// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using System; using System.Windows.Forms; namespace MobiusEditor.Dialogs { public partial class NewMapDialog : Form { private GameType gameType = GameType.TiberianDawn; public GameType GameType { get => gameType; set { if (gameType != value) { gameType = value; UpdateGameType(); } } } public string TheaterName { get { if (radioTheater1.Checked) return radioTheater1.Text; if (radioTheater2.Checked) return radioTheater2.Text; if (radioTheater3.Checked) return radioTheater3.Text; return null; } } public NewMapDialog() { InitializeComponent(); } private void UpdateGameType() { switch(GameType) { case GameType.TiberianDawn: { radioTheater1.Text = "Desert"; radioTheater2.Text = "Temperate"; radioTheater3.Text = "Winter"; } break; case GameType.RedAlert: { radioTheater1.Text = "Temperate"; radioTheater2.Text = "Snow"; radioTheater3.Text = "Interior"; } break; } } private void radioGameType_CheckedChanged(object sender, EventArgs e) { if (radioTD.Checked) { GameType = GameType.TiberianDawn; } else if (radioRA.Checked) { GameType = GameType.RedAlert; } } } }