// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using MobiusEditor.Utility; using System; using System.Drawing; namespace MobiusEditor.Model { [Flags] public enum SmudgeTypeFlag { None = 0, Bib = 1, Bib1 = 3, Bib2 = 5, Bib3 = 9, } public class SmudgeType : IBrowsableType { public sbyte ID { get; private set; } public string Name { get; private set; } public string DisplayName => Name; public Size Size { get; set; } public SmudgeTypeFlag Flag { get; private set; } public Size RenderSize { get; set; } public Image Thumbnail { get; set; } public SmudgeType(sbyte id, string name, Size size, SmudgeTypeFlag flag) { ID = id; Name = name; Size = size; Flag = flag; } public SmudgeType(sbyte id, string name, Size size) : this(id, name, size, SmudgeTypeFlag.None) { } public SmudgeType(sbyte id, string name) : this(id, name, new Size(1, 1), SmudgeTypeFlag.None) { } public override bool Equals(object obj) { if (obj is SmudgeType) { return this == obj; } else if (obj is sbyte) { return ID == (sbyte)obj; } else if (obj is string) { return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase); } return base.Equals(obj); } public override int GetHashCode() { return ID.GetHashCode(); } public override string ToString() { return Name; } public void Init(TheaterType theater) { if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 0, out Tile tile)) { if ((tile.Image.Width * Globals.TileHeight) > (tile.Image.Height * Globals.TileWidth)) { RenderSize = new Size( tile.Image.Width * Globals.TileWidth / tile.Image.Width, tile.Image.Height * Globals.TileWidth / tile.Image.Width ); } else { RenderSize = new Size( tile.Image.Width * Globals.TileHeight / tile.Image.Height, tile.Image.Height * Globals.TileHeight / tile.Image.Height ); } Thumbnail = new Bitmap(tile.Image, tile.Image.Width, tile.Image.Height); } } } }