// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\sounddlg.h_v 2.18 16 Oct 1995 16:46:48 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : OPTIONS.H * * * * Programmer : Joe L. Bostic * * * * Start Date : June 8, 1994 * * * * Last Update : June 8, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SOUNDDLG_H #define SOUNDDLG_H #include "gadget.h" class SoundControlsClass { enum SoundControlsClassEnums { #ifdef FRENCH OPTION_WIDTH=308, #else OPTION_WIDTH=292, #endif OPTION_HEIGHT=146, OPTION_X=((320 - OPTION_WIDTH) / 2), OPTION_Y=(200 - OPTION_HEIGHT) / 2, LISTBOX_X=1, LISTBOX_Y=54, LISTBOX_W=290, LISTBOX_H=72, BUTTON_WIDTH=85, BUTTON_X=OPTION_WIDTH-(BUTTON_WIDTH+7), // Options button x pos BUTTON_Y=130, // Options button y pos STOP_X=5, // Stop button X. STOP_Y=129, // Stop button Y. PLAY_X=23, PLAY_Y=129, ONOFF_WIDTH=25, #ifdef GERMAN SHUFFLE_X=79,//BGA:91, #else #ifdef FRENCH SHUFFLE_X=99, #else SHUFFLE_X=91, #endif #endif SHUFFLE_Y=130, #ifdef FRENCH REPEAT_X=174, #else REPEAT_X=166, #endif REPEAT_Y=130, MSLIDER_X=147, MSLIDER_Y=28, MSLIDER_W=108, MSLIDER_HEIGHT=5, FXSLIDER_X=147, FXSLIDER_Y=40, FXSLIDER_W=108, FXSLIDER_HEIGHT=5, BUTTON_STOP = 605, BUTTON_PLAY, BUTTON_SHUFFLE, BUTTON_REPEAT, BUTTON_OPTIONS, SLIDER_MUSIC, // SLIDER_SPEECH, SLIDER_SOUND, BUTTON_LISTBOX, }; public: SoundControlsClass(void) {} void Process(void); int Init(void); private: int Option_Width; int Option_Height; int Option_X; int Option_Y; int Listbox_X; int Listbox_Y; int Listbox_W; int Listbox_H; int Button_Width; int Button_X; int Button_Y; int Stop_X; int Stop_Y; int Play_X; int Play_Y; int OnOff_Width; int Shuffle_X; int Shuffle_Y; int Repeat_X; int Repeat_Y; int MSlider_X; int MSlider_Y; int MSlider_W; int MSlider_Height; int FXSlider_X; int FXSlider_Y; int FXSlider_W; int FXSlider_Height; }; #endif