CnC_Remastered_Collection/CnCTDRAMapEditor/Steamworks.NET/Steam.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

509 lines
24 KiB
C#

// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;
namespace Steamworks {
public static class Version {
public const string SteamworksNETVersion = "13.0.0";
public const string SteamworksSDKVersion = "1.46";
public const string SteamAPIDLLVersion = "05.25.65.21";
public const int SteamAPIDLLSize = 259360;
public const int SteamAPI64DLLSize = 289568;
}
public static class SteamAPI {
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// Steam API setup & shutdown
//
// These functions manage loading, initializing and shutdown of the steamclient.dll
//
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_Init must be called before using any other API functions. If it fails, an
// error message will be output to the debugger (or stderr) with further information.
public static bool Init() {
InteropHelp.TestIfPlatformSupported();
bool ret = NativeMethods.SteamAPI_Init();
// Steamworks.NET specific: We initialize the SteamAPI Context like this for now, but we need to do it
// every time that Unity reloads binaries, so we also check if the pointers are available and initialized
// before each call to any interface functions. That is in InteropHelp.cs
if (ret)
{
ret = CSteamAPIContext.Init();
}
return ret;
}
public static void Shutdown() {
InteropHelp.TestIfPlatformSupported();
NativeMethods.SteamAPI_Shutdown();
}
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
//
// Returns true if the current process should terminate. Steam is now re-launching your application.
//
// Returns false if no action needs to be taken. This means that your executable was started through
// the Steam client, or a steam_appid.txt file is present in your game's directory (for development).
// Your current process should continue if false is returned.
//
// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
// since the DRM wrapper will ensure that your application was launched properly through Steam.
public static bool RestartAppIfNecessary(AppId_t unOwnAppID) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamAPI_RestartAppIfNecessary(unOwnAppID);
}
// Many Steam API functions allocate a small amount of thread-local memory for parameter storage.
// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread.
// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded
// program never needs to explicitly call this function.
public static void ReleaseCurrentThreadMemory() {
InteropHelp.TestIfPlatformSupported();
NativeMethods.SteamAPI_ReleaseCurrentThreadMemory();
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steam callback and call-result helpers
//
// The following macros and classes are used to register your application for
// callbacks and call-results, which are delivered in a predictable manner.
//
// STEAM_CALLBACK macros are meant for use inside of a C++ class definition.
// They map a Steam notification callback directly to a class member function
// which is automatically prototyped as "void func( callback_type *pParam )".
//
// CCallResult is used with specific Steam APIs that return "result handles".
// The handle can be passed to a CCallResult object's Set function, along with
// an object pointer and member-function pointer. The member function will
// be executed once the results of the Steam API call are available.
//
// CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK
// macros if you require finer control over registration and unregistration.
//
// Callbacks and call-results are queued automatically and are only
// delivered/executed when your application calls SteamAPI_RunCallbacks().
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously,
// but if you choose to do this, callback code could be executed on any thread.
// One alternative is to call SteamAPI_RunCallbacks from the main thread only,
// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads.
public static void RunCallbacks() {
InteropHelp.TestIfPlatformSupported();
NativeMethods.SteamAPI_RunCallbacks();
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steamclient.dll private wrapper functions
//
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_IsSteamRunning() returns true if Steam is currently running
public static bool IsSteamRunning() {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamAPI_IsSteamRunning();
}
// returns the HSteamUser of the last user to dispatch a callback
public static HSteamUser GetHSteamUserCurrent() {
InteropHelp.TestIfPlatformSupported();
return (HSteamUser)NativeMethods.Steam_GetHSteamUserCurrent();
}
// returns the pipe we are communicating to Steam with
public static HSteamPipe GetHSteamPipe() {
InteropHelp.TestIfPlatformSupported();
return (HSteamPipe)NativeMethods.SteamAPI_GetHSteamPipe();
}
public static HSteamUser GetHSteamUser() {
InteropHelp.TestIfPlatformSupported();
return (HSteamUser)NativeMethods.SteamAPI_GetHSteamUser();
}
}
public static class GameServer {
// Initialize ISteamGameServer interface object, and set server properties which may not be changed.
//
// After calling this function, you should set any additional server parameters, and then
// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn()
//
// - usSteamPort is the local port used to communicate with the steam servers.
