// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\list.h_v 2.17 16 Oct 1995 16:46:24 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LIST.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef LIST_H #define LIST_H #include "control.h" #include "shapebtn.h" #include "slider.h" /*************************************************************************** * ListClass -- Like a Windows ListBox structure * * * * INPUT: int x -- x position of gadget * * int y -- y position of gadget * * int w -- width of gadget * * int h -- height of gadget * * UWORD flags -- see enumeration choices * * * * OUTPUT: none. * * WARNINGS: * * HISTORY: 01/03/1995 MML : Created. * *=========================================================================*/ class ListClass : public ControlClass { public: ListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down); virtual ~ListClass(void); // static ListClass * Create_One_Of(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down); virtual int Add_Item(char const * text); virtual int Add_Item(int text); virtual int Add_Scroll_Bar(void); virtual void Bump(int up); virtual int Count(void) {return List.Count();}; virtual int Current_Index(void); virtual char const * Current_Item(void); virtual int Draw_Me(int forced); virtual char const * Get_Item(int index) const; virtual int Step_Selected_Index(int forward); virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom); virtual void Remove_Item(char const * text); virtual int Remove_Scroll_Bar(void); virtual void Set_Selected_Index(int index); virtual void Set_Tabs(int const * tabs); virtual int Set_View_Index(int index); virtual void Step(int up); /* ** These overloaded list routines handle adding/removing the scroll bar ** automatically when the list box is added or removed. */ virtual LinkClass & Add(LinkClass & object); virtual LinkClass & Add_Tail(LinkClass & object); virtual LinkClass & Add_Head(LinkClass & object); virtual GadgetClass * Remove(void); protected: virtual int Action(unsigned flags, KeyNumType &key); virtual void Draw_Entry(int index, int x, int y, int width, int selected); /* ** This controls what the text looks like. It uses the basic TPF_ flags that ** are used to control Fancy_Text_Print(). */ TextPrintType TextFlags; /* ** This is a series of tabstop pixel positions to use when processing any ** characters found in a list box string. The tabs are a series of ** pixel offsets from the starting pixel position of the text. */ int const *Tabs; /* ** The actual list of text pointers is maintained by this list manager. The pointers ** are stored in EMS. The text that is pointed to may also be in EMS. */ DynamicVectorClass List; //EMSListOf List; /* ** This is the total pixel height of a standar line of text. This is greatly ** influenced by the TextFlags value. */ int LineHeight; /* ** This is the number of text lines that can fit within the list box. */ int LineCount; /* ** If the slider bar has been created, these point to the respective gadgets ** that it is composed of. */ unsigned IsScrollActive:1; ShapeButtonClass UpGadget; ShapeButtonClass DownGadget; SliderClass ScrollGadget; /* ** This is the currently selected index. It is highlighted. */ int SelectedIndex; /* ** This specifies the line (index) that is at the top of the list box. */ int CurrentTopIndex; }; #endif