CnC_Remastered_Collection/CnCTDRAMapEditor/RedAlert/GamePlugin.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

1774 lines
78 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using MobiusEditor.Model;
using MobiusEditor.Utility;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MobiusEditor.RedAlert
{
class GamePlugin : IGamePlugin
{
private static readonly IEnumerable<string> movieTypes = new string[]
{
"x",
"AAGUN",
"AFTRMATH",
"AIRFIELD",
"ALLIEND",
"ALLY1",
"ALLY10",
"ALLY10B",
"ALLY11",
"ALLY12",
"ALLY14",
"ALLY2",
"ALLY4",
"ALLY5",
"ALLY6",
"ALLY8",
"ALLY9",
"ALLYMORF",
"ANTEND",
"ANTINTRO",
"APCESCPE",
"ASSESS",
"AVERTED",
"BATTLE",
"BEACHEAD",
"BINOC",
"BMAP",
"BOMBRUN",
"BRDGTILT",
"COUNTDWN",
"CRONFAIL",
"CRONTEST",
"DESTROYR",
"DOUBLE",
"DPTHCHRG",
"DUD",
"ELEVATOR",
"ENGLISH",
"EXECUTE",
"FLARE",
"FROZEN",
"GRVESTNE",
"LANDING",
"MASASSLT",
"MCV",
"MCVBRDGE",
"MCV_LAND",
"MIG",
"MONTPASS",
"MOVINGIN",
"MTNKFACT",
"NUKESTOK",
"OILDRUM",
"ONTHPRWL",
"OVERRUN",
"PERISCOP",
"PROLOG",
"RADRRAID",
"REDINTRO",
"RETALIATION_ALLIED1",
"RETALIATION_ALLIED10",
"RETALIATION_ALLIED2",
"RETALIATION_ALLIED3",
"RETALIATION_ALLIED4",
"RETALIATION_ALLIED5",
"RETALIATION_ALLIED6",
"RETALIATION_ALLIED7",
"RETALIATION_ALLIED8",
"RETALIATION_ALLIED9",
"RETALIATION_ANTS",
"RETALIATION_SOVIET1",
"RETALIATION_SOVIET10",
"RETALIATION_SOVIET2",
"RETALIATION_SOVIET3",
"RETALIATION_SOVIET4",
"RETALIATION_SOVIET5",
"RETALIATION_SOVIET6",
"RETALIATION_SOVIET7",
"RETALIATION_SOVIET8",
"RETALIATION_SOVIET9",
"RETALIATION_WINA",
"RETALIATION_WINS",
"SEARCH",
"SFROZEN",
"SHIPSINK",
"SHIPYARD", // MISSING
"SHORBOM1",
"SHORBOM2",
"SHORBOMB",
"SITDUCK",
"SIZZLE", //MISSING
"SIZZLE2", //MISSING
"SLNTSRVC",
"SNOWBASE",
"SNOWBOMB",
"SNSTRAFE",
"SOVBATL",
"SOVCEMET",
"SOVFINAL",
"SOVIET1",
"SOVIET10",
"SOVIET11",
"SOVIET12",
"SOVIET13",
"SOVIET14",
"SOVIET2",
"SOVIET3",
"SOVIET4",
"SOVIET5",
"SOVIET6",
"SOVIET7",
"SOVIET8",
"SOVIET9",
"SOVMCV",
"SOVTSTAR",
"SPOTTER",
"SPY",
"STRAFE",
"TAKE_OFF",
"TANYA1",
"TANYA2",
"TESLA",
"TOOFAR",
"TRINITY",
"V2ROCKET",
};
private static readonly IEnumerable<ITechnoType> technoTypes;
public GameType GameType => GameType.RedAlert;
public Map Map { get; }
public Image MapImage { get; private set; }
public bool Dirty { get; set; }
private INISectionCollection extraSections;
static GamePlugin()
{
technoTypes = InfantryTypes.GetTypes().Cast<ITechnoType>().Concat(UnitTypes.GetTypes().Cast<ITechnoType>());
}
public GamePlugin(bool mapImage)
{
var playerWaypoints = Enumerable.Range(0, 8).Select(i => new Waypoint(string.Format("P{0}", i), WaypointFlag.PlayerStart));
var generalWaypoints = Enumerable.Range(8, 90).Select(i => new Waypoint(i.ToString()));
var specialWaypoints = new Waypoint[] { new Waypoint("Home"), new Waypoint("Reinf."), new Waypoint("Special") };
var waypoints = playerWaypoints.Concat(generalWaypoints).Concat(specialWaypoints);
var basicSection = new BasicSection();
basicSection.SetDefault();
var houseTypes = HouseTypes.GetTypes();
basicSection.Player = houseTypes.First().Name;
Map = new Map(basicSection, null, Constants.MaxSize, typeof(House),
houseTypes, TheaterTypes.GetTypes(), TemplateTypes.GetTypes(), TerrainTypes.GetTypes(),
OverlayTypes.GetTypes(), SmudgeTypes.GetTypes(), EventTypes.GetTypes(), ActionTypes.GetTypes(),
MissionTypes.GetTypes(), DirectionTypes.GetTypes(), InfantryTypes.GetTypes(), UnitTypes.GetTypes(),
BuildingTypes.GetTypes(), TeamMissionTypes.GetTypes(), waypoints, movieTypes)
{
TiberiumOrGoldValue = 35,
GemValue = 110
};
Map.BasicSection.PropertyChanged += BasicSection_PropertyChanged;
Map.MapSection.PropertyChanged += MapSection_PropertyChanged;
if (mapImage)
{
MapImage = new Bitmap(Map.Metrics.Width * Globals.TileWidth, Map.Metrics.Height * Globals.TileHeight);
}
}
public GamePlugin()
: this(true)
{
}
public void New(string theater)
{
Map.Theater = Map.TheaterTypes.Where(t => t.Equals(theater)).FirstOrDefault() ?? TheaterTypes.Temperate;
Map.TopLeft = new Point(1, 1);
Map.Size = Map.Metrics.Size - new Size(2, 2);
UpdateBasePlayerHouse();
Dirty = true;
}
public IEnumerable<string> Load(string path, FileType fileType)
{
var errors = new List<string>();
switch (fileType)
{
case FileType.INI:
case FileType.BIN:
{
var ini = new INI();
using (var reader = new StreamReader(path))
{
ini.Parse(reader);
}
errors.AddRange(LoadINI(ini));
}
break;
case FileType.MEG:
case FileType.PGM:
{
using (var megafile = new Megafile(path))
{
var mprFile = megafile.Where(p => Path.GetExtension(p).ToLower() == ".mpr").FirstOrDefault();
if (mprFile != null)
{
var ini = new INI();
using (var reader = new StreamReader(megafile.Open(mprFile)))
{
ini.Parse(reader);
}
errors.AddRange(LoadINI(ini));
}
}
}
break;
default:
throw new NotSupportedException();
}
return errors;
}
private IEnumerable<string> LoadINI(INI ini)
{
var errors = new List<string>();
Map.BeginUpdate();
var basicSection = ini.Sections.Extract("Basic");
if (basicSection != null)
{
INI.ParseSection(new MapContext(Map, true), basicSection, Map.BasicSection);
}
Map.BasicSection.Player = Map.HouseTypes.Where(t => t.Equals(Map.BasicSection.Player)).FirstOrDefault()?.Name ?? Map.HouseTypes.First().Name;
