// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S ** *************************************************************************** * * * Project Name : Westwood 32 Bit Library * * * * File Name : BUFFER.CPP * * * * Programmer : Phil W. Gorrow * * * * Start Date : May 18, 1994 * * * * Last Update : June 1, 1994 [PWG] * * * *-------------------------------------------------------------------------* * Functions: * * BC::BufferClass -- The default (void) constructor for a buffer class * * BC::~BufferClass -- The destructor for the buffer class * * BC::BufferClass -- The standard constructor for a buffer class * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef BUFFER_H #include "buffer.h" #endif /*=========================================================================*/ /* The following PRIVATE functions are in this file: */ /*=========================================================================*/ /*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/ /*************************************************************************** * BC::BufferClass -- The standard constructor for a buffer class * * * * INPUT: VOID * buffer to which should be included in buffer class * * LONG size of the buffer which we included * * * * OUTPUT: NONE * * * * WARNINGS: If the buffer passed to this function is equal to NULL, * * the buffer will be allocated using new. * * * * HISTORY: * * 06/01/1994 PWG : Created. * *=========================================================================*/ BufferClass::BufferClass(VOID *buffer, LONG size) { Size = size; // find size of physical buffer if (buffer) { // if buffer is specified Buffer = (BYTE *)buffer; // point to it and mark Allocated = FALSE; // it as user allocated } else { Buffer = new BYTE[Size]; // otherwise allocate it and Allocated = TRUE; // mark it system alloced } } /*************************************************************************** * BC::BufferClass -- constructor for BufferClass with size only * * * * INPUT: LONG the size of the buffer that needs to be allocated * * * * OUTPUT: none * * * * HISTORY: * * 06/01/1994 PWG : Created. * *=========================================================================*/ BufferClass::BufferClass(LONG size) { Size = size; Buffer = new BYTE[Size]; // otherwise allocate it and Allocated = TRUE; // mark it system alloced } /*************************************************************************** * BC::BufferClass -- The default (void) constructor for a buffer class * * * * INPUT: none * * * * OUTPUT: none * * * * NOTES: The primary function of this class is to be called by a * * derived class which will fill in the values after the * * fact. * * * * HISTORY: * * 06/01/1994 PWG : Created. * *=========================================================================*/ BufferClass::BufferClass(VOID) { Buffer = NULL; Size = 0; Allocated = FALSE; } /*************************************************************************** * BC::~BUFFERCLASS -- The destructor for the buffer class * * * * INPUT: none * * * * OUTPUT: none * * * * HISTORY: * * 06/01/1994 PWG : Created. * *=========================================================================*/ BufferClass::~BufferClass(VOID) { if (Allocated) { delete[] Buffer; } }