// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using System; namespace MobiusEditor.Model { public enum WaypointFlag { None, PlayerStart } public class Waypoint : INamedType { public string Name { get; private set; } public WaypointFlag Flag { get; private set; } public int? Cell { get; set; } public Waypoint(string name, WaypointFlag flag) { Name = name; Flag = flag; } public Waypoint(string name) : this(name, WaypointFlag.None) { } public override bool Equals(object obj) { if (obj is Waypoint) { return this == obj; } else if (obj is string) { return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase); } return base.Equals(obj); } public override int GetHashCode() { return Name.GetHashCode(); } public override string ToString() { return Name; } } }