Map.BasicSection.BasePlayer = HouseTypes.GetBasePlayer(Map.BasicSection.Player);
var mapSection = ini.Sections.Extract("Map");
if (mapSection != null)
{
INI.ParseSection(new MapContext(Map, true), mapSection, Map.MapSection);
}
var steamSection = ini.Sections.Extract("Steam");
if (steamSection != null)
{
INI.ParseSection(new MapContext(Map, true), steamSection, Map.SteamSection);
}
string indexToType(IList<string> list, string index)
{
return (int.TryParse(index, out int result) && (result >= 0) && (result < list.Count)) ? list[result] : list.First();
}
var teamTypesSection = ini.Sections.Extract("TeamTypes");
if (teamTypesSection != null)
{
foreach (var (Key, Value) in teamTypesSection)
{
try
{
var teamType = new TeamType { Name = Key };
var tokens = Value.Split(',').ToList();
teamType.House = Map.HouseTypes.Where(t => t.Equals(sbyte.Parse(tokens[0]))).FirstOrDefault(); tokens.RemoveAt(0);
var flags = int.Parse(tokens[0]); tokens.RemoveAt(0);
teamType.IsRoundAbout = (flags & 0x01) != 0;
teamType.IsSuicide = (flags & 0x02) != 0;
teamType.IsAutocreate = (flags & 0x04) != 0;
teamType.IsPrebuilt = (flags & 0x08) != 0;
teamType.IsReinforcable = (flags & 0x10) != 0;
teamType.RecruitPriority = int.Parse(tokens[0]); tokens.RemoveAt(0);
teamType.InitNum = byte.Parse(tokens[0]); tokens.RemoveAt(0);
teamType.MaxAllowed = byte.Parse(tokens[0]); tokens.RemoveAt(0);
teamType.Origin = int.Parse(tokens[0]) + 1; tokens.RemoveAt(0);
teamType.Trigger = tokens[0]; tokens.RemoveAt(0);
var numClasses = int.Parse(tokens[0]); tokens.RemoveAt(0);
for (int i = 0; i < Math.Min(Globals.MaxTeamClasses, numClasses); ++i)
{
var classTokens = tokens[0].Split(':'); tokens.RemoveAt(0);
if (classTokens.Length == 2)
{
var type = technoTypes.Where(t => t.Equals(classTokens[0])).FirstOrDefault();
var count = byte.Parse(classTokens[1]);
if (type != null)
{
teamType.Classes.Add(new TeamTypeClass { Type = type, Count = count });
}
else
{
errors.Add(string.Format("Team '{0}' references unknown class '{1}'", Key, classTokens[0]));
}
}
else
{
errors.Add(string.Format("Team '{0}' has wrong number of tokens for class index {1} (expecting 2)", Key, i));
}
}
var numMissions = int.Parse(tokens[0]); tokens.RemoveAt(0);
for (int i = 0; i < Math.Min(Globals.MaxTeamMissions, numMissions); ++i)
{
var missionTokens = tokens[0].Split(':'); tokens.RemoveAt(0);
if (missionTokens.Length == 2)
{
teamType.Missions.Add(new TeamTypeMission { Mission = indexToType(Map.TeamMissionTypes, missionTokens[0]), Argument = int.Parse(missionTokens[1]) });
}
else
{
errors.Add(string.Format("Team '{0}' has wrong number of tokens for mission index {1} (expecting 2)", Key, i));
}
}
Map.TeamTypes.Add(teamType);
}
catch (ArgumentOutOfRangeException) { }
}
}
var triggersSection = ini.Sections.Extract("Trigs");
if (triggersSection != null)
{
foreach (var (Key, Value) in triggersSection)
{
var tokens = Value.Split(',');
if (tokens.Length == 18)
{
var trigger = new Trigger { Name = Key };
trigger.PersistantType = (TriggerPersistantType)int.Parse(tokens[0]);
trigger.House = Map.HouseTypes.Where(t => t.Equals(sbyte.Parse(tokens[1]))).FirstOrDefault()?.Name ?? "None";
trigger.EventControl = (TriggerMultiStyleType)int.Parse(tokens[2]);
trigger.Event1.EventType = indexToType(Map.EventTypes, tokens[4]);
trigger.Event1.Team = tokens[5];
trigger.Event1.Data = long.Parse(tokens[6]);
trigger.Event2.EventType = indexToType(Map.EventTypes, tokens[7]);
trigger.Event2.Team = tokens[8];
trigger.Event2.Data = long.Parse(tokens[9]);
trigger.Action1.ActionType = indexToType(Map.ActionTypes, tokens[10]);
trigger.Action1.Team = tokens[11];
trigger.Action1.Trigger = tokens[12];
trigger.Action1.Data = long.Parse(tokens[13]);
trigger.Action2.ActionType = indexToType(Map.ActionTypes, tokens[14]);
trigger.Action2.Team = tokens[15];
trigger.Action2.Trigger = tokens[16];
trigger.Action2.Data = long.Parse(tokens[17]);
// Fix up data caused by union usage in the legacy game
Action<TriggerEvent> fixEvent = (TriggerEvent e) =>
{
switch (e.EventType)
{
case EventTypes.TEVENT_THIEVED:
case EventTypes.TEVENT_PLAYER_ENTERED:
case EventTypes.TEVENT_CROSS_HORIZONTAL:
case EventTypes.TEVENT_CROSS_VERTICAL:
case EventTypes.TEVENT_ENTERS_ZONE:
case EventTypes.TEVENT_HOUSE_DISCOVERED:
case EventTypes.TEVENT_BUILDINGS_DESTROYED:
case EventTypes.TEVENT_UNITS_DESTROYED:
case EventTypes.TEVENT_ALL_DESTROYED:
case EventTypes.TEVENT_LOW_POWER:
case EventTypes.TEVENT_BUILDING_EXISTS:
case EventTypes.TEVENT_BUILD:
case EventTypes.TEVENT_BUILD_UNIT:
case EventTypes.TEVENT_BUILD_INFANTRY:
case EventTypes.TEVENT_BUILD_AIRCRAFT:
e.Data &= 0xFF;
break;
default:
break;
}
};
Action<TriggerAction> fixAction = (TriggerAction a) =>
{
switch (a.ActionType)
{
case ActionTypes.TACTION_1_SPECIAL:
case ActionTypes.TACTION_FULL_SPECIAL:
case ActionTypes.TACTION_FIRE_SALE:
case ActionTypes.TACTION_WIN:
case ActionTypes.TACTION_LOSE:
case ActionTypes.TACTION_ALL_HUNT:
case ActionTypes.TACTION_BEGIN_PRODUCTION:
case ActionTypes.TACTION_AUTOCREATE:
case ActionTypes.TACTION_BASE_BUILDING:
case ActionTypes.TACTION_CREATE_TEAM:
case ActionTypes.TACTION_DESTROY_TEAM:
case ActionTypes.TACTION_REINFORCEMENTS:
case ActionTypes.TACTION_FORCE_TRIGGER:
