// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S ** *************************************************************************** * * * Project Name : Load_Palette * * * * File Name : LOADPAL.CPP * * * * Programmer : Scott K. Bowen * * * * Start Date : April 25, 1994 * * * * Last Update : April 27, 1994 [BR] * * * *-------------------------------------------------------------------------* * Note: This module contains dependencies upon the file I/O system, * * specifically Load_Data(). * *-------------------------------------------------------------------------* * Functions: * * Load_Palette -- Loads a palette file into the given palette buffer. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ /* ********************************* Includes ********************************** */ //#include #include "wwstd.h" #include "iff.h" #include "palette.h" /* ********************************* Constants ********************************* */ /* ********************************** Globals ********************************** */ /* ******************************** Prototypes ********************************* */ /*************************************************************************** * Load_Palette -- Loads a palette file into the given palette buffer. * * * * INPUT: * * BYTE * file_name - name of the file to load. * * BYTE * palette_pointer - pointer to palette buffer. * * * * OUTPUT: * * none * * * * WARNINGS: * * * * HISTORY: * * 06/20/1991 BS : Created. * * 04/27/1994 BR : Converted to 32-bit * *=========================================================================*/ void __cdecl Load_Palette(char *palette_file_name, void *palette_pointer) { #if(IBM) Load_Data(palette_file_name, palette_pointer, 768); #else Load_Data(palette_file_name, palette_pointer, (ULONG)(2<