CnC_Remastered_Collection/CnCTDRAMapEditor/Steamworks.NET/autogen/isteamgameserverclient.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

377 lines
17 KiB
C#

// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;
namespace Steamworks {
public static class SteamGameServerClient {
/// <summary>
/// <para> Creates a communication pipe to the Steam client.</para>
/// <para> NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling</para>
/// </summary>
public static HSteamPipe CreateSteamPipe() {
InteropHelp.TestIfAvailableGameServer();
return (HSteamPipe)NativeMethods.ISteamClient_CreateSteamPipe(CSteamGameServerAPIContext.GetSteamClient());
}
/// <summary>
/// <para> Releases a previously created communications pipe</para>
/// <para> NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling</para>
/// </summary>
public static bool BReleaseSteamPipe(HSteamPipe hSteamPipe) {
InteropHelp.TestIfAvailableGameServer();
return NativeMethods.ISteamClient_BReleaseSteamPipe(CSteamGameServerAPIContext.GetSteamClient(), hSteamPipe);
}
/// <summary>
/// <para> connects to an existing global user, failing if none exists</para>
/// <para> used by the game to coordinate with the steamUI</para>
/// <para> NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling</para>
/// </summary>
public static HSteamUser ConnectToGlobalUser(HSteamPipe hSteamPipe) {
InteropHelp.TestIfAvailableGameServer();
return (HSteamUser)NativeMethods.ISteamClient_ConnectToGlobalUser(CSteamGameServerAPIContext.GetSteamClient(), hSteamPipe);
}
/// <summary>
/// <para> used by game servers, create a steam user that won't be shared with anyone else</para>
/// <para> NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling</para>
/// </summary>
public static HSteamUser CreateLocalUser(out HSteamPipe phSteamPipe, EAccountType eAccountType) {
InteropHelp.TestIfAvailableGameServer();
return (HSteamUser)NativeMethods.ISteamClient_CreateLocalUser(CSteamGameServerAPIContext.GetSteamClient(), out phSteamPipe, eAccountType);
}
/// <summary>
/// <para> removes an allocated user</para>
/// <para> NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling</para>
/// </summary>
public static void ReleaseUser(HSteamPipe hSteamPipe, HSteamUser hUser) {
InteropHelp.TestIfAvailableGameServer();
NativeMethods.ISteamClient_ReleaseUser(CSteamGameServerAPIContext.GetSteamClient(), hSteamPipe, hUser);
}
/// <summary>
/// <para> retrieves the ISteamUser interface associated with the handle</para>
/// </summary>
public static IntPtr GetISteamUser(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamUser(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> retrieves the ISteamGameServer interface associated with the handle</para>
/// </summary>
public static IntPtr GetISteamGameServer(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamGameServer(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> set the local IP and Port to bind to</para>
/// <para> this must be set before CreateLocalUser()</para>
/// </summary>
public static void SetLocalIPBinding(uint unIP, ushort usPort) {
InteropHelp.TestIfAvailableGameServer();
NativeMethods.ISteamClient_SetLocalIPBinding(CSteamGameServerAPIContext.GetSteamClient(), unIP, usPort);
}
/// <summary>
/// <para> returns the ISteamFriends interface</para>
/// </summary>
public static IntPtr GetISteamFriends(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamFriends(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns the ISteamUtils interface</para>
/// </summary>
public static IntPtr GetISteamUtils(HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamUtils(CSteamGameServerAPIContext.GetSteamClient(), hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns the ISteamMatchmaking interface</para>
/// </summary>
public static IntPtr GetISteamMatchmaking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamMatchmaking(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns the ISteamMatchmakingServers interface</para>
/// </summary>
public static IntPtr GetISteamMatchmakingServers(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamMatchmakingServers(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns the a generic interface</para>
/// </summary>
public static IntPtr GetISteamGenericInterface(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamGenericInterface(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns the ISteamUserStats interface</para>
/// </summary>
public static IntPtr GetISteamUserStats(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamUserStats(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns the ISteamGameServerStats interface</para>
/// </summary>
public static IntPtr GetISteamGameServerStats(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamGameServerStats(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns apps interface</para>
/// </summary>
public static IntPtr GetISteamApps(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamApps(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> networking</para>
/// </summary>