case ActionTypes.TACTION_DESTROY_TRIGGER:
case ActionTypes.TACTION_DZ:
case ActionTypes.TACTION_REVEAL_SOME:
case ActionTypes.TACTION_REVEAL_ZONE:
case ActionTypes.TACTION_PLAY_MUSIC:
case ActionTypes.TACTION_PLAY_MOVIE:
case ActionTypes.TACTION_PLAY_SOUND:
case ActionTypes.TACTION_PLAY_SPEECH:
case ActionTypes.TACTION_PREFERRED_TARGET:
a.Data &= 0xFF;
break;
case ActionTypes.TACTION_TEXT_TRIGGER:
a.Data = Math.Max(1, Math.Min(209, a.Data));
break;
default:
break;
}
};
fixEvent(trigger.Event1);
fixEvent(trigger.Event2);
fixAction(trigger.Action1);
fixAction(trigger.Action2);
Map.Triggers.Add(trigger);
}
else
{
errors.Add(string.Format("Trigger '{0}' has too few tokens (expecting 18)", Key));
}
}
}
var mapPackSection = ini.Sections.Extract("MapPack");
if (mapPackSection != null)
{
Map.Templates.Clear();
var data = DecompressLCWSection(mapPackSection, 3);
using (var reader = new BinaryReader(new MemoryStream(data)))
{
for (var y = 0; y < Map.Metrics.Height; ++y)
{
for (var x = 0; x < Map.Metrics.Width; ++x)
{
var typeValue = reader.ReadUInt16();
var templateType = Map.TemplateTypes.Where(t => t.Equals(typeValue)).FirstOrDefault();
if ((templateType != null) && !templateType.Theaters.Contains(Map.Theater))
{
templateType = null;
}
Map.Templates[x, y] = (templateType != null) ? new Template { Type = templateType } : null;
}
}
for (var y = 0; y < Map.Metrics.Height; ++y)
{
for (var x = 0; x < Map.Metrics.Width; ++x)
{
var iconValue = reader.ReadByte();
var template = Map.Templates[x, y];
if (template != null)
{
if ((template.Type != TemplateTypes.Clear) && (iconValue >= template.Type.NumIcons))
{
Map.Templates[x, y] = null;
}
else
{
template.Icon = iconValue;
}
}
}
}
}
}
var terrainSection = ini.Sections.Extract("Terrain");
if (terrainSection != null)
{
foreach (var (Key, Value) in terrainSection)
{
var cell = int.Parse(Key);
var name = Value.Split(',')[0];
var terrainType = Map.TerrainTypes.Where(t => t.Equals(name)).FirstOrDefault();
if (terrainType != null)
{
if (!Map.Technos.Add(cell, new Terrain
{
Type = terrainType,
Icon = terrainType.IsTransformable ? 22 : 0,
Trigger = Trigger.None
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Terrain '{0}' overlaps structure '{1}' in cell {2}, skipping", name, building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Terrain '{0}' overlaps overlay '{1}' in cell {2}, skipping", name, overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Terrain '{0}' overlaps terrain '{1}' in cell {2}, skipping", name, terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Terrain '{0}' overlaps infantry in cell {1}, skipping", name, cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Terrain '{0}' overlaps unit '{1}' in cell {2}, skipping", name, unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Terrain '{0}' overlaps unknown techno in cell {1}, skipping", name, cell));
}
}
}
else
{
errors.Add(string.Format("Terrain '{0}' references unknown terrain", name));
}
}
}
var overlayPackSection = ini.Sections.Extract("OverlayPack");
if (overlayPackSection != null)
{
Map.Overlay.Clear();
var data = DecompressLCWSection(overlayPackSection, 1);
using (var reader = new BinaryReader(new MemoryStream(data)))
{
for (var i = 0; i < Map.Metrics.Length; ++i)
{
var overlayId = reader.ReadSByte();
if (overlayId >= 0)
{
var overlayType = Map.OverlayTypes.Where(t => t.Equals(overlayId)).FirstOrDefault();
if (overlayType != null)
{
Map.Overlay[i] = new Overlay { Type = overlayType, Icon = 0 };
}
else
{
errors.Add(string.Format("Overlay ID {0} references unknown overlay", overlayId));
}
}
}
}
}
var smudgeSection = ini.Sections.Extract("Smudge");
if (smudgeSection != null)
{
foreach (var (Key, Value) in smudgeSection)
{
var cell = int.Parse(Key);
var tokens = Value.Split(',');
if (tokens.Length == 3)
{
var smudgeType = Map.SmudgeTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
if (smudgeType != null)
{
if ((smudgeType.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None)
{
Map.Smudge[cell] = new Smudge
{
Type = smudgeType,
Icon = 0,
Data = int.Parse(tokens[2])
};
}
else
{
errors.Add(string.Format("Smudge '{0}' is a bib, skipped", tokens[0]));
}
}
else
{
errors.Add(string.Format("Smudge '{0}' references unknown smudge", tokens[0]));
}
}
}
}
var unitsSection = ini.Sections.Extract("Units");
if (unitsSection != null)
{
foreach (var (_, Value) in unitsSection)
{
var tokens = Value.Split(',');
if (tokens.Length == 7)
{
var unitType = Map.UnitTypes.Where(t => t.IsUnit && t.Equals(tokens[1])).FirstOrDefault();
if (unitType != null)
{
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
var cell = int.Parse(tokens[3]);
if (!Map.Technos.Add(cell, new Unit()
{
Type = unitType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Mission = tokens[5],
Trigger = tokens[6]
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Unit '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Unit '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Unit '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Unit '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Unit '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Unit '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Unit '{0}' references unknown unit", tokens[1]));
