// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/TXTLABEL.H 1 3/03/97 10:26a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TXTLABEL.H * * * * Programmer : Bill Randolph * * * * Start Date : 02/06/95 * * * * Last Update : February 6, 1995 [BR] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TXTLABEL_H #define TXTLABEL_H class TextLabelClass : public GadgetClass { public: /* ** Constructor/Destructor */ TextLabelClass(char *txt, int x, int y, RemapControlType * color, TextPrintType style); /* ** Overloaded draw routine */ virtual int Draw_Me(int forced = false); /* ** Sets the displayed text of the label */ virtual void Set_Text(char *txt) {Text = txt;}; /* ** General-purpose data fields */ unsigned long UserData1; unsigned long UserData2; TextPrintType Style; char *Text; RemapControlType * Color; int PixWidth; }; #endif