// - usGamePort is the port that clients will connect to for gameplay.
// - usQueryPort is the port that will manage server browser related duties and info
// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it
// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving
// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h.
// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the
// server is out of date. (Only servers with the latest version will be listed.)
public static bool Init(uint unIP, ushort usSteamPort, ushort usGamePort, ushort usQueryPort, EServerMode eServerMode, string pchVersionString) {
InteropHelp.TestIfPlatformSupported();
bool ret;
using (var pchVersionString2 = new InteropHelp.UTF8StringHandle(pchVersionString)) {
ret = NativeMethods.SteamGameServer_Init(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString2);
}
// Steamworks.NET specific: We initialize the SteamAPI Context like this for now, but we need to do it
// every time that Unity reloads binaries, so we also check if the pointers are available and initialized
// before each call to any interface functions. That is in InteropHelp.cs
if (ret) {
ret = CSteamGameServerAPIContext.Init();
}
return ret;
}
public static void Shutdown() {
InteropHelp.TestIfPlatformSupported();
NativeMethods.SteamGameServer_Shutdown();
CSteamGameServerAPIContext.Clear();
}
public static void RunCallbacks() {
InteropHelp.TestIfPlatformSupported();
NativeMethods.SteamGameServer_RunCallbacks();
}
// Most Steam API functions allocate some amount of thread-local memory for
// parameter storage. Calling SteamGameServer_ReleaseCurrentThreadMemory()
// will free all API-related memory associated with the calling thread.
// This memory is released automatically by SteamGameServer_RunCallbacks(),
// so single-threaded servers do not need to explicitly call this function.
public static void ReleaseCurrentThreadMemory() {
InteropHelp.TestIfPlatformSupported();
NativeMethods.SteamGameServer_ReleaseCurrentThreadMemory();
}
public static bool BSecure() {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamGameServer_BSecure();
}
public static CSteamID GetSteamID() {
InteropHelp.TestIfPlatformSupported();
return (CSteamID)NativeMethods.SteamGameServer_GetSteamID();
}
public static HSteamPipe GetHSteamPipe() {
InteropHelp.TestIfPlatformSupported();
return (HSteamPipe)NativeMethods.SteamGameServer_GetHSteamPipe();
}
public static HSteamUser GetHSteamUser() {
InteropHelp.TestIfPlatformSupported();
return (HSteamUser)NativeMethods.SteamGameServer_GetHSteamUser();
}
}
public static class SteamEncryptedAppTicket {
public static bool BDecryptTicket(byte[] rgubTicketEncrypted, uint cubTicketEncrypted, byte[] rgubTicketDecrypted, ref uint pcubTicketDecrypted, byte[] rgubKey, int cubKey) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamEncryptedAppTicket_BDecryptTicket(rgubTicketEncrypted, cubTicketEncrypted, rgubTicketDecrypted, ref pcubTicketDecrypted, rgubKey, cubKey);
}
public static bool BIsTicketForApp(byte[] rgubTicketDecrypted, uint cubTicketDecrypted, AppId_t nAppID) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamEncryptedAppTicket_BIsTicketForApp(rgubTicketDecrypted, cubTicketDecrypted, nAppID);
}
public static uint GetTicketIssueTime(byte[] rgubTicketDecrypted, uint cubTicketDecrypted) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamEncryptedAppTicket_GetTicketIssueTime(rgubTicketDecrypted, cubTicketDecrypted);