}
}
else
{
errors.Add(string.Format("Unit '{0}' has wrong number of tokens (expecting 7)", tokens[1]));
}
}
}
var aircraftSections = ini.Sections.Extract("Aircraft");
if (aircraftSections != null)
{
foreach (var (_, Value) in aircraftSections)
{
var tokens = Value.Split(',');
if (tokens.Length == 6)
{
var aircraftType = Map.UnitTypes.Where(t => t.IsAircraft && t.Equals(tokens[1])).FirstOrDefault();
if (aircraftType != null)
{
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
var cell = int.Parse(tokens[3]);
if (!Map.Technos.Add(cell, new Unit()
{
Type = aircraftType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Mission = tokens[5]
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Aircraft '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Aircraft '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Aircraft '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Aircraft '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Aircraft '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Aircraft '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Aircraft '{0}' references unknown aircraft", tokens[1]));
}
}
else
{
errors.Add(string.Format("Aircraft '{0}' has wrong number of tokens (expecting 6)", tokens[1]));
}
}
}
var shipsSection = ini.Sections.Extract("Ships");
if (shipsSection != null)
{
foreach (var (_, Value) in shipsSection)
{
var tokens = Value.Split(',');
if (tokens.Length == 7)
{
var vesselType = Map.UnitTypes.Where(t => t.IsVessel && t.Equals(tokens[1])).FirstOrDefault();
if (vesselType != null)
{
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
var cell = int.Parse(tokens[3]);
if (!Map.Technos.Add(cell, new Unit()
{
Type = vesselType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(),
Trigger = tokens[6]
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Ship '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Ship '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Ship '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Ship '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Ship '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Ship '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Ship '{0}' references unknown ship", tokens[1]));
}
}
else
{
errors.Add(string.Format("Ship '{0}' has wrong number of tokens (expecting 7)", tokens[1]));
}
}
}
var infantrySections = ini.Sections.Extract("Infantry");
if (infantrySections != null)
{
foreach (var (_, Value) in infantrySections)
{
var tokens = Value.Split(',');
if (tokens.Length == 8)
{
var infantryType = Map.InfantryTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault();
if (infantryType != null)
{
var cell = int.Parse(tokens[3]);
var infantryGroup = Map.Technos[cell] as InfantryGroup;
if ((infantryGroup == null) && (Map.Technos[cell] == null))
{
infantryGroup = new InfantryGroup();
Map.Technos.Add(cell, infantryGroup);
}
if (infantryGroup != null)
{
var stoppingPos = int.Parse(tokens[4]);
if (stoppingPos < Globals.NumInfantryStops)
{
var direction = (byte)((int.Parse(tokens[6]) + 0x08) & ~0x0F);
if (infantryGroup.Infantry[stoppingPos] == null)
{
infantryGroup.Infantry[stoppingPos] = new Infantry(infantryGroup)
{
Type = infantryType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(),
Trigger = tokens[7]
};
}
else
{
errors.Add(string.Format("Infantry '{0}' overlaps another infantry at position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell));
}
}
else
{
errors.Add(string.Format("Infantry '{0}' has invalid position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell));
}
}
else
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Infantry '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Infantry '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Infantry '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Infantry '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Infantry '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Infantry '{0}' references unknown infantry", tokens[1]));
}
}
else
{
errors.Add(string.Format("Infantry '{0}' has wrong number of tokens (expecting 8)", tokens[1]));
}
}
}
var structuresSection = ini.Sections.Extract("Structures");
if (structuresSection != null)
{
foreach (var (_, Value) in structuresSection)
{
var tokens = Value.Split(',');
if (tokens.Length >= 6)
{
var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault();
if (buildingType != null)
{
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
bool sellable = (tokens.Length >= 7) ? (int.Parse(tokens[6]) != 0) : false;
bool rebuild = (tokens.Length >= 8) ? (int.Parse(tokens[7]) != 0) : false;
var cell = int.Parse(tokens[3]);
if (!Map.Buildings.Add(cell, new Building()
{
Type = buildingType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Trigger = tokens[5],
Sellable = sellable,
Rebuild = rebuild
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Structure '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Structure '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Structure '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Structure '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Structure '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Structure '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Structure '{0}' references unknown structure", tokens[1]));
