// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection #define TXT_NONE 0 // #define TXT_CREDIT_FORMAT 1 // %3d.%02d #define TXT_BUTTON_UPGRADE 2 // Upgrade #define TXT_UPGRADE 3 // Upgrade Structure #define TXT_UPGRADE_BUTTON 4 // Upgrade #define TXT_BUTTON_SELL 5 // Sell #define TXT_SELL 6 // Sell Structure #define TXT_DEMOLISH 7 // Demolish Structure #define TXT_BUTTON_REPAIR 8 // Repair #define TXT_REPAIR 9 // Repair Structure #define TXT_REPAIR_BUTTON 10 // Repair #define TXT_YOU 11 // You: #define TXT_ENEMY 12 // Enemy: #define TXT_BUILD_DEST 13 // Buildings Destroyed By #define TXT_UNIT_DEST 14 // Units Destroyed By #define TXT_TIB_HARV 15 // Tiberium Harvested By #define TXT_SCORE_1 16 // Score: %d #define TXT_RANK_OF 17 // You have attained the rank #define TXT_YES 18 // Yes #define TXT_NO 19 // No #define TXT_READY 20 // Ready #define TXT_HOLDING 21 // Holding #define TXT_SCENARIO_WON 22 // Accomplished #define TXT_SCENARIO_LOST 23 // Failed #define TXT_CHOOSE_SIDE 24 // Choose Your Side #define TXT_START_NEW_GAME 25 // Start New Game #define TXT_INTRO 26 // Intro & Sneak Peek #define TXT_CANCEL 27 // Cancel #define TXT_ROCK 28 // Rock #define TXT_CHOAM_RESUME 29 // Resume Game #define TXT_CHOAM_BUILD_THIS 30 // Build This #define TXT_THANK_YOU 31 // Thank you for playing #define TXT_FAME 32 // Hall of Fame #define TXT_GDI 33 // Global Defense Initiative #define TXT_NOD 34 // Brotherhood of Nod #define TXT_CIVILIAN 35 // Civilian #define TXT_JP 36 // Containment Team #define TXT_OK 37 // OK #define TXT_TREE 38 // Tree #define TXT_LEFT 39 //  #define TXT_RIGHT 40 //  #define TXT_UP 41 //  #define TXT_DOWN 42 //  #define TXT_CLEAR_MAP 43 // Clear the map #define TXT_INHERIT_MAP 44 // Inherit previous map #define TXT_CLEAR 45 // Clear #define TXT_WATER 46 // Water #define TXT_ROAD 47 // Road #define TXT_TILE 48 // Tile Object #define TXT_SLOPE 49 // Slope #define TXT_BRUSH 50 // Brush #define TXT_PATCH 51 // Patch #define TXT_RIVER 52 // River #define TXT_LOAD_MISSION 53 // Load Mission #define TXT_SAVE_MISSION 54 // Save Mission #define TXT_DELETE_MISSION 55 // Delete Mission #define TXT_LOAD_BUTTON 56 // Load #define TXT_SAVE_BUTTON 57 // Save #define TXT_DELETE_BUTTON 58 // Delete #define TXT_GAME_CONTROLS 59 // Game Controls #define TXT_SOUND_CONTROLS 60 // Sound Controls #define TXT_RESUME_MISSION 61 // Resume Mission #define TXT_VISUAL_CONTROLS 62 // Visual Controls #define TXT_QUIT_MISSION 63 // Abort Mission #define TXT_EXIT_GAME 64 // Exit Game #define TXT_OPTIONS 65 // Options #define TXT_TIBERIUM 66 // Tiberium #define TXT_TIBERIUM_ON 67 // Tiberium On #define TXT_TIBERIUM_OFF 68 // Tiberium Off #define TXT_SQUISH 69 // Squish mark #define TXT_CRATER 70 // Crater #define TXT_SCORCH 71 // Scorch Mark #define TXT_BRIGHTNESS 72 // BRIGHTNESS: #define TXT_MUSIC 73 // MUSIC VOLUME #define TXT_VOLUME 74 // SOUND VOLUME #define TXT_TINT 75 // TINT: #define TXT_CONTRAST 76 // CONTRAST: #define TXT_SPEED 77 // GAME SPEED: #define TXT_SCROLLRATE 78 // SCROLL RATE: #define TXT_COLOR 79 // COLOR: #define TXT_RETURN_TO_GAME 80 // Return to game #define TXT_ENEMY_SOLDIER 81 // Enemy Soldier #define TXT_ENEMY_VEHICLE 82 // Enemy Vehicle #define TXT_ENEMY_STRUCTURE 83 // Enemy Structure #define TXT_FTANK 84 // Flame Tank #define TXT_STANK 85 // Stealth Tank #define TXT_LTANK 86 // Light Tank #define TXT_MTANK 87 // Med. Tank #define TXT_HTANK 88 // Mammoth Tank #define TXT_DUNE_BUGGY 89 // Nod Buggy #define TXT_SAM 90 // SAM Site #define TXT_EYE 91 // Advanced Com. Center #define TXT_MLRS 92 // Rocket Launcher #define TXT_MHQ 93 // Mobile HQ #define TXT_JEEP 94 // Hum-vee #define TXT_TRANS 95 // Transport Helicopter #define TXT_A10 96 // A10 #define TXT_C17 97 // C17 #define TXT_HARVESTER 98 // Harvester #define TXT_ARTY 99 // Artillery #define TXT_MSAM 100 // S.S.M. Launcher #define TXT_E1 101 // Minigunner #define TXT_E2 102 // Grenadier #define TXT_E3 103 // Bazooka #define TXT_E4 104 // Flamethrower #define TXT_E5 105 // Chem-warrior #define TXT_RAMBO 106 // Commando #define TXT_HOVER 107 // Hovercraft #define TXT_HELI 108 // Attack Helicopter #define TXT_ORCA 109 // Orca #define TXT_APC 110 // APC #define TXT_GUARD_TOWER 111 // Guard Tower #define TXT_COMMAND 112 // Communications Center #define TXT_HELIPAD 113 // Helicopter Pad #define TXT_AIRSTRIP 114 // Airstrip #define TXT_STORAGE 115 // Tiberium Silo #define TXT_CONST_YARD 116 // Construction Yard #define TXT_REFINERY 117 // Tiberium Refinery #define TXT_CIV1 118 // Church #define TXT_CIV2 119 // Han's and Gretel's #define TXT_CIV3 120 // Hewitt's Manor #define TXT_CIV4 121 // Ricktor's House #define TXT_CIV5 122 // Gretchin's House #define TXT_CIV6 123 // The Barn #define TXT_CIV7 124 // Damon's pub #define TXT_CIV8 125 // Fran's House #define TXT_CIV9 126 // Music Factory #define TXT_CIV10 127 // Toymaker's #define TXT_CIV11 128 // Ludwig's House #define TXT_CIV12 129 // Haystacks #define TXT_CIV13 130 // Haystack #define TXT_CIV14 131 // Wheat Field #define TXT_CIV15 132 // Fallow Field #define TXT_CIV16 133 // Corn Field #define TXT_CIV17 134 // Celery Field #define TXT_CIV18 135 // Potato Field #define TXT_CIV20 136 // Sala's House #define TXT_CIV21 137 // Abdul's House #define TXT_CIV22 138 // Pablo's Wicked Pub #define TXT_CIV23 139 // Village Well #define TXT_CIV24 140 // Camel Trader #define TXT_CIV25 141 // Church #define TXT_CIV26 142 // Ali's House #define TXT_CIV27 143 // Trader Ted's #define TXT_CIV28 144 // Menelik's House #define TXT_CIV29 145 // Prestor John's House #define TXT_CIV30 146 // Village Well #define TXT_CIV31 147 // Witch Doctor's Hut #define TXT_CIV32 148 // Rikitikitembo's Hut #define TXT_CIV33 149 // Roarke's Hut #define TXT_CIV34 150 // Mubasa's Hut #define TXT_CIV35 151 // Aksum's Hut #define TXT_CIV36 152 // Mambo's Hut #define TXT_CIV37 153 // The Studio #define TXT_CIVMISS 154 // Technology Center #define TXT_TURRET 155 // Gun Turret #define TXT_GUNBOAT 156 // Gun Boat #define TXT_MCV 157 // Mobile Construction Yard #define TXT_BIKE 158 // Recon Bike #define TXT_POWER 159 // Power Plant #define TXT_ADVANCED_POWER 160 // Advanced Power Plant #define TXT_HOSPITAL 161 // Hospital #define TXT_BARRACKS 162 // Barracks #define TXT_CONCRETE 163 // Concrete #define TXT_PUMP 164 // Oil Pump #define TXT_TANKER 165 // Oil Tanker #define TXT_SANDBAG_WALL 166 // Sandbag Wall #define TXT_CYCLONE_WALL 167 // Chain Link Fence #define TXT_BRICK_WALL 168 // Concrete Wall #define TXT_BARBWIRE_WALL 169 // Barbwire Fence #define TXT_WOOD_WALL 170 // Wood Fence #define TXT_WEAPON_FACTORY 171 // Weapons Factory #define TXT_AGUARD_TOWER 172 // Advanced Guard Tower #define TXT_OBELISK 173 // Obelisk Guard Tower #define TXT_BIO_LAB 174 // Bio-Research Laboratory #define TXT_HAND 175 // Hand of Nod #define TXT_TEMPLE 176 // Temple of Nod #define TXT_FIX_IT 177 // Repair Bay #define TXT_TAB_SIDEBAR 178 // Sidebar #define TXT_TAB_BUTTON_CONTROLS 179 // Options #define TXT_TAB_BUTTON_DATABASE 180 // Database #define TXT_SHADOW 181 // Unrevealed Terrain #define TXT_OPTIONS_MENU 182 // Options Menu #define TXT_STOP 183 // STOP #define TXT_PLAY 184 // PLAY #define TXT_SHUFFLE 185 // SHUFFLE #define TXT_REPEAT 186 // REPEAT #define TXT_MUSIC_VOLUME 187 // Music volume: #define TXT_SOUND_VOLUME 188 // Sound volume: #define TXT_ON 189 // On #define TXT_OFF 190 // Off #define TXT_THEME_AOI 191 // Act On Instinct #define TXT_THEME_TROUBLE 192 // Looks Like Trouble #define TXT_THEME_IND 193 // Industrial #define TXT_THEME_ROUT 194 // Reaching Out #define TXT_THEME_OTP 195 // On The Prowl #define TXT_THEME_PRP 196 // Prepare For Battle #define TXT_THEME_JUSTDOIT 197 // Just Do It! #define TXT_THEME_LINEFIRE 198 // In The Line Of Fire #define TXT_THEME_MARCH 199 // March To Doom #define TXT_THEME_STOPTHEM 200 // Deception #define TXT_THEME_CCTHANG 201 // C&C Thang #define TXT_THEME_BEFEARED 202 // Enemies To Be Feared #define TXT_THEME_WARFARE 203 // Warfare #define TXT_THEME_FWP 204 // Fight, Win, Prevail #define TXT_THEME_DIE 205 // Die!! #define TXT_THEME_NOMERCY 206 // No Mercy #define TXT_THEME_TARGET 207 // Mechanical Man #define TXT_THEME_IAM 208 // I Am #define TXT_THEME_WIN1 209 // Great Shot! #define TXT_MULTIPLAYER_GAME 210 // Multiplayer Game #define TXT_NO_FILES 211 // No files available #define TXT_DELETE_SINGLE_FILE 212 // Do you want to delete this #define TXT_DELETE_MULTIPLE_FILES 213 // Do you want to delete %d #define TXT_RESET_MENU 214 // Reset Values #define TXT_CONFIRMATION 215 // Confirmation #define TXT_CONFIRM_EXIT 216 // Do you want to abort the #define TXT_MISSION_DESCRIPTION 217 // Mission Description #define TXT_C1 218 // Joe #define TXT_C2 219 // Bill #define TXT_C3 220 // Shelly #define TXT_C4 221 // Maria #define TXT_C5 222 // Eydie #define TXT_C6 223 // Dave #define TXT_C7 224 // Phil #define TXT_C8 225 // Dwight #define TXT_C9 226 // Erik #define TXT_MOEBIUS 227 // Dr. Moebius #define TXT_BIB 228 // Road Bib #define TXT_FASTER 229 // Faster #define TXT_SLOWER 230 // Slower #define TXT_ION_CANNON 231 // Ion Cannon #define TXT_NUKE_STRIKE 232 // Nuclear Strike #define TXT_AIR_STRIKE 233 // Air Strike #define TXT_TREX 234 // Tyrannosaurus Rex #define TXT_TRIC 235 // Triceratops #define TXT_RAPT 236 // Velociraptor #define TXT_STEG 237 // Stegasaurus #define TXT_STEEL_CRATE 238 // Steel Crate #define TXT_WOOD_CRATE 239 // Wood Crate #define TXT_FLAG_SPOT 240 // Flag Location #define TXT_G_D_I 241 // GDI #define TXT_N_O_D 242 // NOD #define TXT_UNABLE_READ_SCENARIO 243 // Unable to read scenario! #define TXT_ERROR_LOADING_GAME 244 // Error loading game! #define TXT_OBSOLETE_SAVEGAME 245 // Obsolete saved game. #define TXT_MUSTENTER_DESCRIPTION 246 // You must enter a #define TXT_ERROR_SAVING_GAME 247 // Error saving game! #define TXT_DELETE_FILE_QUERY 248 // Delete this file? #define TXT_EMPTY_SLOT 249 // [EMPTY SLOT] #define TXT_SELECT_MPLAYER_GAME 250 // Select Multiplayer Game #define TXT_MODEM_SERIAL 251 // Modem/Serial #define TXT_NETWORK 252 // Network #define TXT_INIT_NET_ERROR 253 // Unable to initialize #define TXT_JOIN_NETWORK_GAME 254 // Join Network Game #define TXT_NEW 255 // New #define TXT_JOIN 256 // Join #define TXT_SEND_MESSAGE 257 // Send Message #define TXT_YOUR_NAME 258 // Your Name: #define TXT_SIDE_COLON 259 // Side: #define TXT_COLOR_COLON 260 // Color: #define TXT_GAMES 261 // Games #define TXT_PLAYERS 262 // Players #define TXT_SCENARIO_COLON 263 // Scenario: #define TXT_NOT_FOUND 264 // >> NOT FOUND << #define TXT_START_CREDITS_COLON 265 // Starting Credits: #define TXT_BASES_COLON 266 // Bases: #define TXT_TIBERIUM_COLON 267 // Tiberium: #define TXT_CRATES_COLON 268 // Crates: #define TXT_AI_PLAYERS_COLON 269 // AI Players: #define TXT_REQUEST_DENIED 270 // Request denied. #define TXT_UNABLE_PLAY_WAAUGH 271 // Unable to play; scenario #define TXT_NOTHING_TO_JOIN 272 // Nothing to join! #define TXT_NAME_ERROR 273 // You must enter a name! #define TXT_DUPENAMES_NOTALLOWED 274 // Duplicate names are not #define TXT_YOURGAME_OUTDATED 275 // Your game version is #define TXT_DESTGAME_OUTDATED 276 // Destination game version is #define TXT_THATGUYS_GAME 277 // %s's Game #define TXT_THATGUYS_GAME_BRACKET 278 // [%s's Game] #define TXT_NETGAME_SETUP 279 // Network Game Setup #define TXT_REJECT 280 // Reject #define TXT_CANT_REJECT_SELF 281 // You can't reject yourself! #define TXT_SELECT_PLAYER_REJECT 282 // You must select a player to #define TXT_BASES_ON 283 // Bases On #define TXT_BASES_OFF 284 // Bases Off #define TXT_CRATES_ON 285 // Crates On #define TXT_CRATES_OFF 286 // Crates Off #define TXT_AI_PLAYERS_ON 287 // AI Players On #define TXT_AI_PLAYERS_OFF 288 // AI Players Off #define TXT_SCENARIOS 289 // Scenarios #define TXT_START_CREDITS 290 // Starting Credits #define TXT_ONLY_ONE 291 // Only one player? #define TXT_OOPS 292 // Oops! #define TXT_TO 293 // To %s: #define TXT_TO_ALL 294 // To All: #define TXT_MESSAGE 295 // Message: #define TXT_CONNECTION_LOST 296 // Connection to %s lost! #define TXT_LEFT_GAME 297 // %s has left the game. #define TXT_PLAYER_DEFEATED 298 // %s has been defeated! #define