// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/SCROLL.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : SCROLL.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 11/18/94 * * * * Last Update : November 18, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SCROLL_H #define SCROLL_H #include "help.h" class ScrollClass: public HelpClass { /* ** If map scrolling is automatic, then this flag is true. Automatic scrolling will ** cause the map to scroll if the mouse is in the scroll region, regardless of ** whether or not the mouse button is held down. */ unsigned IsAutoScroll:1; /* ** Scroll speed is regulated by this count down timer. When this value reaches zero, ** scroll the map in the direction required and reset this timer. */ static CDTimerClass Counter; /* ** Inertia control for scrolling */ int Inertia; public: ScrollClass(void); ScrollClass(NoInitClass const & x) : HelpClass(x) {}; bool Set_Autoscroll(int control); virtual void AI(KeyNumType &input, int x, int y); virtual void Init_IO(void) {Counter = 0;HelpClass::Init_IO();}; }; #endif