}
}
else
{
errors.Add(string.Format("Structure '{0}' has wrong number of tokens (expecting 6)", tokens[1]));
}
}
}
var baseSection = ini.Sections.Extract("Base");
if (baseSection != null)
{
foreach (var (Key, Value) in baseSection)
{
if (Key.Equals("Player", StringComparison.OrdinalIgnoreCase))
{
Map.BasicSection.BasePlayer = Map.HouseTypes.Where(t => t.Equals(Value)).FirstOrDefault()?.Name ?? Map.HouseTypes.First().Name;
}
else if (int.TryParse(Key, out int priority))
{
var tokens = Value.Split(',');
if (tokens.Length == 2)
{
var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
if (buildingType != null)
{
var cell = int.Parse(tokens[1]);
Map.Metrics.GetLocation(cell, out Point location);
if (Map.Buildings.OfType<Building>().Where(x => x.Location == location).FirstOrDefault().Occupier is Building building)
{
building.BasePriority = priority;
}
else
{
Map.Buildings.Add(cell, new Building()
{
Type = buildingType,
Strength = 256,
Direction = DirectionTypes.North,
BasePriority = priority,
IsPrebuilt = false
});
}
}
else
{
errors.Add(string.Format("Base priority {0} references unknown structure '{1}'", priority, tokens[0]));
}
}
else
{
errors.Add(string.Format("Base priority {0} has wrong number of tokens (expecting 2)", priority));
}
}
else if (!Key.Equals("Count", StringComparison.CurrentCultureIgnoreCase))
{
errors.Add(string.Format("Invalid base priority '{0}' (expecting integer)", Key));
}
}
}
var waypointsSection = ini.Sections.Extract("Waypoints");
if (waypointsSection != null)
{
foreach (var (Key, Value) in waypointsSection)
{
if (int.TryParse(Key, out int waypoint))
{
if (int.TryParse(Value, out int cell))
{
if ((waypoint >= 0) && (waypoint < Map.Waypoints.Length))
{
if (Map.Metrics.Contains(cell))
{
Map.Waypoints[waypoint].Cell = cell;
}
else
{
Map.Waypoints[waypoint].Cell = null;
if (cell != -1)
{
errors.Add(string.Format("Waypoint {0} cell value {1} out of range (expecting between {2} and {3})", waypoint, cell, 0, Map.Metrics.Length - 1));
}
}
}
else if (cell != -1)
{
errors.Add(string.Format("Waypoint {0} out of range (expecting between {1} and {2})", waypoint, 0, Map.Waypoints.Length - 1));
}
}
else
{
errors.Add(string.Format("Waypoint {0} has invalid cell '{1}' (expecting integer)", waypoint, Value));
}
}
else
{
errors.Add(string.Format("Invalid waypoint '{0}' (expecting integer)", Key));
}
}
}
var cellTriggersSection = ini.Sections.Extract("CellTriggers");
if (cellTriggersSection != null)
{
foreach (var (Key, Value) in cellTriggersSection)
{
if (int.TryParse(Key, out int cell))
{
if (Map.Metrics.Contains(cell))
{
Map.CellTriggers[cell] = new CellTrigger
{
Trigger = Value
};
}
else
{
errors.Add(string.Format("Cell trigger {0} outside map bounds", cell));
}
}
else
{
errors.Add(string.Format("Invalid cell trigger '{0}' (expecting integer)", Key));
}
}
}
var briefingSection = ini.Sections.Extract("Briefing");
if (briefingSection != null)
{
if (briefingSection.Keys.Contains("Text"))
{
Map.BriefingSection.Briefing = briefingSection["Text"].Replace("@", Environment.NewLine);
}
else
{
Map.BriefingSection.Briefing = string.Join(" ", briefingSection.Keys.Select(k => k.Value)).Replace("@", Environment.NewLine);
}
}
foreach (var house in Map.Houses)
{
if (house.Type.ID < 0)
{
continue;
}
var houseSection = ini.Sections.Extract(house.Type.Name);
if (houseSection != null)
{
INI.ParseSection(new MapContext(Map, true), houseSection, house);
house.Enabled = true;
}
else
{
house.Enabled = false;
}
}
string indexToName<T>(IList<T> list, string index, string defaultValue) where T : INamedType
{
return (int.TryParse(index, out int result) && (result >= 0) && (result < list.Count)) ? list[result].Name : defaultValue;
}
foreach (var teamType in Map.TeamTypes)
{
teamType.Trigger = indexToName(Map.Triggers, teamType.Trigger, Trigger.None);
}
foreach (var trigger in Map.Triggers)
{
trigger.Event1.Team = indexToName(Map.TeamTypes, trigger.Event1.Team, TeamType.None);
trigger.Event2.Team = indexToName(Map.TeamTypes, trigger.Event2.Team, TeamType.None);
trigger.Action1.Team = indexToName(Map.TeamTypes, trigger.Action1.Team, TeamType.None);
trigger.Action1.Trigger = indexToName(Map.Triggers, trigger.Action1.Trigger, Trigger.None);
trigger.Action2.Team = indexToName(Map.TeamTypes, trigger.Action2.Team, TeamType.None);
trigger.Action2.Trigger = indexToName(Map.Triggers, trigger.Action2.Trigger, Trigger.None);
}
UpdateBasePlayerHouse();
extraSections = ini.Sections;
Map.EndUpdate();
return errors;
}
public bool Save(string path, FileType fileType)
{
if (!Validate())
{
return false;
}
switch (fileType)
{
case FileType.INI:
case FileType.BIN:
{
var mprPath = Path.ChangeExtension(path, ".mpr");
var tgaPath = Path.ChangeExtension(path, ".tga");
var jsonPath = Path.ChangeExtension(path, ".json");
var ini = new INI();
using (var mprWriter = new StreamWriter(mprPath))
using (var tgaStream = new FileStream(tgaPath, FileMode.Create))
using (var jsonStream = new FileStream(jsonPath, FileMode.Create))
using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream)))
