CnC_Remastered_Collection/CnCTDRAMapEditor/Steamworks.NET/types/MatchmakingTypes/gameserveritem_t.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

107 lines
4.3 KiB
C#

// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;
using System.Text;
namespace Steamworks {
//-----------------------------------------------------------------------------
// Purpose: Data describing a single server
//-----------------------------------------------------------------------------
[StructLayout(LayoutKind.Sequential, Size = 372, Pack = 4)]
[System.Serializable]
public class gameserveritem_t {
public string GetGameDir() {
return Encoding.UTF8.GetString(m_szGameDir, 0, System.Array.IndexOf<byte>(m_szGameDir, 0));
}
public void SetGameDir(string dir) {
m_szGameDir = Encoding.UTF8.GetBytes(dir + '\0');
}
public string GetMap() {
return Encoding.UTF8.GetString(m_szMap, 0, System.Array.IndexOf<byte>(m_szMap, 0));
}
public void SetMap(string map) {
m_szMap = Encoding.UTF8.GetBytes(map + '\0');
}
public string GetGameDescription() {
return Encoding.UTF8.GetString(m_szGameDescription, 0, System.Array.IndexOf<byte>(m_szGameDescription, 0));
}
public void SetGameDescription(string desc) {
m_szGameDescription = Encoding.UTF8.GetBytes(desc + '\0');
}
public string GetServerName() {
// Use the IP address as the name if nothing is set yet.
if (m_szServerName[0] == 0)
return m_NetAdr.GetConnectionAddressString();
else
return Encoding.UTF8.GetString(m_szServerName, 0, System.Array.IndexOf<byte>(m_szServerName, 0));
}
public void SetServerName(string name) {
m_szServerName = Encoding.UTF8.GetBytes(name + '\0');
}
public string GetGameTags() {
return Encoding.UTF8.GetString(m_szGameTags, 0, System.Array.IndexOf<byte>(m_szGameTags, 0));
}
public void SetGameTags(string tags) {
m_szGameTags = Encoding.UTF8.GetBytes(tags + '\0');
}
public servernetadr_t m_NetAdr; ///< IP/Query Port/Connection Port for this server
public int m_nPing; ///< current ping time in milliseconds
[MarshalAs(UnmanagedType.I1)]
public bool m_bHadSuccessfulResponse; ///< server has responded successfully in the past
[MarshalAs(UnmanagedType.I1)]
public bool m_bDoNotRefresh; ///< server is marked as not responding and should no longer be refreshed
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerGameDir)]
private byte[] m_szGameDir; ///< current game directory
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerMapName)]
private byte[] m_szMap; ///< current map
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerGameDescription)]
private byte[] m_szGameDescription; ///< game description
public uint m_nAppID; ///< Steam App ID of this server
public int m_nPlayers; ///< total number of players currently on the server. INCLUDES BOTS!!
public int m_nMaxPlayers; ///< Maximum players that can join this server
public int m_nBotPlayers; ///< Number of bots (i.e simulated players) on this server
[MarshalAs(UnmanagedType.I1)]
public bool m_bPassword; ///< true if this server needs a password to join
[MarshalAs(UnmanagedType.I1)]
public bool m_bSecure; ///< Is this server protected by VAC
public uint m_ulTimeLastPlayed; ///< time (in unix time) when this server was last played on (for favorite/history servers)
public int m_nServerVersion; ///< server version as reported to Steam
// Game server name
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerName)]
private byte[] m_szServerName;
// the tags this server exposes
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerTags)]
private byte[] m_szGameTags;
// steamID of the game server - invalid if it's doesn't have one (old server, or not connected to Steam)
public CSteamID m_steamID;
}
}
#endif // !DISABLESTEAMWORKS