}
public static void GetTicketSteamID(byte[] rgubTicketDecrypted, uint cubTicketDecrypted, out CSteamID psteamID) {
InteropHelp.TestIfPlatformSupported();
NativeMethods.SteamEncryptedAppTicket_GetTicketSteamID(rgubTicketDecrypted, cubTicketDecrypted, out psteamID);
}
public static uint GetTicketAppID(byte[] rgubTicketDecrypted, uint cubTicketDecrypted) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamEncryptedAppTicket_GetTicketAppID(rgubTicketDecrypted, cubTicketDecrypted);
}
public static bool BUserOwnsAppInTicket(byte[] rgubTicketDecrypted, uint cubTicketDecrypted, AppId_t nAppID) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamEncryptedAppTicket_BUserOwnsAppInTicket(rgubTicketDecrypted, cubTicketDecrypted, nAppID);
}
public static bool BUserIsVacBanned(byte[] rgubTicketDecrypted, uint cubTicketDecrypted) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamEncryptedAppTicket_BUserIsVacBanned(rgubTicketDecrypted, cubTicketDecrypted);
}
public static byte[] GetUserVariableData(byte[] rgubTicketDecrypted, uint cubTicketDecrypted, out uint pcubUserData) {
InteropHelp.TestIfPlatformSupported();
IntPtr punSecretData = NativeMethods.SteamEncryptedAppTicket_GetUserVariableData(rgubTicketDecrypted, cubTicketDecrypted, out pcubUserData);
byte[] ret = new byte[pcubUserData];
System.Runtime.InteropServices.Marshal.Copy(punSecretData, ret, 0, (int)pcubUserData);
return ret;
}
public static bool BIsTicketSigned(byte[] rgubTicketDecrypted, uint cubTicketDecrypted, byte[] pubRSAKey, uint cubRSAKey) {
InteropHelp.TestIfPlatformSupported();
return NativeMethods.SteamEncryptedAppTicket_BIsTicketSigned(rgubTicketDecrypted, cubTicketDecrypted, pubRSAKey, cubRSAKey);
}
}
internal static class CSteamAPIContext {
internal static void Clear() {
m_pSteamClient = IntPtr.Zero;
m_pSteamUser = IntPtr.Zero;
m_pSteamFriends = IntPtr.Zero;
m_pSteamUtils = IntPtr.Zero;
m_pSteamMatchmaking = IntPtr.Zero;
m_pSteamUserStats = IntPtr.Zero;
m_pSteamApps = IntPtr.Zero;
m_pSteamMatchmakingServers = IntPtr.Zero;
m_pSteamNetworking = IntPtr.Zero;
m_pSteamRemoteStorage = IntPtr.Zero;
m_pSteamHTTP = IntPtr.Zero;
m_pSteamScreenshots = IntPtr.Zero;
m_pSteamGameSearch = IntPtr.Zero;
m_pSteamMusic = IntPtr.Zero;
m_pController = IntPtr.Zero;
m_pSteamUGC = IntPtr.Zero;
m_pSteamAppList = IntPtr.Zero;
m_pSteamMusic = IntPtr.Zero;
m_pSteamMusicRemote = IntPtr.Zero;
m_pSteamHTMLSurface = IntPtr.Zero;
m_pSteamInventory = IntPtr.Zero;
m_pSteamVideo = IntPtr.Zero;
m_pSteamParentalSettings = IntPtr.Zero;
m_pSteamInput = IntPtr.Zero;
m_pSteamParties = IntPtr.Zero;
m_pSteamRemotePlay = IntPtr.Zero;
}
internal static bool Init() {
HSteamUser hSteamUser = SteamAPI.GetHSteamUser();
HSteamPipe hSteamPipe = SteamAPI.GetHSteamPipe();
if (hSteamPipe == (HSteamPipe)0) { return false; }
using (var pchVersionString = new InteropHelp.UTF8StringHandle(Constants.STEAMCLIENT_INTERFACE_VERSION)) {
m_pSteamClient = NativeMethods.SteamInternal_CreateInterface(pchVersionString);
}
if (m_pSteamClient == IntPtr.Zero) { return false; }
m_pSteamUser = SteamClient.GetISteamUser(hSteamUser, hSteamPipe, Constants.STEAMUSER_INTERFACE_VERSION);
if (m_pSteamUser == IntPtr.Zero) { return false; }
m_pSteamFriends = SteamClient.GetISteamFriends(hSteamUser, hSteamPipe, Constants.STEAMFRIENDS_INTERFACE_VERSION);
