// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\map.h_v 2.19 16 Oct 1995 16:46:12 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : MAP.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 29, 1994 * * * * Last Update : April 29, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef MAP_H #define MAP_H #include "gscreen.h" #define BIGMAP 0 class MapClass: public GScreenClass { public: /* ** Initialization */ virtual void One_Time(void); // Theater-specific inits virtual void Init_Clear(void); // Clears all to known state virtual void Alloc_Cells(void); // Allocates buffers virtual void Free_Cells(void); // Frees buffers virtual void Init_Cells(void); // Frees buffers // Added this function to allow the editor to setup the map without setting up the entire system. - 06/18/2019 JAS void One_Time_Editor(void); /*-------------------------------------------------------- ** Main functions that deal with groupings of cells within the map or deals with the cell ** as it relates to the map - not what the cell contains. */ ObjectClass * Close_Object(COORDINATE coord) const; virtual void Detach(ObjectClass * ) {}; int Cell_Region(CELL cell); int Cell_Threat(CELL cell, HousesType house); int Cell_Distance(CELL cell1, CELL cell2); bool In_Radar(CELL cell) const; void Sight_From(HouseClass *house, CELL cell, int sightrange, bool incremental=false); // Added house pointer parameter. ST - 3/6/2019 10:23AM void Place_Down(CELL cell, ObjectClass * object); void Pick_Up(CELL cell, ObjectClass * object); void Overlap_Down(CELL cell, ObjectClass * object); void Overlap_Up(CELL cell, ObjectClass * object); bool Read_Binary(char const *root, unsigned long *crc); bool Write_Binary(char const *root); bool Place_Random_Crate(void); //Added for loading custom maps - 2019/10/28 JAS bool Read_Binary_File(char const *fname, unsigned long *crc); long Overpass(void); virtual void Logic(void); virtual void Set_Map_Dimensions(int x, int y, int w, int h); /* ** File I/O. */ virtual void Code_Pointers(void); virtual void Decode_Pointers(void); /* ** Debug routine */ int Validate(void); /* ** Catch-all for bad overlappers */ void Clean(void); #ifdef USE_RA_AI /* ** Pulled in from RA for AI. ST - 7/24/2019 5:53PM */ CELL Nearby_Location(CELL cell) const; //, SpeedType speed, int zone, MZoneType check) const #endif //USE_RA_AI /* ** This is the dimensions and position of the sub section of the global map. ** It is this region that appears on the radar map and constrains normal ** movement. */ int MapCellX; int MapCellY; int MapCellWidth; int MapCellHeight; /* ** This is the total value of all harvestable Tiberium on the map. */ long TotalValue; protected: /* ** These are the size dimensions of the underlying array of cell objects. ** This is the dimensions of the "map" that the tactical view is ** restricted to. */ int XSize; int YSize; int Size; static int const RadiusCount[11]; static int const RadiusOffset[]; private: friend class CellClass; /* ** Tiberium growth potiential cells are recorded here. */ CELL TiberiumGrowth[50]; int TiberiumGrowthCount; /* ** List of cells that are full enough strength that they could spread ** Tiberium to adjacent cells. */ CELL TiberiumSpread[50]; int TiberiumSpreadCount; /* ** This is the current cell number in the incremental map scan process. */ CELL TiberiumScan; /* ** If the Tiberium map scan is processing forward, then this flag ** will be true. It alternates between forward and backward scanning ** in order to avoid the "Tiberium Creep". */ unsigned IsForwardScan:1; enum MapEnum {SCAN_AMOUNT=MAP_CELL_TOTAL}; /* ** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load */ unsigned char SaveLoadPadding[1024]; }; #endif