// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\txtlabel.cpv 1.9 16 Oct 1995 16:49:44 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TXTLABEL.H * * * * Programmer : Bill Randolph * * * * Start Date : 02/06/95 * * * * Last Update : February 6, 1995 [BR] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "function.h" /*********************************************************************************************** * TextLabelClass -- Constructor * * * * INPUT: * * txt pointer to text buffer to print from * * x x-coord for text printing * * y y-coord for text printing * * color color to print in * * style style to print (determines the meaning of x & y) * * * * OUTPUT: * * none. * * * * WARNINGS: * * none. * * * * HISTORY: * * 03/24/1995 BRR : Created. * *=============================================================================================*/ TextLabelClass::TextLabelClass(char *txt, int x, int y, int color, TextPrintType style) : GadgetClass(x,y,1,1,0,0) { Text = txt; Color = color; Style = style; UserData = 0; PixWidth = -1; Segments = 0; } /*********************************************************************************************** * Draw_Me -- Graphical update routine * * * * INPUT: * * forced true = draw regardless of the current redraw flag state * * * * OUTPUT: * * true = gadget was redrawn, false = wasn't * * * * WARNINGS: * * none. * * * * HISTORY: * * 03/24/1995 BRR : Created. * *=============================================================================================*/ int TextLabelClass::Draw_Me(int forced) { if (GadgetClass::Draw_Me(forced)) { if (PixWidth == -1) { Fancy_Text_Print("%s", X, Y, Color, TBLACK, Style, Text); } else { Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth); } return(true); } return(false); }