TXT_WAITING_CONNECT 299 // Waiting to Connect... #define TXT_NULL_CONNERR_CHECK_CABLES 300 // Connection error! Check #define TXT_MODEM_CONNERR_REDIALING 301 // Connection #define TXT_MODEM_CONNERR_WAITING 302 // Connection error! Waiting #define TXT_SELECT_SERIAL_GAME 303 // Select Serial Game #define TXT_DIAL_MODEM 304 // Dial Modem #define TXT_ANSWER_MODEM 305 // Answer Modem #define TXT_NULL_MODEM 306 // Null Modem #define TXT_SETTINGS 307 // Settings #define TXT_PORT_COLON 308 // Port: #define TXT_IRQ_COLON 309 // IRQ: #define TXT_BAUD_COLON 310 // Baud: #define TXT_INIT_STRING 311 // Init String: #define TXT_CWAIT_STRING 312 // Call Waiting String: #define TXT_TONE_BUTTON 313 // Tone Dialing #define TXT_PULSE_BUTTON 314 // Pulse Dialing #define TXT_HOST_SERIAL_GAME 315 // Host Serial Game #define TXT_OPPONENT_COLON 316 // Opponent: #define TXT_USER_SIGNED_OFF 317 // User signed off! #define TXT_JOIN_SERIAL_GAME 318 // Join Serial Game #define TXT_PHONE_LIST 319 // Phone List #define TXT_ADD 320 // Add #define TXT_EDIT 321 // Edit #define TXT_DIAL 322 // Dial #define TXT_DEFAULT 323 // Default #define TXT_DEFAULT_SETTINGS 324 // Default Settings #define TXT_CUSTOM_SETTINGS 325 // Custom Settings #define TXT_PHONE_LISTING 326 // Phone Listing #define TXT_NAME_COLON 327 // Name: #define TXT_NUMBER_COLON 328 // Number: #define TXT_UNABLE_FIND_MODEM 329 // Unable to find modem. Check #define TXT_NO_CARRIER 330 // No carrier. #define TXT_LINE_BUSY 331 // Line busy. #define TXT_NUMBER_INVALID 332 // Number invalid. #define TXT_SYSTEM_NOT_RESPONDING 333 // Other system not #define TXT_OUT_OF_SYNC 334 // Games are out of sync! #define TXT_PACKET_TOO_LATE 335 // Packet received too late! #define TXT_PLAYER_LEFT_GAME 336 // Other player has left the #define TXT_FROM 337 // From %s:%s #define TXT_MAP_P01 338 // 2,728,000 #define TXT_MAP_P02 339 // 38,385,000 #define TXT_MAP_P03 340 // 10,373,000 #define TXT_MAP_P04 341 // 51,994,000 #define TXT_MAP_P05 342 // 80,387,000 #define TXT_MAP_P06 343 // 10,400,000 #define TXT_MAP_P07 344 // 5,300,000 #define TXT_MAP_P08 345 // 7,867,000 #define TXT_MAP_P09 346 // 10,333,000 #define TXT_MAP_P10 347 // 1,974,000 #define TXT_MAP_P11 348 // 23,169,000 #define TXT_MAP_P12 349 // 10,064,000 #define TXT_MAP_P13 350 // 3,285,000 #define TXT_MAP_P14 351 // 8,868,000 #define TXT_MAP_P15 352 // 10,337,000 #define TXT_MAP_P16 353 // 4,365,000 #define TXT_MAP_P17 354 // 1,607,000 #define TXT_MAP_P18 355 // 4,485,000 #define TXT_MAP_P19 356 // 56,386,000 #define TXT_MAP_P20 357 // 28,305,000 #define TXT_MAP_P21 358 // 5,238,000 #define TXT_MAP_P22 359 // 2,059,000 #define TXT_MAP_P23 360 // 13,497,000 #define TXT_MAP_P24 361 // 4,997,000 #define TXT_MAP_P25 362 // 88,500,000 #define TXT_MAP_P26 363 // 1,106,000 #define TXT_MAP_P27 364 // 12,658,000 #define TXT_MAP_P28 365 // 3,029,000 #define TXT_MAP_P29 366 // 39,084,000 #define TXT_MAP_P30 367 // 23,154,000 #define TXT_MAP_P31 368 // 8,902,000 #define TXT_MAP_P32 369 // 27,791,000 #define TXT_MAP_P33 370 // 1,574,000 #define TXT_MAP_P34 371 // 15,469,000 #define TXT_MAP_P35 372 // 1,300,000 #define TXT_MAP_P36 373 // 41,688,000 #define TXT_MAP_A00 374 // 24,900 SQ. MI. #define TXT_MAP_A01 375 // 120,727 SQ. MI. #define TXT_MAP_A02 376 // 80,134 SQ. MI. #define TXT_MAP_A03 377 // 233,100 SQ. MI. #define TXT_MAP_A04 378 // 137,838 SQ. MI. #define TXT_MAP_A05 379 // 30,449 SQ. MI. #define TXT_MAP_A06 380 // 18,932 SQ. MI. #define TXT_MAP_A07 381 // 32,377 SQ. MI. #define TXT_MAP_A08 382 // 35,919 SQ. MI. #define TXT_MAP_A09 383 // 7,819 SQ. MI. #define TXT_MAP_A10 384 // 91,699 SQ. MI. #define TXT_MAP_A11 385 // 51,146 SQ. MI. #define TXT_MAP_A12 386 // 11,100 SQ. MI. #define TXT_MAP_A13 387 // 44,365 SQ. MI. #define TXT_MAP_A14 388 // 39,449 SQ. MI. #define TXT_MAP_A15 389 // 19,741 SQ. MI. #define TXT_MAP_A16 390 // 17,413 SQ. MI. #define TXT_MAP_C00 391 // RIGA #define TXT_MAP_C01 392 // WARSAW #define TXT_MAP_C02 393 // MINSK #define TXT_MAP_C03 394 // KIEV #define TXT_MAP_C04 395 // BERLIN #define TXT_MAP_C05 396 // PRAGUE #define TXT_MAP_C06 397 // BRATISLAVA #define TXT_MAP_C07 398 // VIENNA #define TXT_MAP_C08 399 // BUDAPEST #define TXT_MAP_C09 400 // LJUBLJANA #define TXT_MAP_C10 401 // BUCHAREST #define TXT_MAP_C11 402 // ATHENS #define TXT_MAP_C12 403 // TIRANA #define TXT_MAP_C13 404 // SOFIA #define TXT_MAP_C14 405 // BELGRADE #define TXT_MAP_C15 406 // SARAJEVO #define TXT_MAP_C16 407 // TALLINN #define TXT_MAP_C17 408 // TRIPOLI #define TXT_MAP_C18 409 // CAIRO #define TXT_MAP_C19 410 // KHARTOUM #define TXT_MAP_C20 411 // N'DJAMENA #define TXT_MAP_C21 412 // NOUAKCHOTT #define TXT_MAP_C22 413 // YAMOUSSOUKRO #define TXT_MAP_C23 414 // PORTO-NOVO #define TXT_MAP_C24 415 // ABUJA #define TXT_MAP_C25 416 // LIBREVILLE #define TXT_MAP_C26 417 // YAOUNDE #define TXT_MAP_C27 418 // BANGUI #define TXT_MAP_C28 419 // KINSHASA #define TXT_MAP_C29 420 // CAIRO #define TXT_MAP_C30 421 // LUANDA #define TXT_MAP_C31 422 // DAR-ES-SALAAM #define TXT_MAP_C32 423 // WINDHOEK #define TXT_MAP_C33 424 // MAPUTO #define TXT_MAP_C34 425 // GABARONE #define TXT_MAP_C35 426 // CAPE TOWN #define TXT_MAP_GDP00 427 // NEGLIGIBLE #define TXT_MAP_GDP01 428 // $162.7 BLN #define TXT_MAP_GDP02 429 // $47.6 BLN #define TXT_MAP_GDP03 430 // $1,131 BLN #define TXT_MAP_GDP04 431 // $120 BLN #define TXT_MAP_GDP05 432 // $164 BLN #define TXT_MAP_GDP06 433 // $60.1 BLN #define TXT_MAP_GDP07 434 // $21 BLN #define TXT_MAP_GDP08 435 // $71.9 BLN #define TXT_MAP_GDP09 436 // $77 BLN #define TXT_MAP_GDP10 437 // $4.0 BLN #define TXT_MAP_GDP11 438 // $47.3 BLN #define TXT_MAP_GDP12 439 // $120.1 BLN #define TXT_MAP_GDP13 440 // $14.0 BLN #define TXT_MAP_GDP14 441 // $28.9 BLN #define TXT_MAP_GDP15 442 // $39.2 BLN #define TXT_MAP_GDP16 443 // $12.1 BLN #define TXT_MAP_GDP17 444 // $1.0 BLN #define TXT_MAP_GDP18 445 // $10.0 BLN #define TXT_MAP_GDP19 446 // $1.7 BLN #define TXT_MAP_GDP20 447 // $28.0 BLN #define TXT_MAP_GDP21 448 // $5.3 BLN #define TXT_MAP_GDP22 449 // $11.6 BLN #define TXT_MAP_GDP23 450 // $1.3 BLN #define TXT_MAP_GDP24 451 // $6.6 BLN #define TXT_MAP_GDP25 452 // $8.3 BLN #define TXT_MAP_GDP26 453 // $6.9 BLN #define TXT_MAP_GDP27 454 // $2.0 BLN #define TXT_MAP_GDP28 455 // $3.1 BLN #define TXT_MAP_GDP29 456 // $104.0 BLN #define TXT_MAP_PC00 457 // JELGAVA #define TXT_MAP_PC01 458 // GDANSK #define TXT_MAP_PC02 459 // BYELISTOK #define TXT_MAP_PC03 460 // BOBYRUSK #define TXT_MAP_PC04 461 // IVANO-FRANKOVSK #define TXT_MAP_PC05 462 // HANOVER #define TXT_MAP_PC06 463 // DRESDEN #define TXT_MAP_PC07 464 // OSTRAVA #define TXT_MAP_PC08 465 // BRATISLAVA #define TXT_MAP_PC09 466 // SALZBURG #define TXT_MAP_PC10 467 // BUDAPEST #define TXT_MAP_PC11 468 // TRIESTE #define TXT_MAP_PC12 469 // ARAD #define TXT_MAP_PC13 470 // CORINTH #define TXT_MAP_PC14 471 // SHKODER #define TXT_MAP_PC15 472 // SOFIA #define TXT_MAP_PC16 473 // NIS #define TXT_MAP_PC17 474 // BELGRADE #define TXT_MAP_PC18 475 // ? #define TXT_MAP_PC19 476 // PARNU #define TXT_MAP_PC20 477 // TMASSAH #define TXT_MAP_PC21 478 // AL-ALAMYN #define TXT_MAP_PC22 479 // AL-KHARIJAH #define TXT_MAP_PC23 480 // AL-UBAYYID #define TXT_MAP_PC24 481 // KAFIA-KINGI #define TXT_MAP_PC25 482 // OUM HADJER #define TXT_MAP_PC26 483 // MAO #define TXT_MAP_PC27 484 // TIDJIKDJA #define TXT_MAP_PC28 485 // ABIDJAN #define TXT_MAP_PC29 486 // PORTO-NOVO #define TXT_MAP_PC30 487 // ABUJA #define TXT_MAP_PC31 488 // KOULA-MOUTOU #define TXT_MAP_PC32 489 // BERTOUA #define TXT_MAP_PC33 490 // BANGASSOU #define TXT_MAP_PC34 491 // LODJA #define TXT_MAP_PC35 492 // KINSHASA #define TXT_MAP_PC36 493 // LUXOR #define TXT_MAP_PC37 494 // CAIUNDO #define TXT_MAP_PC38 495 // MZUZU #define TXT_MAP_PC39 496 // KEETMANSHOOP #define TXT_MAP_PC40 497 // XAI-XAI #define TXT_MAP_PC41 498 // GHANZI #define TXT_MAP_PC42 499 // CAPE TOWN #define TXT_MAP_GDI 500 // GDI PROGRESSION #define TXT_MAP_NOD 501 // NOD PROGRESSION #define TXT_MAP_LOCATE 502 // LOCATING COORDINATES #define TXT_MAP_NEXT_MISSION 503 // OF NEXT MISSION #define TXT_MAP_SELECT 504 // SELECT TERRITORY #define TXT_MAP_TO_ATTACK 505 // TO ATTACK #define TXT_MAP_GDISTAT0 506 // POPULATION: #define TXT_MAP_GDISTAT1 507 // GEOGRAPHIC AREA: #define TXT_MAP_GDISTAT2 508 // CAPITAL: #define TXT_MAP_GDISTAT3 509 // GOVERNMENT: #define TXT_MAP_GDISTAT4 510 // GROSS DOMESTIC PRODUCT: #define TXT_MAP_GDISTAT5 511 // POINT OF CONFLICT: #define TXT_MAP_GDISTAT6 512 // MILITARY POWER: #define TXT_MAP_NODSTAT0 513 // EXPENDABILITY: #define TXT_MAP_NODSTAT1 514 // GOVT CORRUPTABILITY: #define TXT_MAP_NODSTAT2 515 // NET WORTH: #define TXT_MAP_NODSTAT3 516 // MILITARY STRENGTH: #define TXT_MAP_NODSTAT4 517 // MILITARY RESISTANCE: #define TXT_MAP_COUNTRYNAME0 518 // LATVIA #define TXT_MAP_COUNTRYNAME1 519 // POLAND #define TXT_MAP_COUNTRYNAME2 520 // BELARUS #define TXT_MAP_COUNTRYNAME3 521 // UKRAINE #define TXT_MAP_COUNTRYNAME4 522 // GERMANY #define TXT_MAP_COUNTRYNAME5 523 // CZECH REPUBLIC #define TXT_MAP_COUNTRYNAME6 524 // SLOVAKIA #define TXT_MAP_COUNTRYNAME7 525 // AUSTRIA #define TXT_MAP_COUNTRYNAME8 526 // HUNGARY #define TXT_MAP_COUNTRYNAME9 527 // SLOVENIA #define TXT_MAP_COUNTRYNAME10 528 // ROMANIA #define TXT_MAP_COUNTRYNAME11 529 // GREECE #define TXT_MAP_COUNTRYNAME12 530 // ALBANIA #define TXT_MAP_COUNTRYNAME13 531 // BULGARIA #define TXT_MAP_COUNTRYNAME14 532 // YUGOSLAVIA #define TXT_MAP_COUNTRYNAME15 533 // BOSNIA/HERZOGOVINA #define TXT_MAP_COUNTRYNAME16 534 // LIBYA #define TXT_MAP_COUNTRYNAME17 535 // EGYPT #define TXT_MAP_COUNTRYNAME18 536 // SUDAN #define TXT_MAP_COUNTRYNAME19 537 // CHAD #define TXT_MAP_COUNTRYNAME20 538 // MAURITANIA #define TXT_MAP_COUNTRYNAME21 539 // IVORY COAST #define TXT_MAP_COUNTRYNAME22 540 // BENIN #define TXT_MAP_COUNTRYNAME23 541 // NIGERIA #define TXT_MAP_COUNTRYNAME24 542 // GABON #define TXT_MAP_COUNTRYNAME25 543 // CAMEROON #define TXT_MAP_COUNTRYNAME26 544 // CENTRAL AFRICAN REPUBLIC #define TXT_MAP_COUNTRYNAME27 545 // ZAIRE #define TXT_MAP_COUNTRYNAME28 546 // ANGOLA #define TXT_MAP_COUNTRYNAME29 547 // TANZANIA #define TXT_MAP_COUNTRYNAME30 548 // NAMIBIA #define TXT_MAP_COUNTRYNAME31 549 // MOZAMBIQUE #define TXT_MAP_COUNTRYNAME32 550 // BOTSWANA #define TXT_MAP_COUNTRYNAME33 551 // SOUTH AFRICA #define TXT_MAP_COUNTRYNAME34 552 // ESTONIA #define TXT_MAP_GOVT0 553 // REPUBLIC #define TXT_MAP_GOVT1 554 // DEMOCRATIC STATE #define TXT_MAP_GOVT2 555 // FEDERAL REPUBLIC #define TXT_MAP_GOVT3 556 // CONST. REPUBLIC #define TXT_MAP_GOVT4 557 // PARL. DEMOCRACY #define TXT_MAP_GOVT5 558 // PRES. PARL. REPUBLIC #define TXT_MAP_GOVT6 559 // DEMOCRACY #define TXT_MAP_GOVT7 560 // IN TRANSITION #define TXT_MAP_GOVT8 561 // ISLAMIC SOCIALIST #define TXT_MAP_GOVT9 562 // MILITARY #define TXT_MAP_GOVT10 563 // ISLAMIC REPUBLIC #define TXT_MAP_GOVT11 564 // PARL. REPUBLIC #define TXT_MAP_ARMY0 565 // LOCAL MILITIA #define TXT_MAP_ARMY1 566 // STATE MILITIA #define TXT_MAP_ARMY2 567 // NATIONAL GUARD #define TXT_MAP_ARMY3 568 // FREE STANDING ARMY #define TXT_MAP_ARMY4 569 // ? #define TXT_MAP_ARMY5 570 // NATIONAL POWER #define TXT_MAP_MILITARY0 571 // RESPECTABLE #define TXT_MAP_MILITARY1 572 // FORMIDABLE #define TXT_MAP_MILITARY2 573 // LAUGHABLE #define TXT_MAP_MILITARY3 574 // REASONABLE #define TXT_MAP_MILITARY4 575 // INSIGNIFICANT #define TXT_MAP_CLICK2 576 // CLICK TO CONTINUE #define TXT_MAP_LMH0 577 // LOW #define TXT_MAP_LMH1 578 // MEDIUM #define TXT_MAP_LMH2 579 // HIGH #define TXT_SCORE_TIME 580 // TIME: #define TXT_SCORE_LEAD 581 // LEADERSHIP: #define TXT_SCORE_EFFI 582 // EFFICIENCY: #define TXT_SCORE_TOTA 583 // TOTAL SCORE: #define TXT_SCORE_CASU 584 // CASUALTIES: #define TXT_SCORE_NEUT 585 // NEUTRAL: #define TXT_SCORE_GDI 586 // GDI: #define TXT_SCORE_BUIL 587 // BUILDINGS LOST #define TXT_SCORE_BUIL1 588 // BUILDINGS #define TXT_SCORE_BUIL2 589 // LOST: #define TXT_SCORE_TOP 590 // TOP SCORES #define TXT_SCORE_ENDCRED 591 // ENDING CREDITS: #define TXT_SCORE_TIMEFORMAT1 592 // %dh %dm #define TXT_SCORE_TIMEFORMAT2 593 // %dm #define TXT_SCORE_NOD 594 // NOD: #define TXT_DIALING 595 // Dialing... #define