// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Runtime.CompilerServices; namespace MobiusEditor.Model { public class Building : ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable { public event PropertyChangedEventHandler PropertyChanged; private BuildingType type; public BuildingType Type { get => type; set => SetField(ref type, value); } public Rectangle OverlapBounds => Type.OverlapBounds; public bool[,] OccupyMask => Type.OccupyMask; private HouseType house; public HouseType House { get => house; set => SetField(ref house, value); } private int strength; public int Strength { get => strength; set => SetField(ref strength, value); } private DirectionType direction; public DirectionType Direction { get => direction; set => SetField(ref direction, value); } private string trigger = Model.Trigger.None; public string Trigger { get => trigger; set => SetField(ref trigger, value); } private int basePriority = -1; public int BasePriority { get => basePriority; set => SetField(ref basePriority, value); } private bool isPrebuilt = true; public bool IsPrebuilt { get => isPrebuilt; set => SetField(ref isPrebuilt, value); } private bool sellable; public bool Sellable { get => sellable; set => SetField(ref sellable, value); } private bool rebuild; public bool Rebuild { get => rebuild; set => SetField(ref rebuild, value); } public ISet BibCells { get; private set; } = new HashSet(); private Color tint = Color.White; public Color Tint { get => IsPrebuilt ? tint : Color.FromArgb((int)(tint.A * 0.75f), tint.R, tint.G, tint.B); set => tint = value; } public Building Clone() { return new Building() { Type = Type, House = House, Strength = Strength, Direction = Direction, Trigger = Trigger, BasePriority = BasePriority, IsPrebuilt = IsPrebuilt, Sellable = Sellable, Rebuild = Rebuild, Tint = Tint }; } protected bool SetField(ref T field, T value, [CallerMemberName] string propertyName = null) { if (EqualityComparer.Default.Equals(field, value)) { return false; } field = value; OnPropertyChanged(propertyName); return true; } protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); object ICloneable.Clone() { return Clone(); } } }