// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/SUPER.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : SUPER.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 07/28/95 * * * * Last Update : July 28, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SUPER_H #define SUPER_H #include "ftimer.h" class SuperClass { public: SuperClass(NoInitClass const & x) : Control(x) {}; SuperClass(void) : Control(NoInitClass()) {}; SuperClass(int recharge, bool powered, VoxType charging=VOX_NONE, VoxType ready=VOX_NONE, VoxType impatient=VOX_NONE, VoxType suspend=VOX_NONE); bool Suspend(bool on); bool Enable(bool onetime = false, bool player=false, bool quiet=false); void Forced_Charge(bool player=false); bool AI(bool player=false); bool Remove(bool forced=false); void Impatient_Click(void) const; int Anim_Stage(void) const; bool Discharged(bool player); bool Is_Ready(void) const {return(IsReady);} bool Is_Present(void) const {return(IsPresent);} bool Is_One_Time(void) const {return(IsOneTime && IsPresent);} bool Is_Powered(void) const {return(IsPowered);} //Needed access to recharge times for tooltips - 2019/08/14 Jason Scott int Get_Recharge_Time() const { return(RechargeTime); }; private: bool Recharge(bool player=false); unsigned IsPowered:1; unsigned IsPresent:1; unsigned IsOneTime:1; unsigned IsReady:1; CDTimerClass Control; int OldStage; VoxType VoxRecharge; VoxType VoxCharging; VoxType VoxImpatient; VoxType VoxSuspend; int RechargeTime; //Needed to make ANIMATION_STAGES public so the animation frame numbers could be turned into progress //percentages - 2019/08/07 Jason Scott public: enum { ANIMATION_STAGES=54 }; }; #endif