TXT_DIALING_CANCELED 596 // Dialing Canceled #define TXT_WAITING_FOR_CALL 597 // Waiting for Call... #define TXT_ANSWERING_CANCELED 598 // Answering Canceled #define TXT_E7 599 // Engineer #define TXT_SPECIAL_OPTIONS 600 // Special Options #define TXT_VISIBLE_TARGET 601 // Targeting flash visible to #define TXT_TREE_TARGET 602 // Allow targeting of trees. #define TXT_MCV_DEPLOY 603 // Allow undeploy of #define TXT_SMART_DEFENCE 604 // Employ smarter self defense #define TXT_SLOW_BUILD 605 // Moderate production speed. #define TXT_THREE_POINT 606 // Use three point turn logic. #define TXT_TIBERIUM_GROWTH 607 // Tiberium will grow. #define TXT_TIBERIUM_SPREAD 608 // Tiberium will spread. #define TXT_ROAD_PIECES 609 // Disable building "bib" #define TXT_SCATTER 610 // Allow running from #define TXT_MODEM_OR_LOOPBACK 611 // Not a Null Modem Cable #define TXT_MAP 612 // Map #define TXT_FROM_COMPUTER 613 // From Computer: #define TXT_COMP_MSG1 614 // Prepare to die! #define TXT_COMP_MSG2 615 // How about a bullet #define TXT_COMP_MSG3 616 // Incoming! #define TXT_COMP_MSG4 617 // I see you! #define TXT_COMP_MSG5 618 // Hey, I'm over here! #define TXT_COMP_MSG6 619 // Come get some! #define TXT_COMP_MSG7 620 // I got you! #define TXT_COMP_MSG8 621 // You humans are never a #define TXT_COMP_MSG9 622 // Abort, Retry, Ignore? (Ha #define TXT_COMP_MSG10 623 // Format another? (Just #define TXT_COMP_MSG11 624 // Beat me and I'll reboot! #define TXT_COMP_MSG12 625 // You're artificial #define TXT_COMP_MSG13 626 // My AI is better than your #define TXT_THEME_AIRSTRIKE 627 // Air Strike #define TXT_THEME_HEAVYG 628 // Demolition #define TXT_THEME_J1 629 // Untamed Land #define TXT_THEME_JDI_V2 630 // Take 'em Out #define TXT_THEME_RADIO 631 // Radio #define TXT_THEME_RAIN 632 // Rain In The Night #define TXT_THEME_IND2 633 // Canyon Chase #define TXT_THEME_HEART 634 // Heartbreak #define TXT_BLOSSOM_TREE 635 // Blossom Tree #define TXT_RESTATE_MISSION 636 // Restate #define TXT_COMPUTER 637 // Computer #define TXT_COUNT 638 // Unit Count: #define TXT_LEVEL 639 // Tech Level: #define TXT_OPPONENT 640 // Opponent #define TXT_KILLS_COLON 641 // Kills: #define TXT_VIDEO 642 // Video #define TXT_C10 643 // Nikoomba #define TXT_CAPTURE_THE_FLAG 644 // Capture The Flag #define TXT_THEME_VALK 645 // Ride of the Valkyries #define TXT_OBJECTIVE 646 // Mission Objective #define TXT_MISSION 647 // Mission #define TXT_NO_SAVES 648 // No saved games available. #define TXT_CIVILIAN_BUILDING 649 // Civilian Building #define TXT_TECHNICIAN 650 // Technician #define TXT_VISCEROID 651 // Visceroid #define TXT_NO_SAVELOAD 652 // Save game options are not #define TXT_DEFENDER_ADVANTAGE 653 // Defender has the advantage. #define TXT_SHOW_NAMES 654 // Show true object names. #define TXT_DELPHI 655 // Agent Delphi #define TXT_TO_REPLAY 656 // Would you like to replay #define TXT_RECONN_TO 657 // Reconnecting to %s. #define TXT_PLEASE_WAIT 658 // Please wait %02d seconds. #define TXT_SURRENDER 659 // Do you wish to surrender? #define TXT_GDI_NAME 660 // GLOBAL DEFENSE INITIATIVE #define TXT_NOD_NAME 661 // BROTHERHOOD OF NOD #define TXT_SEL_TRANS 662 // SELECT TRANSMISSION #define TXT_GAMENAME_MUSTBE_UNIQUE 663 // Your game name must be #define TXT_GAME_IS_CLOSED 664 // Game is closed. #define TXT_NAME_MUSTBE_UNIQUE 665 // Your name must be unique. #define TXT_RECONNECTING_TO 666 // Reconnecting to %s #define TXT_WAITING_FOR_CONNECTIONS 667 // Waiting for connections... #define TXT_TIME_ALLOWED 668 // Time allowed: %02d seconds #define TXT_PRESS_ESC 669 // Press ESC to cancel. #define TXT_JUST_YOU_AND_ME 670 // From Computer: It's just #define TXT_CAPTURE_THE_FLAG_COLON 671 // Capture the Flag: #define TXT_CHAN 672 // Dr. Chan #define TXT_HAS_ALLIED 673 // %s has allied with %s #define TXT_AT_WAR 674 // %s declares war on %s #define TXT_SEL_TARGET 675 // Select a target #define TXT_SEPARATE_HELIPAD 676 // Allow separate helipad #define TXT_RESIGN 677 // Resign Game #define TXT_TIBERIUM_FAST 678 // Tiberium grows