mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-05-06 05:12:42 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
66 lines
4.7 KiB
C#
66 lines
4.7 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Model;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace MobiusEditor.RedAlert
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{
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public static class OverlayTypes
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{
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public static readonly OverlayType Sandbag = new OverlayType(0, "sbag", "TEXT_STRUCTURE_RA_SBAG", OverlayTypeFlag.Wall);
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public static readonly OverlayType Cyclone = new OverlayType(1, "cycl", "TEXT_STRUCTURE_RA_CYCL", OverlayTypeFlag.Wall);
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public static readonly OverlayType Brick = new OverlayType(2, "brik", "TEXT_STRUCTURE_RA_BRIK", OverlayTypeFlag.Wall);
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public static readonly OverlayType Barbwire = new OverlayType(3, "barb", "TEXT_STRUCTURE_RA_BARB", OverlayTypeFlag.Wall);
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public static readonly OverlayType Wood = new OverlayType(4, "wood", "TEXT_STRUCTURE_TD_WOOD", OverlayTypeFlag.Wall);
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public static readonly OverlayType Gold1 = new OverlayType(5, "gold01", OverlayTypeFlag.TiberiumOrGold);
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public static readonly OverlayType Gold2 = new OverlayType(6, "gold02", OverlayTypeFlag.TiberiumOrGold);
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public static readonly OverlayType Gold3 = new OverlayType(7, "gold03", OverlayTypeFlag.TiberiumOrGold);
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public static readonly OverlayType Gold4 = new OverlayType(8, "gold04", OverlayTypeFlag.TiberiumOrGold);
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public static readonly OverlayType Gems1 = new OverlayType(9, "gem01", OverlayTypeFlag.Gems);
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public static readonly OverlayType Gems2 = new OverlayType(10, "gem02", OverlayTypeFlag.Gems);
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public static readonly OverlayType Gems3 = new OverlayType(11, "gem03", OverlayTypeFlag.Gems);
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public static readonly OverlayType Gems4 = new OverlayType(12, "gem04", OverlayTypeFlag.Gems);
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public static readonly OverlayType V12 = new OverlayType(13, "v12", "TEXT_STRUCTURE_RA_CIVILIAN", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
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public static readonly OverlayType V13 = new OverlayType(14, "v13", "TEXT_STRUCTURE_RA_CIVILIAN", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
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public static readonly OverlayType V14 = new OverlayType(15, "v14", "TEXT_STRUCTURE_TITLE_CIV13", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
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public static readonly OverlayType V15 = new OverlayType(16, "v15", "TEXT_STRUCTURE_TITLE_CIV14", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
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public static readonly OverlayType V16 = new OverlayType(17, "v16", "TEXT_STRUCTURE_TITLE_CIV15", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
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public static readonly OverlayType V17 = new OverlayType(18, "v17", "TEXT_STRUCTURE_TITLE_CIV16", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
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public static readonly OverlayType V18 = new OverlayType(19, "v18", "TEXT_STRUCTURE_TITLE_CIV17", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
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public static readonly OverlayType FlagSpot = new OverlayType(20, "fpls", OverlayTypeFlag.Flag);
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public static readonly OverlayType WoodCrate = new OverlayType(21, "wcrate", OverlayTypeFlag.Crate);
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public static readonly OverlayType SteelCrate = new OverlayType(22, "scrate", OverlayTypeFlag.Crate);
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public static readonly OverlayType Fence = new OverlayType(23, "fenc", "TEXT_STRUCTURE_RA_FENC", OverlayTypeFlag.Wall);
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public static readonly OverlayType WaterCrate = new OverlayType(24, "wwcrate", OverlayTypeFlag.Crate);
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private static OverlayType[] Types;
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static OverlayTypes()
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{
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Types =
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(from field in typeof(OverlayTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
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where field.IsInitOnly && typeof(OverlayType).IsAssignableFrom(field.FieldType)
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select field.GetValue(null) as OverlayType).ToArray();
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}
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public static IEnumerable<OverlayType> GetTypes()
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{
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return Types;
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}
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}
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}
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