// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/RNDSTRAW.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : RNDSTRAW.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 07/04/96 * * * * Last Update : July 4, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef RNDSTRAW_H #define RNDSTRAW_H #include "straw.h" #include "random.h" /* ** This is a straw terminator class. It will generate random numbers to fill the data request. ** Unlike regular straw terminators, this class will never run out of "data". */ class RandomStraw : public Straw { public: RandomStraw(void); virtual ~RandomStraw(void); virtual int Get(void * source, int slen); void Reset(void); void Seed_Bit(int seed); void Seed_Byte(char seed); void Seed_Short(short seed); void Seed_Long(long seed); int Seed_Bits_Needed(void) const; private: /* ** Counter of the number of seed bits stored to this random number ** generator. */ int SeedBits; /* ** The current random generator to use when fetching the next random ** byte of data. */ int Current; /* ** Array of generators. There must be at least 448 bits of random number seed ** in order to be reasonably secure, however, using 1024 bits would be best. */ RandomClass Random[32]; void Scramble_Seed(void); RandomStraw(RandomStraw & rvalue); RandomStraw & operator = (RandomStraw const & pipe); }; #endif