// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\turret.h_v 2.17 16 Oct 1995 16:48:00 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TURRET.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 25, 1994 * * * * Last Update : April 25, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TURRET_H #define TURRET_H #include "drive.h" class TurretClass : public DriveClass { public: /* ** This is the timer that controls the reload rate. The MSAM rocket ** launcher is the primary user of this. */ TCountDownTimerClass Reload; /* ** This is the facing of the turret. It can be, and usually is, ** rotated independently of the body it is attached to. */ FacingClass SecondaryFacing; #ifdef CHEAT_KEYS virtual void Debug_Dump(MonoClass *mono) const; #endif virtual bool Unlimbo(COORDINATE , DirType facing=DIR_N); /* ** File I/O. */ virtual void Code_Pointers(void); virtual void Decode_Pointers(void); protected: TurretClass(UnitType classid, HousesType house); TurretClass(void); virtual ~TurretClass(void); BulletClass * Fire_At(TARGET target, int which); virtual DirType Fire_Direction(void) const; virtual FireErrorType Can_Fire(TARGET target, int which) const; virtual bool Ok_To_Move(DirType facing); virtual void AI(void); virtual FireDataType Fire_Data(int which) const; virtual COORDINATE Fire_Coord(int which) const; }; #endif