// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/SHAPEBTN.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : SHAPEBTN.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SHAPEBTN_H #define SHAPEBTN_H #include "toggle.h" class ShapeButtonClass : public ToggleClass { public: ShapeButtonClass(void); ShapeButtonClass(unsigned id, void const * shapes, int x, int y); virtual int Draw_Me(int forced=false); virtual void Set_Shape(void const * data); void const * Get_Shape_Data(void) {return(ShapeData);}; enum ShapeButtonClassEnums { UP_SHAPE, // Shape to use when button is "up". DOWN_SHAPE, // Shape to use when button is "down". DISABLED_SHAPE // Shape to use when button is disabled. }; unsigned ReflectButtonState:1; protected: /* ** This points to the shape data file. This file contains the appropriate shapes ** for this button in the offsets specified above. */ void const * ShapeData; }; #endif