// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** *************************************************************************** * * * Project Name : Memory System * * * * File Name : MEM.H * * * * Programmer : Jeff Wilson * * * * Start Date : April 4, 1994 * * * * Last Update : September 8, 1994 [IML] * * * *-------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef WWMEM_H #define WWMEM_H #include "wwstd.h" #include "new.h" #include "memflag.h" // Defines //============== /*=========================================================================*/ /* The following prototypes are for the file: MEM.CPP */ /*=========================================================================*/ int Mem_Init(void *buffer, long size); void *Mem_Alloc(void *poolptr, long lsize, unsigned long id); int Mem_Free(void *poolptr, void *buffer); void Mem_Reference(void *node); void Mem_Lock_Block(void *node); void Mem_In_Use(void *node); void *Mem_Find(void *poolptr, unsigned long id); unsigned long Mem_Get_ID(void *node); void *Mem_Find_Oldest(void *poolptr); void *Mem_Free_Oldest(void *poolptr); long Mem_Pool_Size(void *poolptr); long Mem_Avail(void *poolptr); long Mem_Largest_Avail(void *poolptr); void Mem_Cleanup(void *poolptr); #endif