{
SaveINI(ini, fileType);
mprWriter.Write(ini.ToString());
SaveMapPreview(tgaStream);
SaveJSON(jsonWriter);
}
}
break;
case FileType.MEG:
case FileType.PGM:
{
using (var iniStream = new MemoryStream())
using (var tgaStream = new MemoryStream())
using (var jsonStream = new MemoryStream())
using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream)))
using (var megafileBuilder = new MegafileBuilder(@"", path))
{
var ini = new INI();
SaveINI(ini, fileType);
var iniWriter = new StreamWriter(iniStream);
iniWriter.Write(ini.ToString());
iniWriter.Flush();
iniStream.Position = 0;
SaveMapPreview(tgaStream);
tgaStream.Position = 0;
SaveJSON(jsonWriter);
jsonWriter.Flush();
jsonStream.Position = 0;
var mprFile = Path.ChangeExtension(Path.GetFileName(path), ".mpr").ToUpper();
var tgaFile = Path.ChangeExtension(Path.GetFileName(path), ".tga").ToUpper();
var jsonFile = Path.ChangeExtension(Path.GetFileName(path), ".json").ToUpper();
megafileBuilder.AddFile(mprFile, iniStream);
megafileBuilder.AddFile(tgaFile, tgaStream);
megafileBuilder.AddFile(jsonFile, jsonStream);
megafileBuilder.Write();
}
}
break;
default:
throw new NotSupportedException();
}
return true;
}
private void SaveINI(INI ini, FileType fileType)
{
if (extraSections != null)
{
ini.Sections.AddRange(extraSections);
}
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Basic"), Map.BasicSection);
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Map"), Map.MapSection);
if (fileType != FileType.PGM)
{
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Steam"), Map.SteamSection);
}
ini["Basic"]["NewINIFormat"] = "3";
var smudgeSection = ini.Sections.Add("SMUDGE");
foreach (var (cell, smudge) in Map.Smudge.Where(item => (item.Value.Type.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None))
{
smudgeSection[cell.ToString()] = string.Format("{0},{1},{2}", smudge.Type.Name.ToUpper(), cell, smudge.Data);
}
var terrainSection = ini.Sections.Add("TERRAIN");
foreach (var (location, terrain) in Map.Technos.OfType<Terrain>())
{
Map.Metrics.GetCell(location, out int cell);
terrainSection[cell.ToString()] = terrain.Type.Name.ToUpper();
}
var cellTriggersSection = ini.Sections.Add("CellTriggers");
foreach (var (cell, cellTrigger) in Map.CellTriggers)
{
cellTriggersSection[cell.ToString()] = cellTrigger.Trigger;
}
int nameToIndex<T>(IList<T> list, string name)
{
var index = list.TakeWhile(x => !x.Equals(name)).Count();
return (index < list.Count) ? index : -1;
}
string nameToIndexString<T>(IList<T> list, string name) => nameToIndex(list, name).ToString();
var teamTypesSection = ini.Sections.Add("TeamTypes");
foreach (var teamType in Map.TeamTypes)
{
var classes = teamType.Classes
.Select(c => string.Format("{0}:{1}", c.Type.Name.ToUpper(), c.Count))
.ToArray();
var missions = teamType.Missions
.Select(m => string.Format("{0}:{1}", nameToIndexString(Map.TeamMissionTypes, m.Mission), m.Argument))
.ToArray();
int flags = 0;
if (teamType.IsRoundAbout) flags |= 0x01;
if (teamType.IsSuicide) flags |= 0x02;
if (teamType.IsAutocreate) flags |= 0x04;
if (teamType.IsPrebuilt) flags |= 0x08;
if (teamType.IsReinforcable) flags |= 0x10;
var tokens = new List<string>
{
teamType.House.ID.ToString(),
flags.ToString(),
teamType.RecruitPriority.ToString(),
teamType.InitNum.ToString(),
teamType.MaxAllowed.ToString(),
(teamType.Origin - 1).ToString(),
nameToIndexString(Map.Triggers, teamType.Trigger),
classes.Length.ToString(),
string.Join(",", classes),
missions.Length.ToString(),
string.Join(",", missions)
};
teamTypesSection[teamType.Name] = string.Join(",", tokens.Where(t => !string.IsNullOrEmpty(t)));
}
var infantrySection = ini.Sections.Add("INFANTRY");
var infantryIndex = 0;
foreach (var (location, infantryGroup) in Map.Technos.OfType<InfantryGroup>())
{
for (var i = 0; i < infantryGroup.Infantry.Length; ++i)
{
var infantry = infantryGroup.Infantry[i];
if (infantry == null)
{
continue;
}
var key = infantryIndex.ToString("D3");
infantryIndex++;
Map.Metrics.GetCell(location, out int cell);
infantrySection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6},{7}",
infantry.House.Name,
infantry.Type.Name,
infantry.Strength,
cell,
i,
infantry.Mission,
infantry.Direction.ID,
infantry.Trigger
);
}
}
var structuresSection = ini.Sections.Add("STRUCTURES");
var structureIndex = 0;
foreach (var (location, building) in Map.Buildings.OfType<Building>().Where(x => x.Occupier.IsPrebuilt))
{
var key = structureIndex.ToString("D3");
structureIndex++;
Map.Metrics.GetCell(location, out int cell);
structuresSection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6},{7}",
building.House.Name,
building.Type.Name,
building.Strength,
cell,
building.Direction.ID,
building.Trigger,
building.Sellable ? 1 : 0,
building.Rebuild ? 1 : 0
);
}
var baseSection = ini.Sections.Add("Base");
var baseBuildings = Map.Buildings.OfType<Building>().Where(x => x.Occupier.BasePriority >= 0).OrderBy(x => x.Occupier.BasePriority).ToArray();
baseSection["Player"] = Map.BasicSection.BasePlayer;
baseSection["Count"] = baseBuildings.Length.ToString();
var baseIndex = 0;
foreach (var (location, building) in baseBuildings)
{
var key = baseIndex.ToString("D3");
baseIndex++;
