CnC_Remastered_Collection/CnCTDRAMapEditor/Steamworks.NET/autogen/isteammusic.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

70 lines
2.2 KiB
C#

// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;
namespace Steamworks {
public static class SteamMusic {
public static bool BIsEnabled() {
InteropHelp.TestIfAvailableClient();
return NativeMethods.ISteamMusic_BIsEnabled(CSteamAPIContext.GetSteamMusic());
}
public static bool BIsPlaying() {
InteropHelp.TestIfAvailableClient();
return NativeMethods.ISteamMusic_BIsPlaying(CSteamAPIContext.GetSteamMusic());
}
public static AudioPlayback_Status GetPlaybackStatus() {
InteropHelp.TestIfAvailableClient();
return NativeMethods.ISteamMusic_GetPlaybackStatus(CSteamAPIContext.GetSteamMusic());
}
public static void Play() {
InteropHelp.TestIfAvailableClient();
NativeMethods.ISteamMusic_Play(CSteamAPIContext.GetSteamMusic());
}
public static void Pause() {
InteropHelp.TestIfAvailableClient();
NativeMethods.ISteamMusic_Pause(CSteamAPIContext.GetSteamMusic());
}
public static void PlayPrevious() {
InteropHelp.TestIfAvailableClient();
NativeMethods.ISteamMusic_PlayPrevious(CSteamAPIContext.GetSteamMusic());
}
public static void PlayNext() {
InteropHelp.TestIfAvailableClient();
NativeMethods.ISteamMusic_PlayNext(CSteamAPIContext.GetSteamMusic());
}
/// <summary>
/// <para> volume is between 0.0 and 1.0</para>
/// </summary>
public static void SetVolume(float flVolume) {
InteropHelp.TestIfAvailableClient();
NativeMethods.ISteamMusic_SetVolume(CSteamAPIContext.GetSteamMusic(), flVolume);
}
public static float GetVolume() {
InteropHelp.TestIfAvailableClient();
return NativeMethods.ISteamMusic_GetVolume(CSteamAPIContext.GetSteamMusic());
}
}
}
#endif // !DISABLESTEAMWORKS