mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-06-02 18:34:36 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2019 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.
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// Changes to this file will be reverted when you update Steamworks.NET
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#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
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#define DISABLESTEAMWORKS
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#endif
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#if !DISABLESTEAMWORKS
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using System.Runtime.InteropServices;
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using IntPtr = System.IntPtr;
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namespace Steamworks {
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[System.Serializable]
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public struct SteamInventoryUpdateHandle_t : System.IEquatable<SteamInventoryUpdateHandle_t>, System.IComparable<SteamInventoryUpdateHandle_t> {
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public static readonly SteamInventoryUpdateHandle_t Invalid = new SteamInventoryUpdateHandle_t(0xffffffffffffffff);
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public ulong m_SteamInventoryUpdateHandle;
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public SteamInventoryUpdateHandle_t(ulong value) {
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m_SteamInventoryUpdateHandle = value;
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}
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public override string ToString() {
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return m_SteamInventoryUpdateHandle.ToString();
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}
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public override bool Equals(object other) {
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return other is SteamInventoryUpdateHandle_t && this == (SteamInventoryUpdateHandle_t)other;
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}
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public override int GetHashCode() {
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return m_SteamInventoryUpdateHandle.GetHashCode();
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}
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public static bool operator ==(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y) {
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return x.m_SteamInventoryUpdateHandle == y.m_SteamInventoryUpdateHandle;
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}
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public static bool operator !=(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y) {
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return !(x == y);
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}
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public static explicit operator SteamInventoryUpdateHandle_t(ulong value) {
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return new SteamInventoryUpdateHandle_t(value);
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}
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public static explicit operator ulong(SteamInventoryUpdateHandle_t that) {
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return that.m_SteamInventoryUpdateHandle;
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}
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public bool Equals(SteamInventoryUpdateHandle_t other) {
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return m_SteamInventoryUpdateHandle == other.m_SteamInventoryUpdateHandle;
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}
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public int CompareTo(SteamInventoryUpdateHandle_t other) {
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return m_SteamInventoryUpdateHandle.CompareTo(other.m_SteamInventoryUpdateHandle);
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}
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}
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}
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#endif // !DISABLESTEAMWORKS
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