if (m_pSteamFriends == IntPtr.Zero) { return false; }
m_pSteamUtils = SteamClient.GetISteamUtils(hSteamPipe, Constants.STEAMUTILS_INTERFACE_VERSION);
if (m_pSteamUtils == IntPtr.Zero) { return false; }
m_pSteamMatchmaking = SteamClient.GetISteamMatchmaking(hSteamUser, hSteamPipe, Constants.STEAMMATCHMAKING_INTERFACE_VERSION);
if (m_pSteamMatchmaking == IntPtr.Zero) { return false; }
m_pSteamMatchmakingServers = SteamClient.GetISteamMatchmakingServers(hSteamUser, hSteamPipe, Constants.STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION);
if (m_pSteamMatchmakingServers == IntPtr.Zero) { return false; }
m_pSteamUserStats = SteamClient.GetISteamUserStats(hSteamUser, hSteamPipe, Constants.STEAMUSERSTATS_INTERFACE_VERSION);
if (m_pSteamUserStats == IntPtr.Zero) { return false; }
m_pSteamApps = SteamClient.GetISteamApps(hSteamUser, hSteamPipe, Constants.STEAMAPPS_INTERFACE_VERSION);
if (m_pSteamApps == IntPtr.Zero) { return false; }
m_pSteamNetworking = SteamClient.GetISteamNetworking(hSteamUser, hSteamPipe, Constants.STEAMNETWORKING_INTERFACE_VERSION);
if (m_pSteamNetworking == IntPtr.Zero) { return false; }
m_pSteamRemoteStorage = SteamClient.GetISteamRemoteStorage(hSteamUser, hSteamPipe, Constants.STEAMREMOTESTORAGE_INTERFACE_VERSION);
if (m_pSteamRemoteStorage == IntPtr.Zero) { return false; }
m_pSteamScreenshots = SteamClient.GetISteamScreenshots(hSteamUser, hSteamPipe, Constants.STEAMSCREENSHOTS_INTERFACE_VERSION);
if (m_pSteamScreenshots == IntPtr.Zero) { return false; }
m_pSteamGameSearch = SteamClient.GetISteamGameSearch(hSteamUser, hSteamPipe, Constants.STEAMGAMESEARCH_INTERFACE_VERSION);
if (m_pSteamGameSearch == IntPtr.Zero) { return false; }
m_pSteamHTTP = SteamClient.GetISteamHTTP(hSteamUser, hSteamPipe, Constants.STEAMHTTP_INTERFACE_VERSION);
if (m_pSteamHTTP == IntPtr.Zero) { return false; }
m_pController = SteamClient.GetISteamController(hSteamUser, hSteamPipe, Constants.STEAMCONTROLLER_INTERFACE_VERSION);
if (m_pController == IntPtr.Zero) { return false; }
m_pSteamUGC = SteamClient.GetISteamUGC(hSteamUser, hSteamPipe, Constants.STEAMUGC_INTERFACE_VERSION);
if (m_pSteamUGC == IntPtr.Zero) { return false; }
m_pSteamAppList = SteamClient.GetISteamAppList(hSteamUser, hSteamPipe, Constants.STEAMAPPLIST_INTERFACE_VERSION);
if (m_pSteamAppList == IntPtr.Zero) { return false; }
m_pSteamMusic = SteamClient.GetISteamMusic(hSteamUser, hSteamPipe, Constants.STEAMMUSIC_INTERFACE_VERSION);
if (m_pSteamMusic == IntPtr.Zero) { return false; }
m_pSteamMusicRemote = SteamClient.GetISteamMusicRemote(hSteamUser, hSteamPipe, Constants.STEAMMUSICREMOTE_INTERFACE_VERSION);
if (m_pSteamMusicRemote == IntPtr.Zero) { return false; }
m_pSteamHTMLSurface = SteamClient.GetISteamHTMLSurface(hSteamUser, hSteamPipe, Constants.STEAMHTMLSURFACE_INTERFACE_VERSION);
if (m_pSteamHTMLSurface == IntPtr.Zero) { return false; }
m_pSteamInventory = SteamClient.GetISteamInventory(hSteamUser, hSteamPipe, Constants.STEAMINVENTORY_INTERFACE_VERSION);
if (m_pSteamInventory == IntPtr.Zero) { return false; }
m_pSteamVideo = SteamClient.GetISteamVideo(hSteamUser, hSteamPipe, Constants.STEAMVIDEO_INTERFACE_VERSION);
if (m_pSteamVideo == IntPtr.Zero) { return false; }
m_pSteamParentalSettings = SteamClient.GetISteamParentalSettings(hSteamUser, hSteamPipe, Constants.STEAMPARENTALSETTINGS_INTERFACE_VERSION);
