#pragma once #include "FIXED.H" #include "DEFINES.H" #include "FACE.H" #include "FUNCTION.H" #include "TECHNO.H" class Resurgence { public: static void on_kill_event(TechnoClass* victor, TechnoClass* victim); static unsigned int calculate_experience(TechnoClass* victor, TechnoClass* victim); static unsigned int calculate_level(TechnoClass *unit); };