quickly. #define TXT_ANSWERING 679 // Answering... #define TXT_INITIALIZING_MODEM 680 // Initializing Modem... #define TXT_SCENARIOS_DO_NOT_MATCH 681 // Scenarios don't match. #define TXT_POWER_OUTPUT 682 // Power Output #define TXT_POWER_OUTPUT_LOW 683 // Power Output (low) #define TXT_CONTINUE 684 // Continue #define TXT_QUEUE_FULL 685 // Data Queue Overflow #define TXT_SPECIAL_WARNING 686 // %s changed game options! #define TXT_CD_DIALOG_1 687 // Please insert a Command & #define TXT_CD_DIALOG_2 688 // Please insert CD %d (%s) #define TXT_CD_ERROR1 689 // Command & Conquer is unable #define TXT_NO_SOUND_CARD 690 // No Sound Card Detected #define TXT_UNKNOWN 691 // UNKNOWN #define TXT_OLD_GAME 692 // (old) #define TXT_NO_SPACE 693 // Insufficient Disk Space to #define TXT_MUST_HAVE_SPACE 694 // You must have %d megabytes #define TXT_RUN_SETUP 695 // Run SETUP program first. #define TXT_WAITING_FOR_OPPONENT 696 // Waiting for Opponent #define TXT_SELECT_SETTINGS 697 // Please select 'Settings' to #define TXT_PRISON 698 // Prison #define TXT_GAME_WAS_SAVED 699 // Game Saved #define TXT_SPACE_CANT_SAVE 700 // Insufficient disk space to #define TXT_INVALID_PORT_ADDRESS 701 // Invalid Port/Address. COM #define TXT_INVALID_SETTINGS 702 // Invalid Port and/or IRQ #define TXT_IRQ_ALREADY_IN_USE 703 // IRQ already in use #define TXT_ABORT 704 // Abort #define TXT_RESTART 705 // Restart #define TXT_RESTARTING 706 // Mission is #define TXT_LOADING 707 // Mission is loading. Please #define TXT_ERROR_IN_INITSTRING 708 // Error in the InitString #define TXT_ORDER_INFO 709 // Order Info #define TXT_SCENES 710 // Scenes #define TXT_NEW_MISSIONS 711 // New Missions #define TXT_THEME_CHRG 712 // Depth Charge #define TXT_THEME_DRON 713 // Drone #define TXT_THEME_FIST 714 // Iron Fist #define TXT_THEME_CREP 715 // Creeping Upon #define TXT_THEME_80MX 716 // C&C 80's Mix #define TXT_THEME_DRIL 717 // Drill #define TXT_CD_DIALOG_3 718 // Please insert the Covert #define TXT_THEME_RECON 719 // Recon #define TXT_THEME_VOICE 720 // Voice Rhythm #define TXT_ERROR_NO_INIT 721 // Error - modem did not #define TXT_NO_FLOW_CONTROL_RESPONSE 722 // Error - Modem failed to #define TXT_NO_COMPRESSION_RESPONSE 723 // Error - Modem failed to #define TXT_NO_ERROR_CORRECTION_RESPONSE 724 // Error - Modem failed to #define TXT_ERROR_NO_DISABLE 725 // Error - unable to disable #define TXT_ERROR_TOO_MANY 726 // Error - Too many errors #define TXT_IGNORE 727 // Ignore #define TXT_CONNECTING 728 // Connecting... Please Wait. #define TXT_EXPLAIN_REGISTRATION 729 // To play Command & Conquer #define TXT_REGISTER 730 // Register #define TXT_ERROR_UNABLE_TO_RUN_WCHAT 731 // Wchat not installed. Please #define TXT_INTERNET 732 // Internet Game #define TXT_UNABLE_TO_SET_VIDEO_MODE 733 // Error - Unable to set the #define TXT_UNABLE_TO_ALLOCATE_PRIMARY_VIDEO_BUFFER 734 // Error - Unable to allocate #define TXT_NO_DIAL_TONE 735 // No dial tone. Ensure your #define TXT_MODEM_INITIALISATION 736 // Modem Initialization #define TXT_DATA_COMPRESSION 737 // Data Compression #define TXT_ERROR_CORRECTION 738 // Error Correction #define TXT_HARDWARE_FLOW_CONTROL 739 // Hardware Flow Control #define TXT_ADVANCED 740 // Advanced #define TXT_JUST_INTRO 741 // Intro #define TXT_READING_IMAGE_DATA 742 // READING IMAGE DATA #define TXT_ANALYZING 743 // ANALYZING #define TXT_ENHANCING_IMAGE_DATA 744 // ENHANCING IMAGE DATA #define TXT_ISOLATING_OPERATIONAL_THEATER 745 // ISOLATING OPERATIONAL #define TXT_ESTABLISHING_TRADITIONAL_BOUNDARIES 746 // ESTABLISHING TRADITIONAL #define TXT_FOR_VISUAL_REFERENCE 747 // FOR VISUAL REFERENCE #define TXT_ENHANCING_IMAGE 748 // ENHANCING IMAGE #define TXT_BONUS_MISSIONS 749 // Bonus Missions #define TXT_BONUS_MISSION_1 750 // Bonus Mission 1 #define TXT_BONUS_MISSION_2 751 // Bonus Mission 2 #define TXT_BONUS_MISSION_3 752 // Bonus Mission 3 #define TXT_BONUS_MISSION_4 753 // Bonus Mission 4 #define TXT_BONUS_MISSION_5 754 // Bonus Mission 5 #define TXT_LOW_POWER 755 #define TXT_INSUFFICIENT_FUNDS 756