CnC_Remastered_Collection/CnCTDRAMapEditor/Steamworks.NET/types/SteamInventory/SteamInventoryUpdateHandle_t.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

66 lines
2.2 KiB
C#

// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;
namespace Steamworks {
[System.Serializable]
public struct SteamInventoryUpdateHandle_t : System.IEquatable<SteamInventoryUpdateHandle_t>, System.IComparable<SteamInventoryUpdateHandle_t> {
public static readonly SteamInventoryUpdateHandle_t Invalid = new SteamInventoryUpdateHandle_t(0xffffffffffffffff);
public ulong m_SteamInventoryUpdateHandle;
public SteamInventoryUpdateHandle_t(ulong value) {
m_SteamInventoryUpdateHandle = value;
}
public override string ToString() {
return m_SteamInventoryUpdateHandle.ToString();
}
public override bool Equals(object other) {
return other is SteamInventoryUpdateHandle_t && this == (SteamInventoryUpdateHandle_t)other;
}
public override int GetHashCode() {
return m_SteamInventoryUpdateHandle.GetHashCode();
}
public static bool operator ==(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y) {
return x.m_SteamInventoryUpdateHandle == y.m_SteamInventoryUpdateHandle;
}
public static bool operator !=(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y) {
return !(x == y);
}
public static explicit operator SteamInventoryUpdateHandle_t(ulong value) {
return new SteamInventoryUpdateHandle_t(value);
}
public static explicit operator ulong(SteamInventoryUpdateHandle_t that) {
return that.m_SteamInventoryUpdateHandle;
}
public bool Equals(SteamInventoryUpdateHandle_t other) {
return m_SteamInventoryUpdateHandle == other.m_SteamInventoryUpdateHandle;
}
public int CompareTo(SteamInventoryUpdateHandle_t other) {
return m_SteamInventoryUpdateHandle.CompareTo(other.m_SteamInventoryUpdateHandle);
}
}
}
#endif // !DISABLESTEAMWORKS