// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\abstract.cpv 2.20 16 Oct 1995 16:49:04 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : ABSTRACT.CPP * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/26/95 * * * * Last Update : May 22, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * AbstractClass::Distance -- Determines distance to target. * * AbstractTypeClass::AbstractTypeClass -- Constructor for abstract type objects. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "function.h" /*********************************************************************************************** * AbstractClass::Distance -- Determines distance to target. * * * * This will determine the distance (direct line) to the target. The distance is in * * 'leptons'. This routine is typically used for weapon range checks. * * * * INPUT: target -- The target to determine range to. * * * * OUTPUT: Returns with the range to the specified target (in leptons). * * * * WARNINGS: none * * * * HISTORY: * * 08/17/1994 JLB : Created. * *=============================================================================================*/ int AbstractClass::Distance(TARGET target) const { /* ** Should subtract a fudge-factor distance for building targets. */ BuildingClass *obj = As_Building(target); int dist = Distance(As_Coord(target)); /* ** If the object is a building the adjust it by the average radius ** of the object. */ if (obj && obj->IsActive) { dist -= ((obj->Class->Width() + obj->Class->Height()) * (0x100 / 4)); if (dist < 0) dist = 0; } /* ** Return the distance to the target */ return(dist); } /*********************************************************************************************** * AbstractTypeClass::AbstractTypeClass -- Constructor for abstract type objects. * * * * This is the constructor for AbstractTypeClass objects. It initializes the INI name and * * the text name for this object type. * * * * INPUT: name -- Text number for the full name of the object. * * * * ini -- The ini name for this object type. * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 05/22/1995 JLB : Created. * *=============================================================================================*/ AbstractTypeClass::AbstractTypeClass(int name, char const * ini) { Name = name; strncpy((char *)IniName, ini, sizeof(IniName)); ((char &)IniName[sizeof(IniName)-1]) = '\0'; } RTTIType AbstractTypeClass::What_Am_I(void) const {return RTTI_ABSTRACTTYPE;}; COORDINATE AbstractTypeClass::Coord_Fixup(COORDINATE coord) const {return coord;} int AbstractTypeClass::Full_Name(void) const {return Name;}; unsigned short AbstractTypeClass::Get_Ownable(void) const {return 0xffff;}; void AbstractClass::Delete_This(void) { /* ** Apparently Watcom preserved the vtable through the virtual destructor chain, otherwise C&C would crash all the time. ** ** MSVC doesn't. It overwrites the vtable pointer with the vtable of the class currently being destructed - presumably to ** prevent virtual functions of the classes already destructed from being called. ** ** So this is a hacky workaround to restore the original vtable pointer after the destructor chain has finished, for when the ** C&C code wants to call a virtual function on an object it just 'deleted'. ** ** ST - 1/9/2019 6:02PM */ unsigned long *this_ptr = (unsigned long*) this; unsigned long vtable_ptr = *this_ptr; /* ** delete this calls the operator delete, it doesn't actually deallocate the memory. */ delete this; *this_ptr = vtable_ptr; }