// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : STATBTN.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef STATBTN_H #define STATBTN_H #include "gadget.h" #include "buff.h" class StaticButtonClass : public GadgetClass { public: StaticButtonClass(void); StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1); virtual int Draw_Me(int forced=false); virtual void Set_Text(char const * text, bool resize = false); protected: virtual void Draw_Background(void); virtual void Draw_Text(char const * text); /* ** If a background is to be preserved for this button, then this will point to ** a buffer that holds a pristine background image. */ Buffer Background; /* ** This points to a copy of the string that is used for the button's text. */ char * String; /* ** This is the print flags to use when rendering this button's text. */ TextPrintType PrintFlags; }; #endif