Map.Metrics.GetCell(location, out int cell);
baseSection[key] = string.Format("{0},{1}",
building.Type.Name.ToUpper(),
cell
);
}
var unitsSection = ini.Sections.Add("UNITS");
var unitIndex = 0;
foreach (var (location, unit) in Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsUnit))
{
var key = unitIndex.ToString("D3");
unitIndex++;
Map.Metrics.GetCell(location, out int cell);
unitsSection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6}",
unit.House.Name,
unit.Type.Name,
unit.Strength,
cell,
unit.Direction.ID,
unit.Mission,
unit.Trigger
);
}
var aircraftSection = ini.Sections.Add("AIRCRAFT");
var aircraftIndex = 0;
foreach (var (location, aircraft) in Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsAircraft))
{
var key = aircraftIndex.ToString("D3");
aircraftIndex++;
Map.Metrics.GetCell(location, out int cell);
aircraftSection[key] = string.Format("{0},{1},{2},{3},{4},{5}",
aircraft.House.Name,
aircraft.Type.Name,
aircraft.Strength,
cell,
aircraft.Direction.ID,
aircraft.Mission
);
}
var shipsSection = ini.Sections.Add("SHIPS");
var shipsIndex = 0;
foreach (var (location, ship) in Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsVessel))
{
var key = shipsIndex.ToString("D3");
shipsIndex++;
Map.Metrics.GetCell(location, out int cell);
shipsSection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6}",
ship.House.Name,
ship.Type.Name,
ship.Strength,
cell,
ship.Direction.ID,
ship.Mission,
ship.Trigger
);
}
var triggersSection = ini.Sections.Add("Trigs");
foreach (var trigger in Map.Triggers)
{
if (string.IsNullOrEmpty(trigger.Name))
{
continue;
}
var action2TypeIndex = nameToIndex(Map.ActionTypes, trigger.Action2.ActionType);
var actionControl = (action2TypeIndex > 0) ? TriggerMultiStyleType.And : TriggerMultiStyleType.Only;
var tokens = new List<string>
{
((int)trigger.PersistantType).ToString(),
!string.IsNullOrEmpty(trigger.House) ? (Map.HouseTypes.Where(h => h.Equals(trigger.House)).FirstOrDefault()?.ID.ToString() ?? "-1") : "-1",
((int)trigger.EventControl).ToString(),
((int)actionControl).ToString(),
nameToIndexString(Map.EventTypes, trigger.Event1.EventType),
nameToIndexString(Map.TeamTypes, trigger.Event1.Team),
trigger.Event1.Data.ToString(),
nameToIndexString(Map.EventTypes, trigger.Event2.EventType),
nameToIndexString(Map.TeamTypes, trigger.Event2.Team),
trigger.Event2.Data.ToString(),
nameToIndexString(Map.ActionTypes, trigger.Action1.ActionType),
nameToIndexString(Map.TeamTypes, trigger.Action1.Team),
nameToIndexString(Map.Triggers, trigger.Action1.Trigger),
trigger.Action1.Data.ToString(),
action2TypeIndex.ToString(),
nameToIndexString(Map.TeamTypes, trigger.Action2.Team),
nameToIndexString(Map.Triggers, trigger.Action2.Trigger),
trigger.Action2.Data.ToString()
};
triggersSection[trigger.Name] = string.Join(",", tokens);
}
var waypointsSection = ini.Sections.Add("Waypoints");
for (var i = 0; i < Map.Waypoints.Length; ++i)
{
var waypoint = Map.Waypoints[i];
if (waypoint.Cell.HasValue)
{
waypointsSection[i.ToString()] = waypoint.Cell.Value.ToString();
}
}
foreach (var house in Map.Houses)
{
if ((house.Type.ID < 0) || !house.Enabled)
{
continue;
}
INI.WriteSection(new MapContext(Map, true), ini.Sections.Add(house.Type.Name), house);
}
ini.Sections.Remove("Briefing");
if (!string.IsNullOrEmpty(Map.BriefingSection.Briefing))
{
var briefingSection = ini.Sections.Add("Briefing");
briefingSection["Text"] = Map.BriefingSection.Briefing.Replace(Environment.NewLine, "@");
}
using (var stream = new MemoryStream())
{
using (var writer = new BinaryWriter(stream))
{
for (var y = 0; y < Map.Metrics.Height; ++y)
{
for (var x = 0; x < Map.Metrics.Width; ++x)
{
var template = Map.Templates[x, y];
if (template != null)
{
writer.Write(template.Type.ID);
}
else
{
writer.Write(ushort.MaxValue);
}
}
}
for (var y = 0; y < Map.Metrics.Height; ++y)
{
for (var x = 0; x < Map.Metrics.Width; ++x)
{
var template = Map.Templates[x, y];
if (template != null)
{
writer.Write((byte)template.Icon);
}
else
{
writer.Write(byte.MaxValue);
}
}
}
}
ini.Sections.Remove("MapPack");
CompressLCWSection(ini.Sections.Add("MapPack"), stream.ToArray());
}
using (var stream = new MemoryStream())
{
using (var writer = new BinaryWriter(stream))
{
for (var i = 0; i < Map.Metrics.Length; ++i)
{
var overlay = Map.Overlay[i];
if (overlay != null)
{
writer.Write(overlay.Type.ID);
}
else
{
writer.Write((sbyte)-1);
}
}
}
ini.Sections.Remove("OverlayPack");
CompressLCWSection(ini.Sections.Add("OverlayPack"), stream.ToArray());
}
}
private void SaveMapPreview(Stream stream)
{
Map.GenerateMapPreview().Save(stream);
}
private void SaveJSON(JsonTextWriter writer)
{
writer.WriteStartObject();
writer.WritePropertyName("MapTileX");
writer.WriteValue(Map.MapSection.X);
writer.WritePropertyName("MapTileY");
writer.WriteValue(Map.MapSection.Y);
writer.WritePropertyName("MapTileWidth");
writer.WriteValue(Map.MapSection.Width);
writer.WritePropertyName("MapTileHeight");
writer.WriteValue(Map.MapSection.Height);
writer.WritePropertyName("Theater");
writer.WriteValue(Map.MapSection.Theater.Name.ToUpper());
writer.WritePropertyName("Waypoints");
writer.WriteStartArray();
foreach (var waypoint in Map.Waypoints.Where(w => (w.Flag == WaypointFlag.PlayerStart) && w.Cell.HasValue))
