// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\score.h_v 2.18 16 Oct 1995 16:46:18 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : SCORE.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 19, 1994 * * * * Last Update : April 19, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SCORE_H #define SCORE_H #include "unit.h" #include "building.h" class ScoreClass { public: int Score; int NKilled; int GKilled; int CKilled; int NBKilled; int GBKilled; int CBKilled; int NHarvested; int GHarvested; int CHarvested; unsigned long ElapsedTime; void Init(void) {memset(this, 0, sizeof(ScoreClass));}; void Presentation(void); /* ** File I/O. */ bool Load(FileClass & file); bool Save(FileClass & file); void Code_Pointers(void); void Decode_Pointers(void); protected: private: unsigned char *ChangingGun; void ScoreDelay(int ticks); void Pulse_Bar_Graph(void); void Print_Graph_Title(int,int); void Print_Minutes(int minutes); void Count_Up_Print(char *str, int percent, int max, int xpos, int ypos); void Show_Credits(int house, char const pal[]); void Do_GDI_Graph(void const * yellowptr, void const * redptr, int gdikilled, int nodkilled, int ypos); void Do_Nod_Casualties_Graph(void); void Do_Nod_Buildings_Graph(void); void Input_Name(char str[], int xpos, int ypos, char const pal[]); }; class ScoreAnimClass { public: ScoreAnimClass(int x, int y, void const * data); int XPos; int YPos; CountDownTimerClass Timer; void const * DataPtr; virtual void Update(void) {} ; virtual ~ScoreAnimClass(void) {} ; }; class ScoreCredsClass : public ScoreAnimClass { public: int Stage; int MaxStage; int TimerReset; void const * CashTurn; void const * Clock1; virtual void Update(void); ScoreCredsClass(int xpos, int ypos, void const * data, int max, int timer); virtual ~ScoreCredsClass(void) {}; }; class ScoreTimeClass : public ScoreAnimClass { public: int Stage; int MaxStage; int TimerReset; virtual void Update(void); ScoreTimeClass(int xpos, int ypos, void const * data, int max, int timer); virtual ~ScoreTimeClass(void) {}; }; class ScorePrintClass : public ScoreAnimClass { public: int Background; int Stage; void const * PrimaryPalette; virtual void Update(void); ScorePrintClass(void const * string, int xpos, int ypos, void const * palette, int background=TBLACK); ScorePrintClass( int string, int xpos, int ypos, void const * palette, int background=TBLACK); virtual ~ScorePrintClass(void) {}; }; class MultiStagePrintClass : public ScoreAnimClass { public: int Background; int Stage; void const * PrimaryPalette; virtual void Update(void); MultiStagePrintClass(void const * string, int xpos, int ypos, void const * palette, int background=TBLACK); MultiStagePrintClass( int string, int xpos, int ypos, void const * palette, int background=TBLACK); virtual ~MultiStagePrintClass(void) {}; }; class ScoreScaleClass : public ScoreAnimClass { public: int Stage; char const * Palette; virtual void Update(void); ScoreScaleClass(void const * data, int xpos, int ypos, char const pal[]); virtual ~ScoreScaleClass(void) {}; }; #define MAXSCOREOBJS 8 extern ScoreAnimClass *ScoreObjs[MAXSCOREOBJS]; void Multi_Score_Presentation(void); #endif