mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-06-02 18:34:36 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
107 lines
4.3 KiB
C#
107 lines
4.3 KiB
C#
// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2019 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.
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// Changes to this file will be reverted when you update Steamworks.NET
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#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
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#define DISABLESTEAMWORKS
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#endif
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#if !DISABLESTEAMWORKS
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using System.Runtime.InteropServices;
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using IntPtr = System.IntPtr;
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using System.Text;
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namespace Steamworks {
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//-----------------------------------------------------------------------------
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// Purpose: Data describing a single server
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//-----------------------------------------------------------------------------
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[StructLayout(LayoutKind.Sequential, Size = 372, Pack = 4)]
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[System.Serializable]
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public class gameserveritem_t {
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public string GetGameDir() {
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return Encoding.UTF8.GetString(m_szGameDir, 0, System.Array.IndexOf<byte>(m_szGameDir, 0));
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}
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public void SetGameDir(string dir) {
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m_szGameDir = Encoding.UTF8.GetBytes(dir + '\0');
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}
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public string GetMap() {
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return Encoding.UTF8.GetString(m_szMap, 0, System.Array.IndexOf<byte>(m_szMap, 0));
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}
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public void SetMap(string map) {
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m_szMap = Encoding.UTF8.GetBytes(map + '\0');
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}
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public string GetGameDescription() {
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return Encoding.UTF8.GetString(m_szGameDescription, 0, System.Array.IndexOf<byte>(m_szGameDescription, 0));
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}
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public void SetGameDescription(string desc) {
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m_szGameDescription = Encoding.UTF8.GetBytes(desc + '\0');
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}
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public string GetServerName() {
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// Use the IP address as the name if nothing is set yet.
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if (m_szServerName[0] == 0)
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return m_NetAdr.GetConnectionAddressString();
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else
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return Encoding.UTF8.GetString(m_szServerName, 0, System.Array.IndexOf<byte>(m_szServerName, 0));
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}
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public void SetServerName(string name) {
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m_szServerName = Encoding.UTF8.GetBytes(name + '\0');
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}
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public string GetGameTags() {
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return Encoding.UTF8.GetString(m_szGameTags, 0, System.Array.IndexOf<byte>(m_szGameTags, 0));
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}
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public void SetGameTags(string tags) {
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m_szGameTags = Encoding.UTF8.GetBytes(tags + '\0');
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}
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public servernetadr_t m_NetAdr; ///< IP/Query Port/Connection Port for this server
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public int m_nPing; ///< current ping time in milliseconds
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bHadSuccessfulResponse; ///< server has responded successfully in the past
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bDoNotRefresh; ///< server is marked as not responding and should no longer be refreshed
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerGameDir)]
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private byte[] m_szGameDir; ///< current game directory
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerMapName)]
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private byte[] m_szMap; ///< current map
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerGameDescription)]
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private byte[] m_szGameDescription; ///< game description
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public uint m_nAppID; ///< Steam App ID of this server
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public int m_nPlayers; ///< total number of players currently on the server. INCLUDES BOTS!!
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public int m_nMaxPlayers; ///< Maximum players that can join this server
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public int m_nBotPlayers; ///< Number of bots (i.e simulated players) on this server
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bPassword; ///< true if this server needs a password to join
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bSecure; ///< Is this server protected by VAC
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public uint m_ulTimeLastPlayed; ///< time (in unix time) when this server was last played on (for favorite/history servers)
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public int m_nServerVersion; ///< server version as reported to Steam
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// Game server name
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerName)]
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private byte[] m_szServerName;
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// the tags this server exposes
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = Constants.k_cbMaxGameServerTags)]
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private byte[] m_szGameTags;
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// steamID of the game server - invalid if it's doesn't have one (old server, or not connected to Steam)
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public CSteamID m_steamID;
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}
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}
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#endif // !DISABLESTEAMWORKS
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