public static IntPtr GetISteamNetworking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamNetworking(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> remote storage</para>
/// </summary>
public static IntPtr GetISteamRemoteStorage(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamRemoteStorage(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> user screenshots</para>
/// </summary>
public static IntPtr GetISteamScreenshots(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamScreenshots(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> game search</para>
/// </summary>
public static IntPtr GetISteamGameSearch(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamGameSearch(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns the number of IPC calls made since the last time this function was called</para>
/// <para> Used for perf debugging so you can understand how many IPC calls your game makes per frame</para>
/// <para> Every IPC call is at minimum a thread context switch if not a process one so you want to rate</para>
/// <para> control how often you do them.</para>
/// </summary>
public static uint GetIPCCallCount() {
InteropHelp.TestIfAvailableGameServer();
return NativeMethods.ISteamClient_GetIPCCallCount(CSteamGameServerAPIContext.GetSteamClient());
}
/// <summary>
/// <para> API warning handling</para>
/// <para> 'int' is the severity; 0 for msg, 1 for warning</para>
/// <para> 'const char *' is the text of the message</para>
/// <para> callbacks will occur directly after the API function is called that generated the warning or message.</para>
/// </summary>
public static void SetWarningMessageHook(SteamAPIWarningMessageHook_t pFunction) {
InteropHelp.TestIfAvailableGameServer();
NativeMethods.ISteamClient_SetWarningMessageHook(CSteamGameServerAPIContext.GetSteamClient(), pFunction);
}
/// <summary>
/// <para> Trigger global shutdown for the DLL</para>
/// </summary>
public static bool BShutdownIfAllPipesClosed() {
InteropHelp.TestIfAvailableGameServer();
return NativeMethods.ISteamClient_BShutdownIfAllPipesClosed(CSteamGameServerAPIContext.GetSteamClient());
}
/// <summary>
/// <para> Expose HTTP interface</para>
/// </summary>
public static IntPtr GetISteamHTTP(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamHTTP(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Exposes the ISteamController interface - deprecated in favor of Steam Input</para>
/// </summary>
public static IntPtr GetISteamController(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamController(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Exposes the ISteamUGC interface</para>
/// </summary>
public static IntPtr GetISteamUGC(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamUGC(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> returns app list interface, only available on specially registered apps</para>
/// </summary>
public static IntPtr GetISteamAppList(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamAppList(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Music Player</para>
/// </summary>
public static IntPtr GetISteamMusic(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamMusic(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Music Player Remote</para>
/// </summary>
public static IntPtr GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamMusicRemote(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> html page display</para>
/// </summary>
public static IntPtr GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamHTMLSurface(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> inventory</para>
/// </summary>
public static IntPtr GetISteamInventory(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamInventory(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Video</para>
/// </summary>
public static IntPtr GetISteamVideo(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamVideo(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Parental controls</para>
/// </summary>
public static IntPtr GetISteamParentalSettings(HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamParentalSettings(CSteamGameServerAPIContext.GetSteamClient(), hSteamuser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Exposes the Steam Input interface for controller support</para>
/// </summary>
public static IntPtr GetISteamInput(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamInput(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Steam Parties interface</para>
/// </summary>
public static IntPtr GetISteamParties(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamParties(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
/// <summary>
/// <para> Steam Remote Play interface</para>
/// </summary>
public static IntPtr GetISteamRemotePlay(HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion) {
InteropHelp.TestIfAvailableGameServer();
using (var pchVersion2 = new InteropHelp.UTF8StringHandle(pchVersion)) {
return NativeMethods.ISteamClient_GetISteamRemotePlay(CSteamGameServerAPIContext.GetSteamClient(), hSteamUser, hSteamPipe, pchVersion2);
}
}
}
}
#endif // !DISABLESTEAMWORKS