// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection #ifndef DRAWBUFF_H #define DRAWBUFF_H #ifndef WWSTD_H #include "wwstd.h" #endif class GraphicViewPortClass; class GraphicBufferClass; /*=========================================================================*/ /* Define functions which have not under-gone name mangling */ /*=========================================================================*/ extern "C" { /*======================================================================*/ /* Externs for all of the common functions between the video buffer */ /* class and the graphic buffer class. */ /*======================================================================*/ long __cdecl Buffer_Size_Of_Region(void *thisptr, int w, int h); void __cdecl Buffer_Put_Pixel(void * thisptr, int x, int y, unsigned char color); int __cdecl Buffer_Get_Pixel(void * thisptr, int x, int y); void __cdecl Buffer_Clear(void *thisptr, unsigned char color); long __cdecl Buffer_To_Buffer(void *thisptr, int x, int y, int w, int h, void *buff, long size); long __cdecl Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view); BOOL __cdecl Linear_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans); BOOL __cdecl Linear_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); LONG __cdecl Buffer_Print(void *thisptr, const char *str, int x, int y, int fcolor, int bcolor); /*======================================================================*/ /* Externs for all of the graphic buffer class only functions */ /*======================================================================*/ VOID __cdecl Buffer_Draw_Line(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color); VOID __cdecl Buffer_Fill_Rect(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color); VOID __cdecl Buffer_Remap(void * thisptr, int sx, int sy, int width, int height, void *remap); VOID __cdecl Buffer_Fill_Quad(void * thisptr, VOID *span_buff, int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3, int color); void __cdecl Buffer_Draw_Stamp(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap); void __cdecl Buffer_Draw_Stamp_Clip(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap, int ,int,int,int); void * __cdecl Get_Font_Palette_Ptr ( void ); } extern GraphicViewPortClass *LogicPage; extern BOOL AllowHardwareBlitFills; #endif