CnC_Remastered_Collection/CnCTDRAMapEditor/RedAlert/BasicSection.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

90 lines
3.7 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Model;
using System.ComponentModel;
namespace MobiusEditor.RedAlert
{
public class BasicSection : Model.BasicSection
{
private string win2;
[DefaultValue("x")]
public string Win2 { get => win2; set => SetField(ref win2, value); }
private string win3;
[DefaultValue("x")]
public string Win3 { get => win3; set => SetField(ref win3, value); }
private string win4;
[DefaultValue("x")]
public string Win4 { get => win4; set => SetField(ref win4, value); }
private bool toCarryOver;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool ToCarryOver { get => toCarryOver; set => SetField(ref toCarryOver, value); }
private bool toInherit;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool ToInherit { get => toInherit; set => SetField(ref toInherit, value); }
private bool timerInherit;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool TimerInherit { get => timerInherit; set => SetField(ref timerInherit, value); }
private bool endOfGame;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool EndOfGame { get => endOfGame; set => SetField(ref endOfGame, value); }
private bool civEvac;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool CivEvac { get => civEvac; set => SetField(ref civEvac, value); }
private bool noSpyPlane;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool NoSpyPlane { get => noSpyPlane; set => SetField(ref noSpyPlane, value); }
private bool skipScore;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool SkipScore { get => skipScore; set => SetField(ref skipScore, value); }
private bool oneTimeOnly;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool OneTimeOnly { get => oneTimeOnly; set => SetField(ref oneTimeOnly, value); }
private bool skipMapSelect;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool SkipMapSelect { get => skipMapSelect; set => SetField(ref skipMapSelect, value); }
private bool truckCrate;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool TruckCrate { get => truckCrate; set => SetField(ref truckCrate, value); }
private bool fillSilos;
[TypeConverter(typeof(BooleanTypeConverter))]
[DefaultValue(false)]
public bool FillSilos { get => fillSilos; set => SetField(ref fillSilos, value); }
}
}