// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c0\vcs\code\turret.cpv 3.1 13 Mar 1996 09:49:34 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TURRET.CPP * * * * Programmer : Joe L. Bostic * * * * Start Date : April 25, 1994 * * * * Last Update : August 13, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * TurretClass::AI -- Handles the reloading of the turret weapon. * * TurretClass::Can_Fire -- Determines if turret can fire upon target. * * TurretClass::Debug_Dump -- Debug printing of turret values. * * TurretClass::Fire_At -- Try to fire upon the target specified. * * TurretClass::Fire_Coord -- Determines the coorindate that projectile would appear. * * TurretClass::Fire_Direction -- Determines the directinon of firing. * * TurretClass::Ok_To_Move -- Queries whether the vehicle can move. * * TurretClass::TurretClass -- Normal constructor for the turret class. * * TurretClass::TurretClass -- The default constructor for turret class objects. * * TurretClass::Unlimbo -- Unlimboes turret object. * * TurretClass::~TurretClass -- Default destructor for turret class objects. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "function.h" #include "turret.h" /*********************************************************************************************** * TurretClass::~TurretClass -- Default destructor for turret class objects. * * * * This is the default destructor for turret class objects. It does nothing. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 08/13/1995 JLB : Created. * *=============================================================================================*/ TurretClass::~TurretClass(void) { } /*********************************************************************************************** * TurretClass::TurretClass -- The default constructor for turret class objects. * * * * This is the default constructor for turret class objects. It does nothing. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 08/13/1995 JLB : Created. * *=============================================================================================*/ TurretClass::TurretClass(void) { } /*********************************************************************************************** * TurretClass::TurretClass -- Normal constructor for the turret class. * * * * This is the normal constructor for the turret class. It merely sets the turret up to * * face north. * * * * INPUT: classid -- The type id for this particular unit. * * * * house -- The house that this unit will belong to. * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 02/02/1995 JLB : Created. * *=============================================================================================*/ TurretClass::TurretClass(UnitType classid, HousesType house) : DriveClass(classid, house) { }