// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Numerics; using System.Runtime.CompilerServices; namespace MobiusEditor.Model { public enum InfantryStoppingType { Center = 0, UpperLeft = 1, UpperRight = 2, LowerLeft = 3, LowerRight = 4 } public class Infantry : INotifyPropertyChanged, ICloneable { public event PropertyChangedEventHandler PropertyChanged; public InfantryGroup InfantryGroup { get; set; } private InfantryType type; public InfantryType Type { get => type; set => SetField(ref type, value); } private HouseType house; public HouseType House { get => house; set => SetField(ref house, value); } private int strength; public int Strength { get => strength; set => SetField(ref strength, value); } private DirectionType direction; public DirectionType Direction { get => direction; set => SetField(ref direction, value); } private string mission; public string Mission { get => mission; set => SetField(ref mission, value); } private string trigger = Model.Trigger.None; public string Trigger { get => trigger; set => SetField(ref trigger, value); } public Color Tint { get; set; } = Color.White; public Infantry(InfantryGroup infantryGroup) { InfantryGroup = infantryGroup; } public Infantry Clone() { return new Infantry(InfantryGroup) { Type = Type, House = House, Strength = Strength, Direction = Direction, Trigger = Trigger, Mission = Mission, }; } protected bool SetField(ref T field, T value, [CallerMemberName] string propertyName = null) { if (EqualityComparer.Default.Equals(field, value)) { return false; } field = value; OnPropertyChanged(propertyName); return true; } protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); object ICloneable.Clone() { return Clone(); } } public class InfantryGroup : ICellOverlapper, ICellOccupier { private static readonly Point[] stoppingLocations = new Point[Globals.NumInfantryStops]; public Rectangle OverlapBounds => new Rectangle(-1, -1, 3, 3); public bool[,] OccupyMask => new bool[1, 1] { { true } }; public readonly Infantry[] Infantry = new Infantry[Globals.NumInfantryStops]; static InfantryGroup() { stoppingLocations[(int)InfantryStoppingType.Center] = new Point(Globals.PixelWidth / 2, Globals.PixelHeight / 2); stoppingLocations[(int)InfantryStoppingType.UpperLeft] = new Point(Globals.PixelWidth / 4, Globals.PixelHeight / 4); stoppingLocations[(int)InfantryStoppingType.UpperRight] = new Point(3 * Globals.PixelWidth / 4, Globals.PixelHeight / 4); stoppingLocations[(int)InfantryStoppingType.LowerLeft] = new Point(Globals.PixelWidth / 4, 3 * Globals.PixelHeight / 4); stoppingLocations[(int)InfantryStoppingType.LowerRight] = new Point(3 * Globals.PixelWidth / 4, 3 * Globals.PixelHeight / 4); } public static IEnumerable ClosestStoppingTypes(Point subPixel) { var stoppingDistances = new (InfantryStoppingType type, float dist)[stoppingLocations.Length]; for (int i = 0; i < stoppingDistances.Length; ++i) { stoppingDistances[i] = ((InfantryStoppingType)i, new Vector2(subPixel.X - stoppingLocations[i].X, subPixel.Y - stoppingLocations[i].Y).LengthSquared()); } return stoppingDistances.OrderBy(sd => sd.dist).Select(sd => sd.type); } } }