// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/XSTRAW.H 1 3/03/97 10:26a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : XSTRAW.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 07/04/96 * * * * Last Update : July 4, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef XSTRAW_H #define XSTRAW_H #include "straw.h" #include "buff.h" #include "wwfile.h" #include /* ** This class is used to manage a buffer as a data source. Data requests will draw from the ** buffer supplied until the buffer is exhausted. */ class BufferStraw : public Straw { public: BufferStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0) {} BufferStraw(void const * buffer, int length) : BufferPtr((void*)buffer, length), Index(0) {} virtual int Get(void * source, int slen); private: Buffer BufferPtr; int Index; // void const * BufferPtr; // int Length; bool Is_Valid(void) {return(BufferPtr.Is_Valid());} BufferStraw(BufferStraw & rvalue); BufferStraw & operator = (BufferStraw const & pipe); }; /* ** This class is used to manage a file as a data source. Data requests will draw from the ** file until the file has been completely read. */ class FileStraw : public Straw { public: FileStraw(FileClass * file) : File(file), HasOpened(false) {} FileStraw(FileClass & file) : File(&file), HasOpened(false) {} virtual ~FileStraw(void); virtual int Get(void * source, int slen); private: FileClass * File; bool HasOpened; bool Valid_File(void) {return(File != NULL);} FileStraw(FileStraw & rvalue); FileStraw & operator = (FileStraw const & pipe); }; #endif