statusLbl, TypeComboBox infantryTypeComboBox, MapPanel infantryTypeMapPanel, ObjectProperties objectProperties, IGamePlugin plugin, UndoRedoList<UndoRedoEventArgs> url)
: base(mapPanel, layers, statusLbl, plugin, url)
{
previewMap = map;
mockInfantry = new Infantry(null)
{
Type = infantryTypeComboBox.Types.First() as InfantryType,
House = map.Houses.First().Type,
Strength = 256,
Direction = map.DirectionTypes.Where(d => d.Equals(FacingType.South)).First(),
Mission = map.MissionTypes.Where(m => m.Equals("Guard")).FirstOrDefault() ?? map.MissionTypes.First()
};
mockInfantry.PropertyChanged += MockInfantry_PropertyChanged;
this.mapPanel.MouseDown += MapPanel_MouseDown;
this.mapPanel.MouseUp += MapPanel_MouseUp;
this.mapPanel.MouseDoubleClick += MapPanel_MouseDoubleClick;
this.mapPanel.MouseMove += MapPanel_MouseMove;
(this.mapPanel as Control).KeyDown += InfantryTool_KeyDown;
(this.mapPanel as Control).KeyUp += InfantryTool_KeyUp;
this.infantryTypeComboBox = infantryTypeComboBox;
this.infantryTypeComboBox.SelectedIndexChanged += InfantryTypeComboBox_SelectedIndexChanged;
this.infantryTypeMapPanel = infantryTypeMapPanel;
this.infantryTypeMapPanel.BackColor = Color.White;
this.infantryTypeMapPanel.MaxZoom = 1;
this.objectProperties = objectProperties;
this.objectProperties.Object = mockInfantry;
navigationWidget.MouseCellChanged += MouseoverWidget_MouseCellChanged;
SelectedInfantryType = this.infantryTypeComboBox.Types.First() as InfantryType;
UpdateStatus();
}
private void MapPanel_MouseDoubleClick(object sender, MouseEventArgs e)
{
if (Control.ModifierKeys != Keys.None)
{
return;
}
if (map.Metrics.GetCell(navigationWidget.MouseCell, out int cell))
{
if (map.Technos[cell] is InfantryGroup infantryGroup)
{
var i = InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>().First();
if (infantryGroup.Infantry[i] is Infantry infantry)
{
selectedInfantry = null;
selectedObjectProperties?.Close();
selectedObjectProperties = new ObjectPropertiesPopup(objectProperties.Plugin, infantry);
selectedObjectProperties.Closed += (cs, ce) =>
{
navigationWidget.Refresh();
};
infantry.PropertyChanged += SelectedInfantry_PropertyChanged;
selectedObjectProperties.Show(mapPanel, mapPanel.PointToClient(Control.MousePosition));
UpdateStatus();
}
}
}
}
private void MockInfantry_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
RefreshMapPanel();
}
private void SelectedInfantry_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
mapPanel.Invalidate(map, (sender as Infantry).InfantryGroup);
}
private void InfantryTypeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
SelectedInfantryType = infantryTypeComboBox.SelectedValue as InfantryType;
}
private void InfantryTool_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.ShiftKey)
{
EnterPlacementMode();
}
}
private void InfantryTool_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.ShiftKey)
{
ExitPlacementMode();
}
}
private void MapPanel_MouseMove(object sender, MouseEventArgs e)
{
if (!placementMode && (Control.ModifierKeys == Keys.Shift))
{
EnterPlacementMode();
}
else if (placementMode && (Control.ModifierKeys == Keys.None))
{
ExitPlacementMode();
}
if (placementMode)
{
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(navigationWidget.MouseCell, new Size(1, 1)), 1, 1));
}
else if (selectedInfantry != null)
{
var oldLocation = map.Technos[selectedInfantry.InfantryGroup].Value;
var oldStop = Array.IndexOf(selectedInfantry.InfantryGroup.Infantry, selectedInfantry);
InfantryGroup infantryGroup = null;
