// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/TAB.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TAB.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 12/15/94 * * * * Last Update : December 15, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TAB_H #define TAB_H #include "sidebar.h" #include "credits.h" class TabClass: public SidebarClass { public: TabClass(void); TabClass(NoInitClass const & x) : SidebarClass(x), Credits(x), FlasherTimer(x), MoneyFlashTimer(x) {}; virtual void AI(KeyNumType &input, int x, int y); virtual void Draw_It(bool complete=false); static void Draw_Credits_Tab(void); static void Hilite_Tab(int tab); void Flash_Money(void); virtual void One_Time(void); // One-time inits void Redraw_Tab(void) {IsToRedraw = true;Flag_To_Redraw(false);}; CreditClass Credits; CDTimerClass FlasherTimer; protected: /* ** If the tab graphic is to be redrawn, then this flag is true. */ unsigned IsToRedraw:1; private: void Set_Active(int select); CDTimerClass MoneyFlashTimer; static void const * TabShape; }; #endif