if (m_pSteamParentalSettings == IntPtr.Zero) { return false; }
m_pSteamInput = SteamClient.GetISteamInput(hSteamUser, hSteamPipe, Constants.STEAMINPUT_INTERFACE_VERSION);
if (m_pSteamInput == IntPtr.Zero) { return false; }
m_pSteamParties = SteamClient.GetISteamParties(hSteamUser, hSteamPipe, Constants.STEAMPARTIES_INTERFACE_VERSION);
if (m_pSteamParties == IntPtr.Zero) { return false; }
m_pSteamRemotePlay = SteamClient.GetISteamRemotePlay(hSteamUser, hSteamPipe, Constants.STEAMREMOTEPLAY_INTERFACE_VERSION);
if (m_pSteamRemotePlay == IntPtr.Zero) { return false; }
return true;
}
internal static IntPtr GetSteamClient() { return m_pSteamClient; }
internal static IntPtr GetSteamUser() { return m_pSteamUser; }
internal static IntPtr GetSteamFriends() { return m_pSteamFriends; }
internal static IntPtr GetSteamUtils() { return m_pSteamUtils; }
internal static IntPtr GetSteamMatchmaking() { return m_pSteamMatchmaking; }
internal static IntPtr GetSteamUserStats() { return m_pSteamUserStats; }
internal static IntPtr GetSteamApps() { return m_pSteamApps; }
internal static IntPtr GetSteamMatchmakingServers() { return m_pSteamMatchmakingServers; }
internal static IntPtr GetSteamNetworking() { return m_pSteamNetworking; }
internal static IntPtr GetSteamRemoteStorage() { return m_pSteamRemoteStorage; }
internal static IntPtr GetSteamScreenshots() { return m_pSteamScreenshots; }
internal static IntPtr GetSteamGameSearch() { return m_pSteamGameSearch; }
internal static IntPtr GetSteamHTTP() { return m_pSteamHTTP; }
internal static IntPtr GetSteamController() { return m_pController; }
internal static IntPtr GetSteamUGC() { return m_pSteamUGC; }
internal static IntPtr GetSteamAppList() { return m_pSteamAppList; }
internal static IntPtr GetSteamMusic() { return m_pSteamMusic; }
internal static IntPtr GetSteamMusicRemote() { return m_pSteamMusicRemote; }
internal static IntPtr GetSteamHTMLSurface() { return m_pSteamHTMLSurface; }
internal static IntPtr GetSteamInventory() { return m_pSteamInventory; }
internal static IntPtr GetSteamVideo() { return m_pSteamVideo; }
internal static IntPtr GetSteamParentalSettings() { return m_pSteamParentalSettings; }
internal static IntPtr GetSteamInput() { return m_pSteamInput; }
internal static IntPtr GetSteamParties() { return m_pSteamParties; }
internal static IntPtr GetSteamRemotePlay() { return m_pSteamRemotePlay; }
private static IntPtr m_pSteamClient;
private static IntPtr m_pSteamUser;
private static IntPtr m_pSteamFriends;
private static IntPtr m_pSteamUtils;
private static IntPtr m_pSteamMatchmaking;
private static IntPtr m_pSteamUserStats;
private static IntPtr m_pSteamApps;
private static IntPtr m_pSteamMatchmakingServers;
private static IntPtr m_pSteamNetworking;
private static IntPtr m_pSteamRemoteStorage;
private static IntPtr m_pSteamScreenshots;
private static IntPtr m_pSteamGameSearch;
private static IntPtr m_pSteamHTTP;
private static IntPtr m_pController;
private static IntPtr m_pSteamUGC;
private static IntPtr m_pSteamAppList;
private static IntPtr m_pSteamMusic;
private static IntPtr m_pSteamMusicRemote;
private static IntPtr m_pSteamHTMLSurface;
private static IntPtr m_pSteamInventory;
private static IntPtr m_pSteamVideo;
private static IntPtr m_pSteamParentalSettings;
private static IntPtr m_pSteamInput;