var techno = map.Technos[navigationWidget.MouseCell];
if (techno == null)
{
infantryGroup = new InfantryGroup();
map.Technos.Add(navigationWidget.MouseCell, infantryGroup);
}
else if (techno is InfantryGroup)
{
infantryGroup = techno as InfantryGroup;
}
if (infantryGroup != null)
{
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
{
if (infantryGroup.Infantry[i] == null)
{
selectedInfantry.InfantryGroup.Infantry[oldStop] = null;
infantryGroup.Infantry[i] = selectedInfantry;
if (infantryGroup != selectedInfantry.InfantryGroup)
{
mapPanel.Invalidate(map, selectedInfantry.InfantryGroup);
if (selectedInfantry.InfantryGroup.Infantry.All(x => x == null))
{
map.Technos.Remove(selectedInfantry.InfantryGroup);
}
}
selectedInfantry.InfantryGroup = infantryGroup;
mapPanel.Invalidate(map, infantryGroup);
plugin.Dirty = true;
}
if (infantryGroup == selectedInfantry.InfantryGroup)
{
break;
}
}
}
}
}
private void MapPanel_MouseDown(object sender, MouseEventArgs e)
{
if (placementMode)
{
if (e.Button == MouseButtons.Left)
{
AddInfantry(navigationWidget.MouseCell);
}
else if (e.Button == MouseButtons.Right)
{
RemoveInfantry(navigationWidget.MouseCell);
}
}
else if (e.Button == MouseButtons.Left)
{
SelectInfantry(navigationWidget.MouseCell);
}
else if (e.Button == MouseButtons.Right)
{
PickInfantry(navigationWidget.MouseCell);
}
}
private void MapPanel_MouseUp(object sender, MouseEventArgs e)
{
if (selectedInfantry != null)
{
selectedInfantry = null;
UpdateStatus();
}
}
private void MouseoverWidget_MouseCellChanged(object sender, MouseCellChangedEventArgs e)
{
if (placementMode)
{
if (SelectedInfantryType != null)
{
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(e.OldCell, new Size(1, 1)), 1, 1));
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(e.NewCell, new Size(1, 1)), 1, 1));
}
}
}
private void AddInfantry(Point location)
{
if (SelectedInfantryType != null)
{
if (map.Metrics.GetCell(location, out int cell))
{
InfantryGroup infantryGroup = null;
var techno = map.Technos[cell];
if (techno == null)
{
infantryGroup = new InfantryGroup();
map.Technos.Add(cell, infantryGroup);
}
else if (techno is InfantryGroup)
{
infantryGroup = techno as InfantryGroup;
}
if (infantryGroup != null)
{
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
{
if (infantryGroup.Infantry[i] == null)
{
var infantry = mockInfantry.Clone();
infantryGroup.Infantry[i] = infantry;
infantry.InfantryGroup = infantryGroup;
mapPanel.Invalidate(map, infantryGroup);
plugin.Dirty = true;
break;
}
}
}
}
}
}
private void RemoveInfantry(Point location)
{
if (map.Metrics.GetCell(location, out int cell))
{
if (map.Technos[cell] is InfantryGroup infantryGroup)
{
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
{
if (infantryGroup.Infantry[i] != null)
{
infantryGroup.Infantry[i] = null;
mapPanel.Invalidate(map, infantryGroup);
plugin.Dirty = true;
break;
}
}
if (infantryGroup.Infantry.All(i => i == null))
{
map.Technos.Remove(infantryGroup);
}
}
}
}
private void EnterPlacementMode()
{
if (placementMode)
{
return;
}
placementMode = true;
navigationWidget.MouseoverSize = Size.Empty;
if (SelectedInfantryType != null)
{
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(navigationWidget.MouseCell, new Size(1, 1)), 1, 1));
}
UpdateStatus();
}
private void ExitPlacementMode()
{
if (!placementMode)
{
return;
}
placementMode = false;
navigationWidget.MouseoverSize = new Size(1, 1);
if (SelectedInfantryType != null)
{
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(navigationWidget.MouseCell, new Size(1, 1)), 1, 1));