{
writer.WriteValue(waypoint.Cell.Value);
}
writer.WriteEndArray();
writer.WriteEndObject();
}
private bool Validate()
{
StringBuilder sb = new StringBuilder("Error(s) during map validation:");
bool ok = true;
int numAircraft = Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsAircraft).Count();
int numBuildings = Map.Buildings.OfType<Building>().Where(x => x.Occupier.IsPrebuilt).Count();
int numInfantry = Map.Technos.OfType<InfantryGroup>().Sum(item => item.Occupier.Infantry.Count(i => i != null));
int numTerrain = Map.Technos.OfType<Terrain>().Count();
int numUnits = Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsUnit).Count();
int numVessels = Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsVessel).Count();
int numWaypoints = Map.Waypoints.Count(w => w.Cell.HasValue);
if (numAircraft > Constants.MaxAircraft)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of aircraft exceeded ({0} > {1})", numAircraft, Constants.MaxAircraft));
ok = false;
}
if (numBuildings > Constants.MaxBuildings)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of structures exceeded ({0} > {1})", numBuildings, Constants.MaxBuildings));
ok = false;
}
if (numInfantry > Constants.MaxInfantry)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of infantry exceeded ({0} > {1})", numInfantry, Constants.MaxInfantry));
ok = false;
}
if (numTerrain > Constants.MaxTerrain)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of terrain objects exceeded ({0} > {1})", numTerrain, Constants.MaxTerrain));
ok = false;
}
if (numUnits > Constants.MaxUnits)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of units exceeded ({0} > {1})", numUnits, Constants.MaxUnits));
ok = false;
}
if (numVessels > Constants.MaxVessels)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of ships exceeded ({0} > {1})", numVessels, Constants.MaxVessels));
ok = false;
}
if (Map.TeamTypes.Count > Constants.MaxTeams)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of team types exceeded ({0} > {1})", Map.TeamTypes.Count, Constants.MaxTeams));
ok = false;
}
if (Map.Triggers.Count > Constants.MaxTriggers)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of triggers exceeded ({0} > {1})", Map.Triggers.Count, Constants.MaxTriggers));
ok = false;
}
if (!Map.BasicSection.SoloMission && (numWaypoints < 2))
{
sb.Append(Environment.NewLine + "Skirmish/Multiplayer maps need at least 2 waypoints for player starting locations.");
ok = false;
}
var homeWaypoint = Map.Waypoints.Where(w => w.Equals("Home")).FirstOrDefault();
if (Map.BasicSection.SoloMission && !homeWaypoint.Cell.HasValue)
{
sb.Append(Environment.NewLine + string.Format("Single-player maps need the Home waypoint to be placed.", Map.Triggers.Count, Constants.MaxTriggers));
ok = false;
}
if (!ok)
{
MessageBox.Show(sb.ToString(), "Validation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
return ok;
}
private void BasicSection_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "BasePlayer":
{
UpdateBasePlayerHouse();
}
break;
}
}
private void MapSection_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "Theater":
{
Map.InitTheater(GameType);
}
break;
}
}
private void UpdateBasePlayerHouse()
{
var basePlayer = Map.HouseTypes.Where(h => h.Equals(Map.BasicSection.BasePlayer)).FirstOrDefault() ?? Map.HouseTypes.First();
foreach (var (_, building) in Map.Buildings.OfType<Building>())
{
if (!building.IsPrebuilt)
{
building.House = basePlayer;
}
}
}
private void CompressLCWSection(INISection section, byte[] decompressedBytes)
{
using (var stream = new MemoryStream())
using (var writer = new BinaryWriter(stream))
{
foreach (var decompressedChunk in decompressedBytes.Split(8192))
{
var compressedChunk = WWCompression.LcwCompress(decompressedChunk);
writer.Write((ushort)compressedChunk.Length);
writer.Write((ushort)decompressedChunk.Length);
writer.Write(compressedChunk);
}
writer.Flush();
stream.Position = 0;
var values = Convert.ToBase64String(stream.ToArray()).Split(70).ToArray();
for (var i = 0; i < values.Length; ++i)
{
section[(i + 1).ToString()] = values[i];
}
}
}
private byte[] DecompressLCWSection(INISection section, int bytesPerCell)
{
var sb = new StringBuilder();
foreach (var (key, value) in section)
{
sb.Append(value);
}
var compressedBytes = Convert.FromBase64String(sb.ToString());
int readPtr = 0;
int writePtr = 0;
var decompressedBytes = new byte[Map.Metrics.Width * Map.Metrics.Height * bytesPerCell];
while ((readPtr + 4) <= compressedBytes.Length)
{
uint uLength;
using (var reader = new BinaryReader(new MemoryStream(compressedBytes, readPtr, 4)))
{
uLength = reader.ReadUInt32();
}
var length = (int)(uLength & 0x0000FFFF);
readPtr += 4;
var dest = new byte[8192];
var readPtr2 = readPtr;
var decompressed = WWCompression.LcwDecompress(compressedBytes, ref readPtr2, dest, 0);
Array.Copy(dest, 0, decompressedBytes, writePtr, decompressed);
readPtr += length;
writePtr += decompressed;
}
return decompressedBytes;
}
#region IDisposable Support
private bool disposedValue = false;
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
MapImage?.Dispose();
}
disposedValue = true;
}
}
public void Dispose()
{
Dispose(true);
}
#endregion
}
}