private static IntPtr m_pSteamParties;
private static IntPtr m_pSteamRemotePlay;
}
internal static class CSteamGameServerAPIContext {
internal static void Clear() {
m_pSteamClient = IntPtr.Zero;
m_pSteamGameServer = IntPtr.Zero;
m_pSteamUtils = IntPtr.Zero;
m_pSteamNetworking = IntPtr.Zero;
m_pSteamGameServerStats = IntPtr.Zero;
m_pSteamHTTP = IntPtr.Zero;
m_pSteamInventory = IntPtr.Zero;
m_pSteamUGC = IntPtr.Zero;
m_pSteamApps = IntPtr.Zero;
}
internal static bool Init() {
HSteamUser hSteamUser = GameServer.GetHSteamUser();
HSteamPipe hSteamPipe = GameServer.GetHSteamPipe();
if (hSteamPipe == (HSteamPipe)0) { return false; }
using (var pchVersionString = new InteropHelp.UTF8StringHandle(Constants.STEAMCLIENT_INTERFACE_VERSION)) {
m_pSteamClient = NativeMethods.SteamInternal_CreateInterface(pchVersionString);
}
if (m_pSteamClient == IntPtr.Zero) { return false; }
m_pSteamGameServer = SteamGameServerClient.GetISteamGameServer(hSteamUser, hSteamPipe, Constants.STEAMGAMESERVER_INTERFACE_VERSION);
if (m_pSteamGameServer == IntPtr.Zero) { return false; }
m_pSteamUtils = SteamGameServerClient.GetISteamUtils(hSteamPipe, Constants.STEAMUTILS_INTERFACE_VERSION);
if (m_pSteamUtils == IntPtr.Zero) { return false; }
m_pSteamNetworking = SteamGameServerClient.GetISteamNetworking(hSteamUser, hSteamPipe, Constants.STEAMNETWORKING_INTERFACE_VERSION);
if (m_pSteamNetworking == IntPtr.Zero) { return false; }
m_pSteamGameServerStats = SteamGameServerClient.GetISteamGameServerStats(hSteamUser, hSteamPipe, Constants.STEAMGAMESERVERSTATS_INTERFACE_VERSION);
if (m_pSteamGameServerStats == IntPtr.Zero) { return false; }
m_pSteamHTTP = SteamGameServerClient.GetISteamHTTP(hSteamUser, hSteamPipe, Constants.STEAMHTTP_INTERFACE_VERSION);
if (m_pSteamHTTP == IntPtr.Zero) { return false; }
m_pSteamInventory = SteamGameServerClient.GetISteamInventory(hSteamUser, hSteamPipe, Constants.STEAMINVENTORY_INTERFACE_VERSION);
if (m_pSteamInventory == IntPtr.Zero) { return false; }
m_pSteamUGC = SteamGameServerClient.GetISteamUGC(hSteamUser, hSteamPipe, Constants.STEAMUGC_INTERFACE_VERSION);
if (m_pSteamUGC == IntPtr.Zero) { return false; }
m_pSteamApps = SteamGameServerClient.GetISteamApps(hSteamUser, hSteamPipe, Constants.STEAMAPPS_INTERFACE_VERSION);
if (m_pSteamApps == IntPtr.Zero) { return false; }
return true;
}
internal static IntPtr GetSteamClient() { return m_pSteamClient; }
internal static IntPtr GetSteamGameServer() { return m_pSteamGameServer; }
internal static IntPtr GetSteamUtils() { return m_pSteamUtils; }
internal static IntPtr GetSteamNetworking() { return m_pSteamNetworking; }
internal static IntPtr GetSteamGameServerStats() { return m_pSteamGameServerStats; }
internal static IntPtr GetSteamHTTP() { return m_pSteamHTTP; }
internal static IntPtr GetSteamInventory() { return m_pSteamInventory; }
internal static IntPtr GetSteamUGC() { return m_pSteamUGC; }
internal static IntPtr GetSteamApps() { return m_pSteamApps; }
private static IntPtr m_pSteamClient;
private static IntPtr m_pSteamGameServer;
private static IntPtr m_pSteamUtils;
private static IntPtr m_pSteamNetworking;
private static IntPtr m_pSteamGameServerStats;
private static IntPtr m_pSteamHTTP;
private static IntPtr m_pSteamInventory;
private static IntPtr m_pSteamUGC;
private static IntPtr m_pSteamApps;
}
}
#endif // !DISABLESTEAMWORKS