mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-09-21 11:52:06 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using System;
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namespace MobiusEditor.Model
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{
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public class DirectionType
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{
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public byte ID { get; private set; }
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public string Name { get; private set; }
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public FacingType Facing { get; private set; }
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public DirectionType(byte id, string name, FacingType facing)
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{
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ID = id;
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Name = name;
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Facing = facing;
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}
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public DirectionType(byte id, string name)
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: this(id, name, FacingType.None)
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{
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}
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public override bool Equals(object obj)
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{
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if (obj is DirectionType)
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{
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return this == obj;
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}
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else if (obj is byte)
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{
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return ID == (byte)obj;
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}
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else if (obj is string)
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{
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return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
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}
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else if (obj is FacingType)
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{
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return Facing == (FacingType)obj;
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}
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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public override string ToString()
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{
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return Name;
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}
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}
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}
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