}
UpdateStatus();
}
private void PickInfantry(Point location)
{
if (map.Metrics.GetCell(location, out int cell))
{
if (map.Technos[cell] is InfantryGroup infantryGroup)
{
var i = InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>().First();
if (infantryGroup.Infantry[i] is Infantry infantry)
{
SelectedInfantryType = infantry.Type;
mockInfantry.House = infantry.House;
mockInfantry.Strength = infantry.Strength;
mockInfantry.Direction = infantry.Direction;
mockInfantry.Mission = infantry.Mission;
mockInfantry.Trigger = infantry.Trigger;
}
}
}
}
private void SelectInfantry(Point location)
{
if (map.Metrics.GetCell(location, out int cell))
{
selectedInfantry = null;
if (map.Technos[cell] is InfantryGroup infantryGroup)
{
var i = InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>().First();
if (infantryGroup.Infantry[i] is Infantry infantry)
{
selectedInfantry = infantry;
}
}
}
UpdateStatus();
}
private void RefreshMapPanel()
{
if (mockInfantry.Type != null)
{
var infantryPreview = new Bitmap(Globals.TileWidth, Globals.TileHeight);
using (var g = Graphics.FromImage(infantryPreview))
{
MapRenderer.Render(map.Theater, Point.Empty, Globals.TileSize, mockInfantry, InfantryStoppingType.Center).Item2(g);
}
infantryTypeMapPanel.MapImage = infantryPreview;
}
else
{
infantryTypeMapPanel.MapImage = null;
}
}
private void UpdateStatus()
{
if (placementMode)
{
statusLbl.Text = "Left-Click to place infantry, Right-Click to remove infantry";
}
else if (selectedInfantry != null)
{
statusLbl.Text = "Drag mouse to move infantry";
}
else
{
statusLbl.Text = "Shift to enter placement mode, Left-Click drag to move infantry, Double-Click update infantry properties, Right-Click to pick infantry";
}
}
protected override void PreRenderMap()
{
base.PreRenderMap();
previewMap = map.Clone();
if (placementMode)
{
var location = navigationWidget.MouseCell;
if (SelectedInfantryType != null)
{
if (previewMap.Metrics.GetCell(location, out int cell))
{
InfantryGroup infantryGroup = null;
var techno = previewMap.Technos[cell];
if (techno == null)
{
infantryGroup = new InfantryGroup();
previewMap.Technos.Add(cell, infantryGroup);
}
else if (techno is InfantryGroup)
{
infantryGroup = techno as InfantryGroup;
}
if (infantryGroup != null)
{
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
{
if (infantryGroup.Infantry[i] == null)
{
var infantry = mockInfantry.Clone();
infantry.Tint = Color.FromArgb(128, Color.White);
infantryGroup.Infantry[i] = infantry;
break;
}
}
}
}
}
}
}
protected override void PostRenderMap(Graphics graphics)
{
base.PostRenderMap(graphics);
var infantryPen = new Pen(Color.Green, 4.0f);
foreach (var (topLeft, _) in map.Technos.OfType<InfantryGroup>())
{
var bounds = new Rectangle(new Point(topLeft.X * Globals.TileWidth, topLeft.Y * Globals.TileHeight), Globals.TileSize);
graphics.DrawRectangle(infantryPen, bounds);
}
}
#region IDisposable Support
private bool disposedValue = false;
protected override void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
mapPanel.MouseDown -= MapPanel_MouseDown;
mapPanel.MouseUp -= MapPanel_MouseUp;
mapPanel.MouseDoubleClick -= MapPanel_MouseDoubleClick;
mapPanel.MouseMove -= MapPanel_MouseMove;
(mapPanel as Control).KeyDown -= InfantryTool_KeyDown;
(mapPanel as Control).KeyUp -= InfantryTool_KeyUp;
infantryTypeComboBox.SelectedIndexChanged -= InfantryTypeComboBox_SelectedIndexChanged;
navigationWidget.MouseCellChanged -= MouseoverWidget_MouseCellChanged;
}
disposedValue = true;
}
base.Dispose(disposing);
}
#endregion
}
}